Zon-Kuthon

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This post might run a little long. I had a nightmare a few nights ago that I wanted to share on the forum because it was heavily influenced by pathfinder. In fact it took place in Golarion's not too distant future. In my dream I was a low level illusionist, I would guess around 5th as later in the dream fireball would be the most impressive spell I would cast. I found myself in Cheliax trying to escape the country with my real life girlfriend. Golarion had basically experienced a near apocalypse. Several spawn of Rovagug had been released, including the Tarrasque. Numerian technology had been reverse engineered. From this, weapons of mass destruction were employed to kill these massive spawn of the beast. Surprisingly the weapons worked and I could see the massive corpses of some of these beasts slowly dying out in the landscape. We were even wearing steampunkish goggles as ash was still falling from the sky. The destruction caused by these weapons caused power vacuums in several countries. Cheliax was particularly bad. I was using illusion spells to bypass checkpoints run by devilish hellknights. In the dream I truly felt terror knowing that if we were caught our deaths would not be quick.

As we walked along people were drug out of their houses, beaten, and shot. We approached the final checkpoint and my illusion spells were running low. 3 guards were checking identities. For a moment they were clustered together, along with several bystanders. From invisibility I uttered the words FIRE BALL and killed everyone at the checkpoint. We ran through. Horrified at what I had done, I knew someone might come after us.

3 people followed behind us. I attempted to hide us in the sewers. We hid in the shadows and the 3 figures walked into the sewers looking for us. 2 male and 1 female, they all looked like agents from the matrix movies. I started attacking them from the shadows and quickly noticed my attacks passing through them. They were just illusions, another illusionist had been sent to kill us. He was invisible, but I managed to hear him. I reached and grappled him, causing him to drop his spell component pouch which I quickly kicked to scatter the contents. An unseen forced started gathering the lost components for him just as I began choking him. His illusions all came to aid him in the grapple, I knew they wern't real but they were still able to push, blind, and interfere. The unseen force put a candle in his hand and we began to struggle as he started to light it. The dream ended. It had been a while since I had been that scared. It was all so vivid.

I think this dream was my mind trying to do a bit of problem solving and creative worrying. I have planned several adventures as of late and I can't help to wonder why the hell the technology in Numeria isn't sweeping throughout the world. You would think every country in the world would be worrying about the technology in that place. If I were a demon cult I would be trying to open up another world wound in Numeria. Hell I read an article the other day that British spies were concerned that the Chinese had obtained a UFO and were reverse engineering it. Wouldn't it be way worse in a world were a UFO crash isn't uncommon knowledge?

Anyway, I thought I would share this. I figured the Homebrew forum was the best spot for this. I hope somebody enjoys this. When I first awoke from the dream it felt very important to share at the time :P


So I am running an adventure for a group of people playing Pathfinder for the first time. I have both run and played in the Kingmaker AP, its one of my favorites. Since these are new players I am giving them generous 25 point buy stats and max hit dice -2 in hp, as well as auto bonus progression because honestly it gives a better feel to the game and new players often are not aware when their defenses or offence is not on par for their level.

I am wanting to spice things up a little, and maybe add some more details to the story. For starters, I would like to tweak the Stag Lord a bit and make him more like a cross between Negan from The Walking Dead and Robin Hood. Also the bandits need a little tweaking too. With evil Fey and trolls running around it seems like they might do well to have a bit more cold iron and alchemist fire available.

I have always wondered, who exactly are the bandits robbing besides Oleg? Do they go farther north? Why is there a bandit problem in the first place? Is the first world screwing with people's minds or are there more mundane pressures such as a bad economy, war, or terrible nobles.

Has anyone else replaced the mites and the kobolds? Even though the mites are fey they kinda feel out of place. That brings me to something that always bothered me, when people hear about fey they tend to think more about fairy dragons and nice things rather than monstrous horrific stuff. I maybe want the encounters in general to be a bit more tense.

Has anyone else made similar tweaks to the Stolen Lands?


So I am about to run the Jade Regent adventure path, which I have ran and played in sever times in the past. This time I am adding several of the unchained rules in order to create what I think is a more balanced system that focuses heavily on skills. One of the variants that I have fallen in love with is the Automatic Bonus Progression rules where many bonuses normally gained from items are already built into character progression.

I have been playing around making characters in herolab trying to test the limits of these variant rules in order to see how powerful characters can become. I noticed when making an ogre mage hero lab applied the automatic bonus progression to the racial hit dice. I thought maybe this was ok since the creature is an intelligent being. I then loaded up a T-Rex to see if herolab applied the automatic bonus progression to its racial hit dice...and it did.

My question: Is automatic bonus progression meant to be applied to racial hit dice or just to character levels? I can understand the ogre mage getting it but it seems strange that the T-Rex develop a deflection bonus or mental prowess. I would think automatic bonus progression would only apply to beings with above animal intelligence...


I had made another thread asking for advice on making a natural werecroc grappler to replace my current character in our skull and shackles game. To my surprise our group was attacked by a wereshark near the end of book one. My current character was bitten 3 times by the wereshark while saving our ranger from the 3 sharks the wereshark had recruited.

The character failed 1 of the 3 saving throws for the curse since he was bit 3 times. Having plenty of time to realize what was likely to happen the next full moon, the character jumped from the ship to avoid killing anyone the night of the full moon. Luckily the DC 20 saving throw was made that allows for remembering the actions taken during the previous night, and allows the character to attempt the CON check to shift forms.

At first I didn't like the idea of a wereshark until I found a freeking awesome miniature of a hammerhead wereshark pirate. I love miniatures and if I find one that fits my character it really enhances the game for me, so now I am really wanting to make this character work.

My character was already chaotic evil. He is a traumatized ex-slave who doesn't mind taking extreme sadistic actions against slavers or anyone he feels might have some Chelish ancestry. He specializes in infiltrating slave ships in order to take them over. Its less about freeing slaves and more about justifying hurting people badly at this point. Man, now that I think about it the wereshark goes perfectly as they tend to be domineering bullies. I am loving the character even more, can't wait till Friday!

So, a few questions for those with previous experience. How hard is it integrating a wereshark into the game? Are chaotic evil pirates a major disruption to skull and shackles? Also, did anyone have balance issues with the massive +6 bonus weresharks get to natural armor? Even if you take a level hit that armor bonus is amazing. This has started to worry my gamemaster a bit as he now seems to slightly regret increasing the level of that wereshark that attacked us, giving it time to infect the character. I have not really been able to let loose with the character in combat yet, but the GM has seen the numbers and they are a little scary, especially at the low levels.

Man if this character dies I will have an awesome villain to throw at my players in my Hellknight game!


So we are starting a Skull and Shackles adventure. The gamemaster is fairly cool with allowing powerful races so I am thinking about rolling up a LE tetori grappler werecroc (human). The idea of combing the skills of a MMA fighter with the ability to do a death roll looks very cool in my mind.

Has anyone ever built something like this that could give some build advice?

Also where in Golarion would someone like this come from? I am thinking about having him worship Urgathoa due to his rather exotic eating habits.

Also my group loves using cool miniatures. I need a cool werecroc miniature!


So do demons and followers/spawn of Rovagug get along or are demons philosophically opposed to the beast? I guess I am just used to chaotic evil beings being associated with the abyss, but in Rovagug's case it seems the beast is probably interested in destroying the abyss as well as the rest of reality, while the abyss is simply interested in spreading into and corrupting the multiverse.

Anyone have any insight concerning how well a Rovagug worshiper and a demon lord worshiper would get along?


Well I am about to begin running book 6 of Jade Regent and I am wanting to make a 2.5-3d replica of the jade throne room in the Imperial Palace. The walls look like stone. Are the floors wood? I am about to buy some more molds from hirst arts and any insight into what the floors are made of would be useful : )


So let me start with a rant. I am one of this people who got really upset when the summoner came out. It seems that the summoner class can do the job of the martial classes and more. I have actually banned the class in my games. When I play in games where someone plays a summoner, I generally build my class to support the summoner's pet/pets because other classes just don't have as much to offer as that darn summoner. And I figure if you can't beat em, join em. No point in complaining to the summoner's player about how broken the class is, it just ruins his fun too.

With that said, it is not just the summoner that has issues. Many of the magic using classes can outclass the martial classes. I hate banning classes. I don't want to ban the summoner. It looks like a really fun class, despite the power.

I am wondering what kind of solutions other DMs have come up with to bring a little balance without harming fun, banning classes, or outright changing rules. In my games I use a high point buy for stats, higher than average hit points, and the high wealth option, as all these changes seem to play into the hands of the martial classes.

Has anyone else come up with or used similar tweaks?

Chris


The title says it. If you enchant the musket, axe does it affect both the axe and the gun part? If you take weapon focus musket, axe does it count for both uses of the weapon?

The answer to this question either makes the weapon almost broken or not really that good.


So I am putting together a gnomish oracle of battle for a Carrion Crown game. I really want to simulate a gnomish fighting style with my weapon and feat selection. Improved dirty trick comes to mind, as I can imagine small characters such as halflings and gnomes resorting to such tactics against bigger folk. Pulling pants down and punching people in the groin is what being a small person is all about, right? However, I want Gorum to be his source of diving power. By the fluff I am not sure if Gorum would agree with such tactics. Part of me says that it is ok as long as it is not poison, disease, or ambush. The other part of me says that pantsing somebody could be seen as dishonorable in the eyes of a war god.

Anyone have any insight on this one?


I am looking for paper miniatures of the iconic characters in the core rulebook. Does any such product exist? Where can I get it?


Do druid animal companions not receive racial bonuses to skills that normal animals of its type normally receive. For example, a deinonychus gets a +12 bonus on jump checks (in addition to its normal acrobatics check of +10 for a total of +22), but under the animal companion listing this bonus is not listed. Did I miss a rule somewhere that grants animal companions the normal skill bonuses of animals of its type, or were these left out for game balance reasons?