| Vadush |
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Ya I think having the Stag Lord being slightly more active in figuring out whats going on adds a bit of realism. I have played several times through stolen lands, and most players kinda expect the bandits to be more proactive to the point of not wanting to wast time on mites and kobolds when bandits might be organizing an attack.
Might replace the mites and kobolds with more bandit towns, with leaders also calling themselves the Stag Lord, kinda How Negan in the Walking Dead has all of his men calling themselves "Negan" as well. The players might think they have killed the Stag Lord only to find that he now hunts them.
Also might change the Stag Lord's father quite a bit. Torturing the Stag Lord as a boy made him a monster, and if I remember correctly there is a half-starved owlbear in the fort. These seem very much like things a druid in the cult of Rovagug might do. Turing a man into a monster in order to stop the spread of civilization sounds exactly like something a follower of Rovagug or Lamashtu might do. Starving a dangerous animal to make it more violent seems Rovagugish too.