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969 posts. Alias of The B guy.


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You might look at "War for the Crown", a pf1 adventure path that dealt with these sorts of issues.


Do you recall when or any other details?


Is it the pcs or the npcs impersonating the original occupants?


At the start of the 4th module (3 9th/10th level characters) the very 1st wandering monster roll was a 100 followed by a d4=4 for 4 adult black dragons (each cr 11). The most powerful encounter on the chart. We were scouting with an eidolon and were able to run away.


This could make an interesting adventure. An npc party gets a hold of the bottle but only have the word of opening and don't know what will happen when they use it. Now your city is being invaded by evil outsiders that are getting progressively more powerful.


Mysterious Stranger wrote:
Multiclassing is usually a mistake, especially for a spell caster or classes with lots of level dependent abilities. The end result is usually a weak character. Each of your classes has a different casting stat so that makes it even worse.

1st rule of character creation, "thou shalt not give up caster levels". 2nd rule of character creation, "thou shalt not give up caster levels". It's so important its listed twice.

How long/how high of level do you expect this game to go?

What do you want to get out of Alc/Dru?

What are your future plans, Alc or dru or other?


Maniacwyrm wrote:
since it’s definitely a run the heck away moment not really a fight moment

Famous last words. PCs are notorious for doing what they aren't supposed to do, like fight a kaiju. I am curious, what level will the pc's be and what is the long term plan for the kaiju?


I would suggest you use the negative level rules. Give the pc a negative level until they accumulate exp to get to their proper level.

"For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.
"


Adamarh wrote:
The goal is to make it look like the Eidolon (which would be biped) is the character and the true character is either an object/trinket (if i use a construct race like wyrmwood) or the pet of the Eidolon (if i take a race that can shapeshift like kitsune or some small/tiny race that can pass as a pet)

That will work against npcs, but not vs your fellow players because "If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished."


I haven't seen a rolling vs point buy thread in a long time.


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Azothath wrote:

headband Int +2 [hdbnd] $4000

essentially you assign a (Int based) skill and a language to the headband. Since it is an open choice consult your GM to get his okay.

It is usually good to choose something thematic like Know(history) & ancient osirani, or Craft(armor) & dwarven, or {silly} Linguistics and many (HD+1) languages. Knowledge skills are considered the default and you should choose an Int based skill.
No extra skill points (as they go into the chosen skill & language). Creatures wearing the headband do get to apply the enhc bonus (+1 for an Int +2 headband) to other Int based skills.

It can be any skill, it doesn't need to be an Int skill.


MR CRITICAL wrote:
how long can an octopus survive on land ??

I'm curious, why do you want to know "how long can an octopus survive on land"? How about a suit like the fish in Megamind?


A story feat is a good place to start. Accursed is good and you might also look at
Object of Legend
or Magnum Opus. Any of these could give you a place to start. Work with your DM about the specific of how to tweak your feat to tell your story.

If I was the DM the 1 thing that I would look at the most is how to make "never get Drunk off mortal Drinks" a Curse.

Also, Unchained is better. Good idea zza ni.


2009 is my 1st post.


TxSam88 wrote:
Sysryke wrote:
Dragonchess Player wrote:
Sysryke wrote:
3.x hooked me by being the first system where any race could be any class. I love the nigh unfettered ability to customize. Pathfinder's archetypes and alternative class features enhanced that.

If you want a RPG with a truly "nigh unfettered ability to customize," then you should probably try to find a copy of Champions/HERO System...

You can literally "build" anything with that set of rules. Unfortunately, you pretty much have to build everything your character does from scratch; it's a steep learning curve.

Thanks for the tip. I feel like I got that same experience in the Marvel Universe RPG, but it's a diceless system. Maybe it's just a quirk of superhero themed systems . . .
I've played both HERO and Marvel, HERO is the superior system.

I love HERO system/Champions, but it does require decent math proficiency. You can make fairly simple characters, but you can also make ones that need to use a calculator to figure out.

Ozreth wrote:
All these years later, what is it you love about PF1 and/or 3.5/3.0 that you keeps you running what is arguably the most burdensome system to run as far as prep time and weight at high level play.

To answer the OP, I just don't want to learn or pay for a new system and have more Pathfinder stuff than I will use in my lifetime.


Adamarh wrote:


So if i cast charm person does he count as willing?

I read that as, is the target of the charm person a willing target. But you probably meant, if the target of the Chain of eyes trick is charmed, would they be a willing target? The 2nd one makes more sense.


Why do you think the target of charm person would be willing to have the spell cast on them?


bbangerter wrote:
Valandil Ancalime wrote:

...

Alternately, is there a way to make a weapon/wand combo? Isn't there something that lets you meld/put a wand into a weapon and use the wand from inside the weapon. Perhaps a spell or weapon property? I seem to recall there being something like this...but memory is the 2nd thing to go with age, I just wish I could remember what was 1st.

Weaponwand spell

Thanks, I thought there was something along these lines.


AwesomenessDog wrote:
There's technically nothing stopping you from enchanting any object in any shape as another thing. You *can* make a sword a wand as well, by using the "item slot swapping" clause, but it's generally a bad idea to have to whip out your sword to fix that stubbed toe for example in an intrigue setting. Also its probably bad because the GM should be applying a surcharge on that enchanting for bypassing slot/handedness rules, especially as slotless items *do have a 100% tax* built into their design.

IMO this is more than "item slot swapping". If you want to make a sword/wand it would be either "Altering Existing Items" or Multiple Different Abilities. I would probably go with Multiple Different Abilities and you would need pay for both a magic sword and the wand.


As the previous posters have said, a wand is not a weapon or even suitable as an improvised weapon. Perhaps you could use one as an improvised weapon if you dipped the end of a metal wand in a sticky flammable substance and lit it on fire (see torch). However, it would be not very effective and watch out for sunder or disarm.

Alternately, is there a way to make a weapon/wand combo? Isn't there something that lets you meld/put a wand into a weapon and use the wand from inside the weapon. Perhaps a spell or weapon property? I seem to recall there being something like this...but memory is the 2nd thing to go with age, I just wish I could remember what was 1st.


Dumbwizard wrote:
I'm in a difficult situation as I mistakenly used Polymorph Any Object on my fighter companion, causing them to transform into a mouse permanently. We must find a way to reverse this, as we need our fighter. Can anyone assist me in finding a solution? Your help would be greatly appreciated.

I'm curious, why did you turn your fighter into a mouse in the first place?


It says "A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day", so I wouldn't allow the cleric to fill the new slots unless it was at that "particular time of day". At other times they can only fill those unused spell slots that they left open, nothing new. That's how I would run it as a DM.


Summoning is versatile, you can choose a creature that fits your needs and tactics.


You are not going to go "unnoticed at night across the city with a cart". If you have ever driven across a city in the middle of the night you know how much you would stand out. And like Diego said "Black cloaks and black sheets on the cart seem the perfect way to draw attention". Stealth could be used to hide the wounded person on the cart, but bluff, disguise and/or diplomacy could all be used to get that cart across the city. Various knowledge skills could be useful to know what kind of disguise/bluff/etc... would be best.


Synthesist wrote:

Rather than summon an eidolon to serve by his side, the synthesist fuses his eidolon’s essence to his own. Instead of two creatures, the synthesist is a fusion of the summoner and eidolon into a single being.

Fused Eidolon: A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor.

IMO the eidolon is not a full sized character and would not weigh as much as one. It is described as "translucent, living armor", so perhaps the weight of armor. I would probably say between 40-80lbs for a med sized summoner.


Travel to a Timeless(? or whatever it is called) Plane, spend all the time you want crafting and return to your home the second after you left.


I think the DM messed up. Knowing there is a divination wizard in the party you should decide how their ability works before any dice are rolled. Is it some "spidey-sense"(danger from the left) or maybe seeing a second into the future (a fireball/knife/foe is going to shoot/fly/run out from the passage to the left). How much information does the wizard get when his ability is used?

Only then;
1- ask for per rolls
2- ask for initiative rolls from the wiz and anyone who made the per roll
3- after getting the initiative order, then decide what information to reveal depending on how you are running the wizards ability and what actions the stealthed enemy is going to take.

Real problems begin if the wizard takes an action that causes the unknown enemy to change their mind and not attack/break stealth. You would have a scene where the wizard just casts a spell out of the blue responding to a threat only he knows about...and then nothing happens. Like Youtube "Tatsuya Reveals His Identity To Everyone - The Irregular At Magic High School Episode 24" the 1st 30 seconds.


Traveler's Any-Tool wrote:


This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.

The any-tool counts as a set of masterwork artisan’s tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.

No, it does not work as a magical improvised weapon.


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There have been abandoned familiars in a few AP/modules. Most are improved familiars. Can anyone remember a regular familiar that was abandoned?


Melkiador wrote:
You may have been thinking of the Carry Companion spell. But I don't think there are any cockatrice companions or familiars.

Carry Companion could work. You just need a way to make a cockatrice have a helpful attitude.


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Mysterious Stranger wrote:

It sounds like you want to play a character so deluded that they think that creating undead is raising people from the dead. To pull this off you will need a character that can cast cure spells and animate dead. A WIS based caster is not going to work, because wisdom represents common sense and awareness. A INT based caster is also going to have problems as intelligence represents reasoning. That leaves a CHA based caster. A sorcerer is not a good choice because they don’t have access to healing spells.

While I agree with you there is a wisdom based cleric with the Madness or Insanity domains that could have a reason to be, well, insane.


Darkness and Knowledge, please tell me the character is an introverted bookworm who studies alone at night by light spell. Also, what favored weapon were you thinking of?

I find the idea interesting as well.


Michael Talley 759 wrote:


If we go fully anime, then I suppose each of the friends would fall for different party members too then, that or the poor Paladin might end up with a harem with more headache inducing Gming

But does the paladin have the obliviousness to be an anime harem protagonist? There are anime standards to take into consideration.


There are multiple types of Boons (evangelist, exalted, or sentinel), could they take 2 of them instead of just 1? I haven't played with DO and boons before, so I am not sure how they work.


Senko wrote:

So what about my second scenario?

...

When every last goblin is dead and the species extinct or a town burnt to the ground and its people killed what happens to a blackblade that had that as its purpose? It exists to kill goblins but all goblins are dead? It exists to defend Hanabre but Hanabre is destroyed, its people dead and the smoldering ruins far behind enemy lines. How does a blackblade respond then?

There is no 1 answer to this question because the answer is, whatever the DM decides it is and there are alot of DMs. My answer to this specific example would be, how does the BB/magus KNOW that all goblins are dead? Some ideas;

goblins on other planes,
do goblin souls count,
how about an unkillable goblin,
reincarnation into goblins


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DRD1812 wrote:

Here's the TLDR: A brass dragon had been trapped for centuries in a magical prison.

...
Dude basically guilted the good (but slightly mad) dragon
...
And because she was one of those "gregarious and whimsical" brass dragons, I thought it would be a good idea to give her a sense of humor.

"She returns to her half-elf form," I improvised, not wanting to give them a literal dragon cohort. "Only she's wearing a servant's livery this time."

'''

The situation is ridiculous enough to have me stymied. What kind of plot developments would you spin out of this setup? I certainly don't want it to get weird, but I do want to support this paladin's chosen narrative. Any help with romantic comedy plots? It's a bit outside my wheelhouse in terms of genre.

Are you sure this isn't an anime of some sort?

Having an idea of what levels the party are at and how old the dragon is would help. How is she turning into a halfelf, spell or innate ability (like certain other dragons get "change shape")?

Some random ideas;
A) because she was trapped for so long she can't transform into her dragon form and is trapped as a halfelf. Maybe she just can't control it.
1- A rival attacks and she can't transform to defend herself.
2- She accidentally transforms in public and the guards (who don't know brass dragons are usually good) attack.

B) Her social/knowledge skills are centuries out of date.
1- She gives the party "helpful" advice (which she fully believes) which is anything but helpful, shenanigans ensue.
2- While alone or performing an errand for the paladin she commits a crime against a noble and gets arrested.
3- She misinterprets a social interaction of some sort

C) she is slightly mad.
1- Claustrophobia;
2- She has been alone for so long she might have some of these symptoms; (From Cabin Fever)
Changes in sleep patterns
Decreased motivation
Difficulty waking
Food cravings
Frequent napping
Hopelessness
Lack of patience
Lethargy
Sadness or depression
Trouble concentrating
3- She has "forgotten" how fragile humanoids tend to be, so one of her "whimsical" jokes goes too far and hurts/kills an npc or causes significant damage.


Senko wrote:
Anyone else had times they've used random tables as a GM and got this kind of sadistic party killing result?

It's been a few years, so my memory is hazy. In Kingmaker the 1st random monster roll of the new module (the 3rd module?, so we were level 6/7?...I think?) was a 00 (1d4 adult? black dragons) followed by a 4. So the worst random monster, max numbers, with the pcs being the lowest level possible.


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VoodistMonk wrote:
Not a single AP was actually designed to fit before or after any other specific AP? Like the events of Story A inspired a prequel known as Story B... are prequels not allowed because they are obviously going to be published afterwards?

Not true, "One unusual aspect of the Return of the Runelords Adventure Path is that, unlike most Paizo Adventure Paths, it assumes the events of certain previous stories have already taken place..." They include

Rise of the Runelords
Curse of the Crimson Throne
Shattered Star
Pathfinder Tales: Lord of Runes
Pathfinder Society Scenario #4–26: The Waking Rune.


thks


There was a thread about "what if the heroes had failed" all the Adeventure Paths, but I have failed my computer use check to find it. Can someone help me find it?


Why do you need 5 levels for "flavor and RP"?


IMO a big reason Pcs don't surrender is they don't want to lose their stuff. Also, it depends on who you are surrendering to.


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I would like to thank VoodistMonk for an excellent original post. Most posters don't quote or provide links to relevant rules, but VM did. Well done, it makes it much easier to know what you are posting about and respond.

As to why it isn't more popular;
- 13 int vs more dex/str/con
- uses a feat vs defensive fighting (free)
- decrease in accuracy, it is better to take foes down faster than to use in combat healing hit less often
- needs investment (traits, equipment, feats,...) to be really useful.

I have seen it used in certain situations, when you really, really, REALLY don't want to get hit. But unless you are making a dedicated Combat Expertise build...generally there are better options.

Temperans wrote:


You know what's even funnier about the whole situation? Combat Expertise is literally free AC for casters who mostly just target saves and touch AC.

No, it isn't, "You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon."


In addition to all that has been said, I think Monk, Rogue, Alchemist, and Shifter are classes that could be easily overshadowed by a buffed AC. I would be interested to know more details about the other 4 pc's. How well built are they?

Claxon wrote:

3) Atavism limits the commands the animal companion will carry out. Anything beyond basic move towards an enemy and attack is beyond them. And basic attack wont even get your animal companion to attack a lot of things.

Quote:
The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Atavism will prevent it.

Will it? If you have taught the AC the attack skill twice why would it lose 1 of them?


New math.


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Try doing this to an npc and see how long the DM thinks it is "reasonable".


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VoodistMonk wrote:
pad300 wrote:
The obvious answer to your problem is to TPK the party; much easier than all this memorial stuff...
Oh $#!+, this made me laugh entirely way too much.

Same here.


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For 1 campaign I kept campaign notes on the computer and would email notes/stories every session. At the end I edited them to be readable, printed them out and put them in plastic 3ring binders.


Senko wrote:
Correct, probably bad wording on my part in the initial post. Not sure how I could have worded it otherwise though maybe desigining?

Let's go with "open to alternate interpretation" instead of "bad".

The Oliphant certainly fits "powerful, magical, expensive and dangerous". But considering that ivory=tusks=teeth, you could go with the tooth of a huge+ sized magical creature, linnorms or dragons come to mind.


So the character isn't "making a staff", you the player want to better describe what the staff is made of and looks like.

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