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Wait, who's project was the Bastard Hall mega scenario? I keep thinking its James.


Game Info | Korvosa | Current Map

In almost a second's time. As Talo was sitting in the corner of the room. his presence vanished, faded if you would, from the dream realm. It wasn't like he had died, but rather he woke up, or something called his attention else where. Without even a word, it happens, as people are about shuffling cards.

Talo has been removed from the dream realm. He is not dead, but his player is not interested in the game anymore. If he wants to return at another time, he can.


Game Info | Korvosa | Current Map

Once again, you guys have to decide as a group where to go.
The minimap I post in chat is very basic but helps, I hope?

Anyway, there are two exits in this room alone (North and South)
There is the library (South)
The cave

And then there's the main dining area again.

Final option is resting all at once.


Game Info | Korvosa | Current Map

The experience from this battle is 150 each.The Biloko have 4 short spears and 3 gold on them each. Zem has claimed 8 spears and 6 gold off them and they will appear near him when he wakes up.

zem gains lbs.: 4d6 + 50 ⇒ (4, 5, 1, 3) + 50 = 63
everyone gains then divided by 4: 6d6 + 75 ⇒ (2, 4, 4, 2, 6, 1) + 75 = 94
Everyone but Talo gains an additional 23 lbs for their real bodies.

the makeshift camp
A curtain from the stage was draped between chairs that were arranged to look like a camp. Foliage was cut and placed here and it was all arranged to be begging for four creatures, a fifth one probably was on guard when something happened. perception check, dc 20

perception dc 20:
only one of you can find it, to split among the party, of course

Hidden inside the foliage is a small backpack containing a Silver statue of a dragon (worth 65 gp), and an alchemist fire.

also, please roll new INIT rolls, as it was requested! these will last the next two combats.


Game Info | Korvosa | Current Map

the guy squirms, trying not to be a meal to two hungry predators. He struggles in the mouth of one, ready to be snatched away by another!

escapee 2 from Zem's mouth attempt rd 3,mouth: 1d20 + 3 ⇒ (10) + 3 = 13


Game Info | Korvosa | Current Map

Inside Zem's belly, the two creatures want to both escape!

escapee 1 from Zem's belly attempt rd 1,mouth: 1d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (6) + 3 = 9
escapee 2 from Zem's belly attempt rd 1,mouth: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (2) + 3 = 5

Zem's acid again: 1d10 ⇒ 1

One of the creatures dies. The other attempts another escape!

escapee 2 from Zem's belly attempt rd 2,mouth: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (13) + 3 = 16

The second escapes Zem's stomach and tries to come up to the Galka's mouth! He wants out! He is visible now for all to attack!

Koko, it is now your turn!


Game Info | Korvosa | Current Map

The two creatures inside Zemik protest about being used this way! Food? They are the predators, not the prey! They attack the Galka's stomach.

shortspear,dmg: 1d20 ⇒ 71d4 - 2 ⇒ (3) - 2 = 1

shortspear,dmg: 1d20 ⇒ 101d4 - 2 ⇒ (2) - 2 = 0

No damage was done

The last Biloko turns to Zemik and says: "You spit out my friends right now or suffer our wrath!"

He casts charm person again, but Zem has made his save already.


Game Info | Korvosa | Current Map

there was a rollback last night. Things posted that don't show up. The map is correct at this moment, and the actions were as follows: Para killed the last character who threw the spear. Zem ate another creature, and Koko tried to climb into Zem's mouth. Koko is no longer enchanted.

it is now Juro's turn


Game Info | Korvosa | Current Map

The one standing next the Tengu to turns to him and says, "You promised your friend you would make a nice meal for Balbo, come, I will open my mouth, and you will hope in!"

cha mod check vs Talo: 1d20 + 1 ⇒ (13) + 1 = 14

acid damage for Talo: 1d8 ⇒ 8

on your turn, talo, make a cha mod roll. If this fails to beat a 14, Then make your 2 CMB checks vs his CMD 10. Add dex, BAB and factor in +2 for the flaw to this roll, then again to push yourself into his throat.

The one next to Koko, looks and him and says, "please, I am very famished! Please enter my mouth and become my meal, its what a friend would do!"

Acid Damage for Koko: 1d8 ⇒ 1

same as Talo, as I described, but your Cha mod is an 8 to beat, but you don't have the flaw, so its only your normal vore check roll.

The one next to Paragon attempts to attack the creature. He steps back towards the back of the theater and lobs a short spear at the turtle.

thrown short spear,damage: 1d20 + 4 ⇒ (3) + 4 = 71d4 - 2 ⇒ (4) - 2 = 2

Inside the belly of Zemik, the creature dislikes being your meal and attacks the belly walls!

shortspear,dmg: 1d20 ⇒ 121d4 - 2 ⇒ (4) - 2 = 2
Zem, your belly's AC is 10. Damage is split among you and your belly. HP of your belly is 11 (for now) So you take 1 point regular, and one point to your stomach


Game Info | Korvosa | Current Map

In a more common tongue, the one on the left side of the theater recognizes the changes in koko's stance. He calls out to the tauren in an alluring voice, "My friend, we are not your enemy... come to our side at once!"

cha mod roll: 1d20 + 1 ⇒ (7) + 1 = 8


I was thinking about the opposite:

How about classes with archetypes that are often the least popular game mechanic wise. A group of PCs put together who had no idea about balance and just chose flavor, not realizing that they were making the bad party composition. However, some how they still pull through the situations!
Underdogs!


Game Info | Korvosa | Current Map

In a more common tongue, the one on the far left recognizes the changes in your stance. He calls out to you in an alluring voice, "My friend, we are not your enemy... come to our side."


Game Info | Korvosa | Current Map

The one being attacked by Talo and Para steps back 5 feet, and starts saying something to his four friends in sylvan that they all follow suit. Targeting one of you each. Unfortunately for them, Koko and Juro are out of range where the rest of them set up Two of them await their turns.

Juro only:
Because you are the only character who can understand Sylvan you hear the one say: "Looks like supper has come to us!"

The following people have to make WILL saves: Talo, Para, and Zemik! Roll 1d20+(will save bonus). However, anyone who has a rank in spellcraft, can make a spellcraft check even when it is not their turn. This reveals the spell being cast!

Spellcraft DC 16 only:
They are casting the spell Charm Person.

For those that fail this WILL save, rolling either 1 naturally or getting lower DC 13 gets affected by it. I will let you know on skype what happens if you do. If you roll and get 13 or higher, you are not affected.


Game Info | Korvosa | Current Map

I knew I forgot something. Their stats: AC 14, touch 13, hp 6
The shot whizzes by, hitting the chair. It sends the stuffing flying out of a chair!


Game Info | Korvosa | Current Map

perception from camp: 1d20 + 6 ⇒ (17) + 6 = 23
Waking up suddenly, this gnome-sized humanoid’s face is adorned with fiery red eyes and a sharp-toothed mouth that seems too wide for its head. The creature is garbed in leaves and possesses no hair—patches of grass and moss grow from its skin instead. He peaks out from his camp to watch the Polar Bear trying to shift away from the camp. Seeing the apparent shock on his face, he crawls over and starts waking his companions, making noise. Seems the lookout who was nodding off was awake enough to be aware of your actions.

INIT for the red eye creatures: 1d20 + 6 ⇒ (4) + 6 = 10

There is noise coming from his campsite. He eagerly gathers his things.
check the current map for turns


Game Info | Korvosa | Current Map

Juro only:
Peering into the room, you happen to notice that there seems to be a make-shift looking tent near a pile of seats. Its using a fallen curtain as a drape to cover where it is. Small hay-looking beds, but you don't see anything walking about at the moment from where you are. Its quiet here, actually.

Make a knowledge Nature check if you get closer to this "camp" site. And its up to you if you want to sneak over, using stealth as well, which is another skill check.


Game Info | Korvosa | Current Map

Aside from every bit of this room caked with dirt and debris, from what you can see this place looked like it was once a setup for a play. A platform wooden stage painted black now chips away. Currently it looks like the stage was decorated to look like a jungle underworld, with fake plants, vines, and a backdrop of jungle scenery. However, the real plant life of the same variety now takes over. An orchestra pit separates the stage from the main opera house, over looking a theater of seats that have been shoved about and aside. A giant wall of rock from the shift of terrain pushes its way through the room, knocking seats side here and there, as nature takes this place back. Thick, shreded, red velvet curtains hang from the ceiling. They indicate where the main stage ends and the hall begins. Doors to the back stage area, both south and west. are cluttered full of rock as it fills in the gaps. A pair of doors can be seen in the far west wall, though they are off the hinge and appear to be blocked by the rock wall already (from the other side).


Game Info | Korvosa | Current Map

The stuck panel moves with ease for the Galka, but so does the pile of dirt behind that comes crashing out on a large flop.
The Galka and the Tauren need to roll reflex saves or get hit my falling rock and dirt that comes crashing out of this panel. The DC is 12, so roll 1d20+your reflex bonus

[dice=damage from "trap"]1d4+1[/dice]


Game Info | Korvosa | Current Map

The western panel in the mold filled hallway seems to be stuck for the most party as Koko touches it. It remains in its spot, as something feels like its blocking it.

A ability check is required. In this case its a 1d20 plus your str modifier in order to move this western panel open enough.


Game Info | Korvosa | Current Map

As the efforts of the Tauren push through the passage way, eventually the passage way breaks off to a larger one, where the walls have been replaced by stone. The thick leaves are mowed down, and soon its no longer just a hallway in a house, but an entrance of a cave over grown with leaves. Tunneling more and more, Koko would soon see the breaking of light in the passage, or what could be assumed to be some. Rocks, boulders, and the cave walls take over, widening out the passage to a larger area, and eventually you find its no longer straight but winding upward and zigzagging naturally outward.

Its getting warmer out here. Hot even, as the temperature rises from the cooler hallway. Its midday out, and the mouth of the cave opens to a vast area, where a sunken roof pours in light from the jungle. Stalagmites have chipped and broke off, littering the room with a hard to walk path with all the rubble. Emergent trees grow towards a thick canopy over head that covers the whole area about beyond. Roots pick away and cover most of the walls of the cave.

The ground is difficult terrain for all the cave here. Your speed is halved and you can not take a 5ft step action.


Game Info | Korvosa | Current Map

There is two faint aura of conjuration coming from the corner of the room. A bit of digging in the dirt reveals two vials tucked away on a small bag that was easily over looked. A spellcraft check can be used to identify these two potions together, DC 16, reveals its powers.


Game Info | Korvosa | Current Map

My fault, I thought I wrote that there was a door between the two sconces on the wall of the library. It was meant to be there as an exit of this room. You guys can decide where you want to go now:

1. Back the way you came! To the party room

2. Though the door in the Library

3. Cut though the Shrubbery in the moldy hall

4. The other panel (west) in the moldy hall

Please decide as a group! Here, In character, or in chat


Game Info | Korvosa | Current Map

Most of the open books you see around the room, are blank from cover to cover, but all have different spines and leather bindings. Flipping through most, its easy to see that not many have a lot of writing. Some of them have faint words that don't come off in English and sound more like gibberish anyway.

examining the book on the table.

The book on the table:
It's open to the middle of the book, but on the top of the page it reads:

wrote this on back of cover, today I slept in a warm bed on top of a mountain, but woke up to the sound of the ocean's waves splashing through the windows. This place is already disappearing again, and I have yet to find my friends still. -Gald

other books for writing that is legible require a perception check. Your character will only know some of the information presented below. Click appropriately. Anyone can make this check, as perception checks do not require having ranks in it, but it helps!

DC 10:
You happen to notice that several of the books have different markings indicating what section of the book they were previously written on. Some say:

X - Written on page 5 - Galdrin

but if you count the pages its clearly not on the described page.

DC 15:
Some of the passages describe a day in question, noting things like:

I know I am not the only one here, at least not born from dreams - G, or even

Almost caught today. They don't seem to care much about this place or maybe they have other plans? - G.

Poking around some, he notes that there are other forces here other than those that are conquered from the dream, but in fact travelers to the realm of dreams.

DC 20:
This passage in the middle of another red book on the floor says:

Today we lost Mycheal, he was a good man, but I think we were jumped while on guard and he disappeared watching over us while we slept in the dungeon. Later, maybe what felt like the whole day, we were attacked by witch-like creatures. They rode up on us on horse back that looked to be abalazed but I am not certain it was the same group I saw earlier. -Galdrin M.

DC 25:
A book buried in the dirt draws your attention. With a bookmark to the right page, it reads:

I saw myself die today, but yet I still walk these halls... maybe it was a dream in itself or a premonition? I am going to die? I woke up alone though, and I still remember that house on the beach, every time.

White house, five stories wall, with the ever still ocean. The dock that appeared out-front every time I passed it and the cauldron always after I walked though that hallway... I swear its children, every time. EVERY TIME... Still looking for the party. I noticed now every time I find this room, its always a bit different.

The books they've altered, but not what I write. The room changes smells, changes appearances, but my writing it not altered. My presence in this realm doesn't respond to the chaos. The one time I found the cauldron again, I can never find that door back to the island or that whispering hallway... I've seen so much.

Been keeping this book in my possessions since. Dare something happen to me, or someone read this, please know that I can't wake my body any more. My name is Galdrin Millar, I live in Korvosa, or at least still believe I am there, trapped between worlds.


Game Info | Korvosa | Current Map

Clumps of dirt scatter as the eastern panel is open, revealing a medium hole where dirt has not yet filled in completely. Beyond, in the darkness, Koko, you peer a room lined with books though its hard to tell exactly what colors they are, as its all black and white to you.

Darkvision lets you see in the dark in shades of grey

This room looks like it was once a Library, or maybe still is. Dirt and fauna grow in all sorts of arrangements. The room is lined with books, as shelves stand from ceiling to floor in this room. Piles of books are toppled with dirt, and have looked like they never seen sunlight. They, like the plant life outside, bleach like a unpleasant white-green mold. Theres no light in here, but two sconces sit on the east wall. Before the panel, you can kind of see the edges of a book shelf that has been knocked over, two chairs, buried up to the seat cushion, and a table that has an open book sitting on it and a bowl. All of which is also caked with dirt as well. The smell in this room smells faintly like old, rotting fruit.

A bit of digging will make it big enough to get Zemik though, to squeeze in


Game Info | Korvosa | Current Map

Koko only:
By the last trim column, you notice a few overgrowing plants hanging down from the ceiling are swaying a bit in the breeze. The outline of two panel doors can be seen on either side of this hallway. One going West, the other East. They are parallel across this hall.


Game Info | Korvosa | Current Map

Zem and koko have darkvision, Talo has a torch. Para and Juro follow up the rear with Para in the far back.

The tunnel ahead leads out for thirty feet, as the light of the hall fades from oil lanterns to the pitch of darkness. Only the light of your torches illuminates a thin hall. Only Zemik feels himself having the crouch a bit as the hall way leads on bypassing the occasional trim on the ceiling. Wood panels, and wooden flooring stretch on in a seemingly noiseless room. The only real noise coming from the breathing of each other, and the occasional creaks of the boards beneath.

For Zemik and Koko, they are able to see beyond the vial, notice that at some point mold starts to decorate the wall more and more as you travel, lining the walls of the white-painted boards as soon as you travel seemingly 90 feet in. Not a door nor window are seen in sight. Nor light at the end of this tunnel.

As you continue to travel, this seemingly straight hallway, eventually its more and more apparent that mold is taking over. Plant life pushes up between the boards on the floor, and small ivy crawls down from the ceiling. You eventually notice that the hallway is blocked up ahead by thick shrubbery. Dirt starts to replace the floor completely as the grass has over taken the floor.


Game Info | Korvosa | Current Map

For the most part Paragon sticks to the two doors in front hall area in the corner of the room. He glances around the room, but there is that feeling he gives that he do not trust this group of people so. His reply is short at best, but came off detached: "Paragon, its all you need to know."


Game Info | Korvosa | Current Map

The stone cauldron in the room is of shabby work, unlike the interior of the rest of the room. Its been hand carved, possibly from an actual stone. It rests on a stone block that comes forms in one large piece, and stands at a tilt in the floor, as though it sank a bit into the floor. The floor boards conform and the wood lining seemingly match its face as though the room was built around it. A crude carving of a butterfly is etched on the base facing the North-East.

Those who examine the Cauldron further need to make a Knowledge (religion) check to know further details. You need ranks in it, or have bardic knowledge to roll on it.


Game Info | Korvosa | Current Map

Examining over the remains, Talo finds three gold pieces in the pocket of the coat, and a short sword that once attached to her belt. The rest of her possessions are either too bloodied to really salvage or the fact that she wasn't carrying much of anything.

The room itself is in shambles now. Blood scatters along the western wall and floor where the bloody remains of a Nightmare Denizen, the faceless patrons as they were thought of, had painted the walls. In all, there were 5 other corpses of them now about the room. In the scurry, the vast amounts of food were knocked over, chairs kicked to the side. All that remains is a piano, globs of uneaten but now soiled food, goblets. In the center of the room is a stone cauldron abruptly stuck on a tilt, still jutting out of the floor like someone had dropped it.

There are also several doors in the room: Two main doors to the north where you had come from, there are two on the Balcony (one of which, the northern one, is where Juno came from), there is a door under the balcony, and there is two double doors leading to the south. To the west, leads a hallway but the light from the oil lanterns in the room do not extend down this hallway.


Game Info | Korvosa | Current Map

Having no other option and seeing that he is out numbered, the Piano man decides that the best option is to flee out of here. He runs out of the room, heading towards the double doors where everyone else was fleeing earlier. He knows he has had enough, his last parting words were "Kniw-a sa Doog si-don-a" before he reaches the doors and disappears.

Meanwhile inside Koko, the last surviving member of the Nightmare Denizens in this room, attempts to get out, hearing the words of his friend.

Escape Vore check: 1d20 + 3 ⇒ (13) + 3 = 16

Unfortunately he slips back down Koko's throat.

Koko's Acid: 1d8 + 1 ⇒ (4) + 1 = 5

Unfortunately, his life functions cease to be.

That's the end of combat. You each get 400 experience each.

gains when you awaken:
koko gains: 4d6 + 200 ⇒ (1, 5, 1, 5) + 200 = 212
Zemik gains: 2d6 + 100 ⇒ (4, 2) + 100 = 106
Juro gains: 1d6 + 50 ⇒ (2) + 50 = 52
Paragon gains: 1d6 + 50 ⇒ (6) + 50 = 56

The group gain before division: 6d6 + 300 ⇒ (5, 3, 6, 1, 2, 5) + 300 = 322
Everyone but Talo also gain 81 pounds


Game Info | Korvosa | Current Map

The swallow was successful because of Inspire Courage. You ended up doing 2 points of acid damage instead. And for the record, there is one creature left, the piano man. Any creatures left, after Juro goes, I get an attempt to escape Koko's or Juro's belly.

Juro, remember to roll for acid damage


Game Info | Korvosa | Current Map

Round 4, Talo and the three guys around him are waiting on Talo to respond.

Paragon takes out his lance and attempts to defend himself against the creature biting at him! He thrusts it at him, hoping to keep his guard up!

atk w combat expertise: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (6) + 3 = 9
his AC goes up by 1 for the next round

He ends up carving a nice hole in the creature, wounding it. It falls to the ground, and the turtle smirks thinking, This is better than a dream!


Game Info | Korvosa | Current Map

Koko told me he wanted to eat. The character adjacent to him is not moving until Koko posts.

The piano man scoffs a bit of a broken laugh that doesn't sound like a ha, or a heh but something that sounds more like growling that forges itself into a laugh. He opens his maw wide against the tengu.

vore,swal,acid: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (2) + 5 = 71d8 ⇒ 3

Talo gets one attempt to escape the mouth of a Faceless patron (aka Nightmare Denizen)

Two more of the Patrons see what the piano man is doing and take interest. They come to attempt to peck at the the crow while in the mouth of the Faceless Patron.

Talo only:
Should you pass getting out of the mouth, the one above the piano man, of the two onlookers, is going to vore you instead if you get out of the piano man's mouth.
vore,swal,acid: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (6) + 5 = 111d8 ⇒ 8

Should you escape the mouth of one, use the roll above and treat that action. Should you fail and remain in the piano man's mouth, the other one who also tried to vore you will instead just bite you. Use the roll below instead.

bite against talo: 1d20 - 1 ⇒ (20) - 1 = 191d4 - 1 ⇒ (2) - 1 = 1

this escape roll is not a part of your turn.

the other one bites at your feet.
bite against talo: 1d20 - 1 ⇒ (11) - 1 = 101d4 - 1 ⇒ (4) - 1 = 3

Meanwhile, patrons gets interested and charges after Zemik and Paragon. The one that almost fell down the stairs decides to go for an easy target, biting at the turtle as well.
bite against zemik: 1d20 - 1 ⇒ (11) - 1 = 101d4 - 1 ⇒ (2) - 1 = 1
bite against paragon: 1d20 - 1 ⇒ (17) - 1 = 161d4 - 1 ⇒ (4) - 1 = 3


Game Info | Korvosa | Current Map

acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21

I looked into the fall, but since its only 5 feet, he takes no damage, however, he is able to catch himself.

Juro, if you wish you can do your round 3 action now. Which will go off after Koko goes.


Game Info | Korvosa | Current Map

skipping Juro's turn, as he can catch up later. The two creatures on the stairs hold their action until Juro goes. When he does, Paragon will attack one of the stairs as it looks like 2 vs 1.

While the rest of the party continues to flee, and more file out the hall doors, two other Faceless Patrons look towards fending off the intruders. The piano man stops playing completely, and sees the mess in the hall that the gunslinger has made, he gets up and decides to deal with Talo himself. He walks over towards the bird, his tongue hangs out, and he attempts to make a snack of the little creature.

Bite attempt vs Zemik: 1d20 - 1 ⇒ (19) - 1 = 181d4 - 1 ⇒ (1) - 1 = 0
Bite attempt vs Koko: 1d20 - 1 ⇒ (12) - 1 = 111d4 - 1 ⇒ (4) - 1 = 3
Vore attempt vs Talo,swallow, and acid: 1d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (7) + 3 = 101d8 ⇒ 1

One tries to take a nasty bite into Zemik's side, hits, but his teeth can't get through the galka's armor.

The Piano man however, couldn't seem to get a grasp on the Bird


Game Info | Korvosa | Current Map
Zemik Sykursyn wrote:
These things are going down pretty easily. Hey can we eat people we've killed?

I haven't decided. Its the same as the food you eat in game, no?


Game Info | Korvosa | Current Map

Zemik: Both prey only take the first acid dice, I was noting that you'd have to still roll acid damage for the live ones, in case you didn't make another vore attempt (like normal hitting).

Talo, your second hit has a -5 penalty on it for the attack roll and the confirmation roll


Game Info | Korvosa | Current Map

After my turn, its round 2. I have updated the current page, Koko now goes before . In order to give Juro a chance to respond, I am going to ask that players ignore the two creatures on the stairs.

Juro, you will get to take your round 2 & 3 together as we skip your turn.

The shock of the gunshot, put a bit of fear in the room. Those close by decided to fight back the intruders, as a few shuffle out the doors into the void. A few stay behind and look eager to fight. The piano man slams his hands into the keys still as it gets worse.

one moves 5ft to bite Talo, Zemik, and Koko each
bite&dmg on Talo: 1d20 - 3 ⇒ (9) - 3 = 61d4 - 1 ⇒ (2) - 1 = 1
bite&dmg on Zemik: 1d20 - 3 ⇒ (12) - 3 = 91d4 - 1 ⇒ (2) - 1 = 1
bite&dmg on Koko: 1d20 - 3 ⇒ (1) - 3 = -21d4 - 1 ⇒ (2) - 1 = 1

Annoyed, the one on the stairs bites at Juro for trying to eat him! The other holds his turn

bite&dmg on Juro: 1d20 - 3 ⇒ (19) - 3 = 161d4 - 1 ⇒ (4) - 1 = 3

A bite sinks into Juro's right arm, as the Faceless Patron decides to have a snack!

EDIT:

On Para's turn, he is going to waddle over and have his Lance at the ready to strike, but he waits out feeling a bit full atm.
acid: 1d8 ⇒ 4
Round 2, Paragon and Zemik you get to digest!


Game Info | Korvosa | Current Map

The woman in the blue coat is gone. Her body splatters to the four winds, her organs decorate the 10 feet behind her. Her blood colors the walls. She is no more!

On Paragon's Turn:
Koops is gone for the weekend, here is his attempt to vore the waiter
vore+swallow: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d8 ⇒ 4

Paragon opens his mouth wide and attempts to eat the waiter before him, the creature wiggles in his mouth, and unfortunately does not go down.

The tray is in the way, he thinks. He then manages to wiggle it out with his tongue, and the waiter disappears into his bulk.

Koops feels heavier! He still takes a 5 foot step, but he's feeling slower. The creature lands inside him and splashes into a pool of acid.

Their AC is 12, CMB is 11.

I almost forgot Koops has Predatory Instinct that gives him a bonus to vore checks! Remember your vore feats, people! Anyway, vore checks are 2 acts, and the step is 1 act. He has a medium stomach, for a medium creature. He is currently "Stuffed".


Game Info | Korvosa | Current Map

I am going to roll for Koko's init, this time. He can always reroll, and it will be changed for the following round of combat.

Koko's Init: 1d20 + 1 ⇒ (9) + 1 = 10


Game Info | Korvosa | Current Map

I will be keeping your INIT rolls for every 3 combats. That way we don't have to always roll for that. that cool with people?


Game Info | Korvosa | Current Map

Paragon said he would be out this weekend.
Init for para: 1d20 + 1 ⇒ (18) + 1 = 19
fail potential for talo crit fail bite: 1d20 ⇒ 181d12 ⇒ 9

The one biting Talo did not critically fail, so she just missed as normal


Game Info | Korvosa | Current Map

Juro Only:
You identify these faceless creatures all as Nightmare Denizens. You know they have bite attacks with razor sharp teeth in their mouth and can be targeted by spells that effect humanoids, and from what you know about Nightmare Denizens is that they are considerably conjured up by the sleeping collective mass of unconscious people on the material plane. They specialize in carrying out whimful charades that boggle the mind of the conscious and awake.

Everyone:
At this point, combat will have started, and I will provide a link in the chat room shortly. I will ask you guys to roll for INIT, which is on your sheets, and carry it out as such. You are free to talk to anyone, but you can't leave your squares once we are all set up in the room.

The faceless people all start to contort and twitch, as a few plates are dropped and cups are spilled on the floor. The piano man has just started slamming his fists into the keys now, and no longer carries a tune to enjoy. His tongue rolls out his mouth like that of a snake, and as he stops he heads over towards Talo. The others near each player are all doing the same, and a few of them attempt to bite

Faceless People INIT: 1d20 + 2 ⇒ (6) + 2 = 8
This is a surprise around, the monsters suddenly attack first
bite attack from waiter on Paragon: 1d20 - 3 ⇒ (13) - 3 = 101d4 - 1 ⇒ (1) - 1 = 0
bite attack from blue woman on Talo: 1d20 - 3 ⇒ (1) - 3 = -21d4 - 1 ⇒ (1) - 1 = 0
bite attack from patron on Koko: 1d20 - 3 ⇒ (18) - 3 = 151d4 - 1 ⇒ (1) - 1 = 0
bite attack from another patron on Kellen: 1d20 - 3 ⇒ (13) - 3 = 101d4 - 1 ⇒ (3) - 1 = 2
Juro is on the second floor, two patrons attempt to move up the stairs to him.

NOTE: Only if they hit your Flat Footed AC do you take the 1d4 damage result


Game Info | Korvosa | Current Map
Zemik Sykursyn wrote:
Juro wrote:
Hello, Juro checking in!
I'm a galka not an orc. This was the closest pic i could find.

My fault. I described it was "Orc-looking". If you think people will forget, you can create a profile here on the forum that says your race is Gulka.


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Juro:
The tunnel is pitch black of course. It etches into darkness that feels vastly different than that of the outside was. It was midday there, it felt. However inside the hallway, its not even a time of day. Darkness of midnight was brighter, and the whispers of children did echo on.

The path does come to a door at the far end that remains ajar. As far as you can see, a party is underway as you near the end. People seem to be enjoying themselves. Among the sea of faceless beings, however there are others here. You stand at the top of a balcony overlooking a party. There is also a white furred, well-groomed humanoid bovine-like centaur eating away at several tables, seemingly enjoying a huge portion meal. The is a 14 foot green orc-like being also sampling the food. A tengu on the floor chats with several different beings in the room. At the door near the bottom of the stairs, there is a large turtle-kin who looks like he is guarding the door and being pestered by a waiter.

Here everyone seems preoccupied and not aware at first of your entrance in the room. You are after all one of the best looking polar bears here, maybe the only one, but certainly the one who can carry a tune that is for sure.

The door behind you closes shut.

Talo:
Although there are 35 people in this room, its hard to keep an eye on what everyone is doing. Your shady mistress tilts her head with every word you attempt to communicate with her. She doesn't seem to understand what you say to her, perhaps she speaks a language that you can not really grasp or not sure if it is a language at that.

Everyone:

The piano playing in the corner of the room seems to be getting louder, harder, as though the player is slamming the keys. Notes start to sound a bit off here and there.


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Who Talo happens to stop is a woman in a blue coat that stretches down to her knees. She wears a breast plate, so its hard to tell at first that she was indeed a woman. She holds a sword at her side, hidden under the coat all except for the handle that protrudes outward. She seems preoccupied talking to a man in full plate armor, their faces motionless. As you ask her a question, she and the man who were busy about gossiping, she turns to only stop, as though you said something serious. She motions her head to look back at her friend, as though she could see, which he shrugs, and she responds "Dres-naba Fro-noil?" It comes off almost as gibberish the way she says it. She repeats herself twice to you, as if she's expecting you to answer it.


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Talo:
You get the feeling that the foods appearance is a facade for mundane things. Bland food and possibly bland drink to match, if you had to guess by looking at it. All elaborate decoration it seems to mask what it probably actually tastes like: suggestively water, by the summation of where this was going. You wonder if there is something else about this room that irks you.

Koko:
You too experience the same bland, dry, tough taste of what you eat. Potatoes, Corn, even the roast have this unwelcome, yet edible taste to them without the flavor of a real meal. Your tongue can tell the difference.


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Talo:
As far as you can tell, its every bit real as it is looks and smells.

Zemik:
As you bit into this roast, the smell and the look feel all real but after a few bites you can taste something off about it. This bland food is usually some kind of hard tack, jerky, and dried out taste to it. It actually tastes familiar. You have at some point tried Trail Rations in the past, and your almost certain this is the same taste, but without the fruit flavoring. Nothing seemingly harmless, but as much as it looks delicious and smells wonderful, its warped by this realm a bit.


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I need to close this door for someone to join in later

Everyone:

The door to the darkened hallway closes behind as Zemik follow behind you to. As it shuts almost on its own, the door seemingly slams against the room. The party members don't seem to notice.

Koko:

The food on the table is loaded in large portions. Mashed potatoes with real potatoes, the husks of corn look to be a foot long, and the roast looks like it all easily takes up one table alone. Portions really are out of proportion. Standing at the first table, are two of these faceless creatures. They babble on in tongue as if they understand each other. The plates they care for in their right hand, have but a single chunk of food, no larger than a finger. A baby carrot in one, and a small wedge of cheese in another. Large plates to match the food on the table, but not what they have to hold. Their drinks are filled with a white looking wine.

Para:
A waiter dressed in somewhat plain clothing walks around to people near you. While he stops at everyone, he eventually reaches you and pushes a tray before you. Its has single grapes on it with a toothpick in each. He briefly mentions the words: "Val-ba?"


Game Info | Korvosa | Current Map

Sorry, Zem and para, the dc was 25. Talo just made it. Its hard to hear because of all the overlapping noises.

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