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Goblin Squad Member. Organized Play Member. 4 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Goblin Squad Member

A couple of clarifications

Bone Dancer maximum strength is 34,500

Several (If not all) monsters that are only related to quests will not provide a strength reduction. Completion of the quest will result in a strength reduction and prevent an infected hex connected to an escalation from gaining strength from failure of the quest.

Bob has stated this is not design intent, however it does not look like this has been addressed yet.

Goblin Squad Member

Thank you Bob,

Bummer news in regards to the Storm Caller mobs death not resulting in strength drop currently. We may verify next time. The positive is knowing more on the mechanics in strengthening and reduction and that increase is not percentage based. From one of your earlier posts projecting it getting up to 50-60% had me worried. Bad News is if nothing is done it will be at around 60% in a week versus a couple of days if we did nothing.

I am sure you are looking forward to our emergent game play. I would have desired a slightly higher value on quest completion or possibly multiple quests available (which may be the case if the strength of escalation was higher). Prior to any numbers on what I would like to see having more appropriate gear (multiple keywords and being able to use) versus challenge needs to be seen.

Goblin Squad Member

Thank you Bob for replies. We found out the timer was in synch with the server up time. Quest reset at 6:07 pm Pacific Time. We also learned that working on non quest camps helps in regards to getting your quest related camps to respawn. My theory is that there is a formula with variables that include how many quest objectives are in hex versus location to determine chance.

A couple of questions in regards to Mordant Spire

1. Would the max strength value for Mordant Spire escalation (100%) be around 72,000?

2. When we completed killing of Stormcallers percentage drop was aprox .9% So my math estimates that around a 500-750 (650) strength drop. Is that the value intended for dropping the strength?

3. Do escalations grow in strength by a certain percentage per hour of no activity or is it a baseline value? My estimate showed the mordant spire growing a little over .1% point per hour. My theory is that it is a base value

Other theories I want to try is determining strength decrease by mob\type.

For us we are also challenged by the terrain of the monster hex having multiple elevations and the passes being in inconvenient places to change to. Along with some locations needing a sprint jump to get out of. The other factor we noticed is on death our players were taking a 2 point durability hit on all equipped gear upon respawning in the northern hex.

Right now I think our problem is perception that difficulty of challenge we are encountering is not proportional with drop in strength percentage wise. I am wondering if strength value drops for killing mobs and completing quests is non scalar to maximum strength value. Certainly there are areas we as players can improve in gear, abilities, tactics and strategy to take down the escalation. Otherwise if we do not change anything and continue with what we did last night we will be dropping it down cumulatively by aprox. 1,000 strength with 15 players for 3 hours. Which means it will take over 3 weeks.

What I am learning is that strength value has to be observed by us players more than the actual percentage.

Looking forward to when Golgotha gets world first Mordant Spire EE escalation clear.

Goblin Squad Member

Question, How much time do we have in order to complete Kill 50 stormcaller quest? When we made an attempt on Saturday seemed to be somewhere around 1 to 2 hours and then reset when we had killed 30.