Korvosian Man

Valan, lone druid's page

23 posts. Alias of Sertaki.


Full Name

Valan

Race

Human

Classes/Levels

Druid 1

Gender

male

Size

5' 8''

Age

20

Deity

green faith

Strength 12
Dexterity 13
Constitution 16
Intelligence 8
Wisdom 15
Charisma 10

About Valan, lone druid

Stats:

Spoiler:

Valan
Male Human Druid 1
Medium Humanoid (uncivilized)
Init +1; Perception +2

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Defense
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HP 12 (1d8+3; +fav. class)

LW (fatigued; -1 to all rolls) = 6 (DC 20 Endurance to ignore)
HW (exhausted; -3 to all rolls) = 3 (DC 25 Endurance to reduce to fatigue; DC 35 Endurance to ignore)

AC: 14 Touch 12 Flat-Footed 12
(Armor +2; Shield +1; Dex +1; Insight +0)

Fort +5, Ref +1, Intu +4, Will +0

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Offense
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Speed 30 ft.

Melee: mwk Quarterstaff +2 (1d6+1 x3)
or mwk Quarterstaff +0/+0 (1d6+1/1d6 x3)
Thrown: +1
Ranged: +2

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Statistics
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Str 12 Dex 13 Con 16 Int 8 Wis 15 Cha 10;
Comliness 17, Social Class 11

BAB +0
CMB +1; CMD 12 (+0 BAB, +1 Str, +1 Dex)

Languages Known: Common, Druidic
Favored Class: Druid (+1 hp)

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Feats & Abilities
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Racial Feats & Traits:
Bonus Feat, Open Minded, Sociable (Reroll failed diplomacy checks)
Proficiency: Canny Defense and Oakheart Brother Options chosen;
Martial (Heavy Club, Light Club: ranged), Exotic (Quarterstaff), Natural Attacks
Feats: Great Fortitude, Deep Intuition, Canny Defense (Wis; +0), Two-Weapon Fighting (Quarterstaff only), Two-Weapon Defense (Quarterstaff only);
Serenity, Spontanous Casting (summon nature's ally)

Skills: Diplomacy (1) +4, Handle Animal (1) +4, Heal (1) +6, Survival (1) +6, Knowledge: Lore (1) +3

Special Abilities:
Spontanous Rejuvenation ;
Detect Spirits at-will;
Nature's Bond (Druid's Staff)
- Somatic (can complete somatic components of spells with the hand carrying the staff)
- Arcane Focus (eliminates components below 5 gp cost)
- Spellstaff 1 charge (1st: entangle);
Wild Empathy (d20+1)

Spontanous Rejuvenation: All allies within 30 feet of you (including yourself) gain fast healing for 3 rounds. The fast healing amount is equal to the spell's level. The fast healing granted by this class feature doesn't stack with itself or with fast healing from other sources.

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Magic
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Spell Capacity: 1st
Spells prepared:
0 (Save DC 12, Concentration +3): Create Water, Detect Magic, Light
1 (Save DC 13, Concentration +1): Calm Animals, Sickening Ray(UM)

Bonus spells:
1st: any

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Gear & Possesion
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Carrying Capacity: Light 43 lbs; Medium 86 lbs; Heavy 130 lbs
Gp 0; Sp 85; Cp 7

Gear:
mwk Quarterstaff 4 lbs. - 0 gp (Arcane Bond)
Padded Armor 10 lbs. - 5 gp

Backpack 2 lbs. - 2 gp
Bedroll 5 lbs - 1 sp
Beltpounch 1/2 lbs. - 1 gp
Flint and Steel - 1 gp
Iron Pot 4 lbs. - 8 sp
Trail Rations 2 lbs. - 1 gp
Rope (hemp) 50' 10 lbs. - 5 GP
Signet Ring - 5 gp
Waterskin 4 lbs. - 1 GP

Total: 41 1/2 lbs.

Personal Guard Dog Gordis:

Spoiler:
Gordis is not an animal companion, just a trained dog

Medium Animal
Init: +2; Senses: low-light vision, scent; Perception +8
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Intu +1, Will -2
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats: Skill Focus (Perception)
Skills: Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Tricks known: Come, Defend, Fetch, Heel, Stay, Track

Appearance:

Spoiler:
Valan is a man of 5 feet 8 inches hight of age 20. He wears thick rugged clotharmor and a warm cloak, all in earthy colors. On his back is an apparently ancient leather backpack that is held together with lots of patches and in his hands is a simple oaken staff, ornated with elven symbols.
He has a rather powerful build, with broad shoulders and stout arms and legs.
Valan's face belongs to a man that looks older than he is thanks to living in the forest for all his life. His hair is of a dark brown color and shoulder-length and his beard apparently wasn't shaved for a few days. His face nevertheless looks sympathic and by elvish standards quite handsome.

A few feet behind Valan, a big gray-brown dog is following him. The dog is apprently a crossbreed and a significant part of his ancestry seems to be of wolf origin. The dog doesn't look aggressive though, rather friendly.

Background

Spoiler:
When Valan was a little child of merely two years, he was journeying with his mother through the lands of Northern Estren. The carriage they were riding in was attacked by bandits while passing through a dark forest and during the attack his mother and all three mercenaries guarding it were killed.
Valan himself was spared by the attackers and left to his own, found later by the old Druid Kantar who was alarmed by the screams and noises.
The remains of the carriage and the belongings of his mother were few, but from the style of her torn fur coat and some leftover books Kantar was able to deduce that the little boy was of northwind origin. He wasn't able to learn his name or anything else about his life, so he took him and raised him like his own son, giving him the name Valan. The only thing remaining from his old life was a signet ring (with an emblem featuring two crossed swords over a strange knot-like symbol), whose origin is unknown to Valan.

Kantar raised the boy in the forest, teaching him all he needed to know about the green faith and nature, and how to be a keeper of the wild.
Two years ago, Kantar sent Valan into the world to explore and learn and to protect the nature in places where it has no protector. He gave him his old Walking-Staff that he used on his own journey many years ago.

In his journeys he came upon Fenrift Keep and decided to join the military force for a while to help protect the surrounding wilds but also the innocents in the surrounding settlements.

Spell notes to myself:

Spoiler:

Bonded Staff removes material components below 5 gp
Concentration Dc reduction for spells without material components: -4
Concentration Dc reduction for spells wit a focus but no material components: -2
Concentration Dc reduction for spells without somatic components: -4

Concentradion DCs for various spells

Cantrips: 6 (V,S or V,F) except for
Flare: 2 (V only)
Light: 4 (V,F)
Resistance: 8 (V,S,F)
Spark: 2/6 (V or S only)
Virtue: 8 (V,S,F)

1st level: 6 (V,S or V,F) except for
Air Bubble: 8 (V,S,F; UC)
Ant Haul: 8 (V,S,F; APG)
Call Animal: 8 (V,S,F; APG)
Detect Evil etc: 8 (V,S,F)
Entangle: 8 (V,S,F)
Faerie Fire: 8 (V,S,F)
Flare Burst: 2 (V only; APG)
Goodberry: 8 (V,S,F)
Hide From Animals: 10 (S,F, no V)
Liberating Command: 2 (V only; UC)
Magic Fang: 8 (V,S,F)
Magic Stone: 8 (V,S,F)
Negate Aroma: 8 (V,S,F; APG)
Pass Without Trace: 8 (V,S,F)
Protection From Evil etc: 8 (V,S,F)
Shillelagh: 8 (V,S,F)
Summon Minor Ally: 8 (V,S,F; UM)
Summon Nature's Ally I: 8 (V,S,F)

APG = Advanced Player's Guide; UM = Ultimate Magic; UC = Ultimate Combat