Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam chuckles as he counts his coin. "Oh, I definitely agree crime pays. It was nice working with someone as professional as you. Perhaps we can do so again sometime." He hefts the mace after making sure all hundred gold are there, then looks around for a larger bag to carry everything out in.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
We did not take any paperwork or the lockbox with Louslik's monies, right? "Interesting, what sort of cooperation are you looking for? My family has some influence among the older veterans of the town, due to my father. Perhaps I could leverage that and them in your favor?"
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam is silent while Cimri recounts their minor heist, but after she leaves, he questions whom he believes is Razelago. "Not that I mind the gold, nor was this an overly difficult task, but it was an odd one. Why have us rob a tannery, even if it employs a substantial number of Longacre's citizens?"
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam walks in to the manor slightly on guard, as the place set him on edge a bit. He didn't think this was a trap or anything, but he didn't want to be caught off guard, just in case. He peers around, looking for anything out of the ordinary, or that could be trouble. 1d20 + 2 ⇒ (20) + 2 = 22 Perception
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Oh, to have access to Sift right now, lol 1d20 + 2 ⇒ (17) + 2 = 19 Perception check for anything of obvious value. Vaklam quickly scans the room, looking for anything that seems worth grabbing. He keeps a running count in his head of how long his spell will last, and once he gets to the half way mark, he'll try to rifle through the desk looking for any important paperwork that could be used for bribery purposes.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
I use bluff to pass secret messages a lot in my various games, so I well know the rules, lol. And yes, Thieves' Cant is definitely worth investing a skill point into eventually, as I would assume it would be rather difficult to interpret via Sense Motive.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Nope: Secret Messages: You can use Bluff to pass hidden messages along to another character without others understanding your true meaning by using innuendo to cloak your actual message. The DC of this check is 15 for simple messages and 20 for complex messages. If you are successful, the target automatically understands you, assuming you are communicating in a language that it understands. If your check fails by 5 or more, you deliver the wrong message. Other creatures that receive the message can decipher it by succeeding at an opposed Sense Motive check against your Bluff result. It's other people that can intercept the message via Sense Motive.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Excellent! Question, how in depth can secret messages be in your games? I have had my various GMs rule only a few words for simple to a full sentence+ for complex as well GMs who allow a short sentence for simple to basically a conversation for complex.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam makes several obscure hand gestures, attempting to silently ask his partner something, pointing at the sleeping man.1d20 + 8 ⇒ (8) + 8 = 16 Bluff to pass a secret message Secret message: Tie him up?
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Daze Monster is one of my two Summoner Spells. I've just been having a b%!~% of a time updating my sheet lately, as the site has been slow and occasionally unresponsive for me. I've thankfully made some serious progress tonight, though I am not yet done Vaklam motions his companion forward, as they are close enough to the office and potential guards that it was best to start acting the mute now.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Ah, OK, I never realized you needed to speak loudly to cast. Since my only stealth options are invisibility-esque, they wouldn't muffle sound, right? So, it would be a straight Dex roll, as he lacks ranks in stealth 1d20 + 2 ⇒ (11) + 2 = 13 Stealth
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
So, I totally assumed the range on Daze Monster was close, but that's the range on Daze. Monster is medium. I cast it right away, no closing necessary. I will however first cast Mage Armor, bumping my AC to 16
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
As soon as they are close enough to easily dart into the office, but a safe distance away from the dog noticing them, Vaklam casts his spell. Closing to around twenty to fifteen feet, then casting, if that's a safe option.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
"I was planning on summoning something for it to chase after, but that might cause too much noise. I believe I can knock it out briefly." If summoning is the best option, I'll summon another dog or a rat for it to chase. If that's a dumb move, I'll cast Daze Monster DC 14
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
The summoner gags on the stench, but manages to not empty his stomach. Straightening up, he moves out the way for Cimri to sneak through as well. "Where to? If we hit the office, we'll probably need to deal with the dog, or be incredibly quiet sneaking by." He says in a whisper.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
I realized you might be waiting on me to make my roll, sorry! 1d20 + 2 ⇒ (14) + 2 = 16 Dex check Vaklam, after getting stuck momentarily, manages to squeeze through the gap. How far away is the dog from us?
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
"Relax, I wasn't planning on killing the dog. Just getting it out of the way." Vaklam takes the lead, making his way to the small hole his imp found. He peers through, just to make sure the area on the other side is clear. Assuming he doesn't spot any guards nearby, he squeezes through. 1d20 + 2 ⇒ (16) + 2 = 18 Perception
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam flashes Cimri a grin. "Of course I did. Forewarned is forearmed after all. There's a narrow gap in the palisade that we could likely sneak through, and the work yard beyond is mostly empty. There's a guard dog near the office door, but that's nothing I can't handle."
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Alright, since I had enough prior warning, I would have sent one of my imps in to investigate. As they have invisibility and can change shape as well into either a giant spider or rat, I'm guessing he won't be seen. Also, due to Devilbinder, I have telepathy with him as long as we're on the same plane. They also have constant detect magic, just in case. So, uh, how much do I learn? lol
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Am I able to choose my first spirit via Pact Maker, or did you have a specific one in mind? Vaklam nods "Do not worry about me holding up my end of the bargain. Just make sure you are able to do the same."
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam nods in understanding. "This should be a rather interesting and fruitful partnership." He thinks to himself, as he signs the contract. "What's my first 'assignment'? Now that you've invested in me, I can't imagine you want me sitting idly by."
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
"First and foremost, I would like to increase my abilities to summon and bind outsiders Summoner/Pack Maker. I also think expanding my versatility will be helpful Background skills and bonus feats. Finally, enhancing my general overall capabilities seems like a good idea ABP."
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
I plan to attempt an in game post for this, but here's the main list: Summoner(Devil Binder), Pact Maker(Occult Scholar), Background skills, Automatic Bonus Progression. While I have several templates in mind, including the Corrupter, I feel like those would more fun to gain during game play. Also, I *might* want to add a bit more, but unsure. How do you feel about a feat at every level? Would also be available to Neve(As I believe in fair trades, as it were).
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam nods in understanding. "I am more than willing to serve. House Charthagnion has ever been bound to the Powers of the Pit, and I see no reason to not continue our tradition of allying with Hell. What would you have me do?"
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam is quiet for several minutes. Nobody had ever really asked him what he wanted. He was the middle child, and they were often overlooked. While he was quite happy with his studies, and the freedom, such as it was, of not being the eldest, he still got lost in the shuffle more often than not. "Having the power to protect my family is paramount, yes. My older brother is safe, within Egorian, surrounded by guards, servants and of course the Crown. But my mother, and younger sister live in a town that is decidedly unsafe." He pauses, as this next part was hard, and still hurt, being fresh. "My father died at the hands of the Glorious Reclamation. Those righteous bastards assaulted Citadel Dinyar to retrieve some stupid sword, and my dad, being the noble defender of all things Chelish that he is, came out of retirement to fight them off. He died trying to defend the Citadel. If I could, I would cut down every single knight of the Reclamation. I want revenge on them for taking my father from me!" He takes several deep, calming breaths, but does not yet continue.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam stumbles back a bit, mildly surprised that the ritual worked, and that what he called forth was so beautiful. It takes him a few moments to fully gather his thoughts, then he stammers out "I-I'm actually looking for the power to defend my mother. A k-knightly order raided a Hellknight Citadel, and my f-father went to go fight them. I'm going home tomorrow to take care of my mom." It wasn't some grand scheme, or power play, but it was the truth.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
I personally enjoy the kingdom building aspect, though I understand if people aren't as into the micromanaging as I am. I also like The Shard's suggestions as well. I have no problem with Gestlat. We often used that in my RL games long before there was a PF, so I am totally competent with the system. I'd like to see us level every so often, and I'm actually surprised we haven't, as I could have sworn you had said we'll hit 9 fairly early. Of course, I am a fan of Mythic, and thus would like to see that implemented as well. Regarding style, I agree a mix of both would add to the fun. I must confess, part of my lack of posting is I feel not stuck or bored, but just repetitive. I seem to cast the same spells each encounter. I partially blame myself for this, as I chose several of the spells to be thematic with being a Malkavian, and the semi roleplay aspect they offer. Mad Monkeys for example is a cool spell, fits the concept really well, but isn't overly combat effective. Or at least, not generally so. I also finally got a brand new smartphone, which means I can totally post more often while at work. So that should help with my posting rate.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
I say before we actually kill this off, why not try to make the game fun again. Now, I'm not positive what, exactly we could do, but this is an amazing game, with really good players, and an incredible concept, so it shouldn't be too hard to bring back the fun. Maybe we can do some quick cut scenes to wrap up all the individual plots, and get the band back together again, and go from there. Of course, other player suggestions could help as well.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam once more summons his spiritual aids, the weapon and ally, while his sister attacks the glass being with all her might. The trio lay into the construct, while Vaklam casts his damaging spells.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Heh, I avoided a response cuz I wasnt sure you were coming back as you didn't reply to us in this thread and if you were, I didn't want a bunch of replies awaiting you. Should I see of if any of my board buddies wanna join?
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Old Smoky: I'm not sure what exactly happened in this scene, did the creature somehow use a mind affecting effect on me, despite my being immune? or did it override the immunity? Also, what happened at the end there, was I adversely effected or will I be, shortly?
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam, still invisible, summons forth a spiritual representation of his deity, which then attacks the glass warrior. Casting [i]Spiritual Ally, 1d20 + 8 ⇒ (11) + 8 = 19 for 1d10 + 2 ⇒ (1) + 2 = 3 and 1d20 + 3 ⇒ (18) + 3 = 21, possible crit[/ooc] 1d20 + 3 ⇒ (20) + 3 = 23 Crit confirmed, with a natural 20. That means I auto kill, right? lol
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam decides to fortify himself and Malakai for whatever the upcoming trial may be. Buffs: Casting Shield, Shield of Faith and Heroism on myself, and activating Spirit Shield. My total AC is now 25. Then, casting the same spells on Malakai. Last round, casting Greater Invisibility on myself.
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam conjures forth shadowy energy and fires a bolt of it at the bird flying towards him. 1d20 + 7 ⇒ (9) + 7 = 16 Ranged Touch for Gloomblind Blots for 4d6 ⇒ (3, 1, 1, 4) = 9 and it needs to make a Ref save, DC 18 or go blind for 1 round
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
By the time the second dreadbolt hits the incoming bird, Malakai catches up to it, and attempts to shred the beast before it can attack her brother. Mal's Attacks: She'll get two attacks 1d20 + 6 ⇒ (15) + 6 = 21 Touch attack for 1d6 ⇒ 1 Str damage 1d20 + 6 ⇒ (11) + 6 = 17 Touch Atk 2 for 1d6 ⇒ 5 Str dmg
Male Human 1 |HP: 10/10| AC: 12 F: 10 T: 12 | Fort+3, Ref+2, Will+4| CMB+1, CMD 13| Init+2, Perception+2|
Vaklam launches several vile bolts of purely malevolent energy at the incoming avian. Attacks: Going to cast several Dread Bolts 1d20 + 7 ⇒ (6) + 7 = 13 Ranged Touch for 4d8 ⇒ (7, 2, 3, 7) = 19 1d20 + 7 ⇒ (12) + 7 = 19 for 4d8 ⇒ (4, 5, 5, 2) = 16 1d20 + 7 ⇒ (18) + 7 = 25 for 4d8 ⇒ (7, 7, 1, 5) = 20 |