Holy Guide

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175 posts. Alias of Mowque.


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Hey, we have magic and stuff so whatever you say goes GM!


Pulling an unfired bullet apart (assuming it is machine made) takes a considerable set of tools and time.


So we can pour into the First Class car now?

Casey loks at the eager 'surgeon' poking around. he grimaces, knowing just how much pain the man is causing the wounded man.

"Easy there, friend." The cardsharp mutters to Spencer, "Unless you have an anvil and hammer, you'll never break the bullet open. Besides, burning will just cause him pain. Surely we have some whiskey or something here that'll clean it? "

The man looks around for an impromptu disinfectant.


Nothing of note. Casey is helping the wounded Father is steerage and Barney and Archie are waiting for the gunfight to die down (or they run out of bullets) outside first class


Casey considers his fellow steerage passengers. With a grumbling sigh he turns to the wounded father and attempts to help in small way he can. He was no saint but just leaving a man to bleed out was a bit much. Besides, the man would owe him one...

Bareny shouts to Tekumsah over the rattling train, "You have a plan, redskin?" Bareny doesn't realize the term is a insulting racial slur.

Archie watches, clutching his axe nervously.


Sorry, fell a little under the weather last night.

But I am not afraid to admit I have found it a bit hard to follow along but probably because I have been playing solo games for the last few years. Tracking more then like, two people, is a strain. I should get better!


I will wait to see what Tekumsah does before Archie or Barney rush in. Also, how nasty are our characters supposed to be? I mean Casey is a cardsharp, it may not be beneath him to help a wounded man but also pick his pocket!


Barney looks at the dead bandits with no pity. The war had left him with little compassion for the violent. He had seen so much, this was as fitting an end as any other. The ex-cavalryman grits his teeth and follows those heading toward the first class car.

Archie, scared but axe in hand follows him, being the type who needs a leader.

Casey, for his part, stays in steerage. How many folks are still in steerage?


Sorry for falling behind, I will post tonight.


Reoll Shot: 1d24 ⇒ 23

What is the modifier for Casey shooting a gun?


As if by reflex Casey shoots back at the bandit with the gun.

Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 ⇒ 1

Barney shouts and treis to rally everyone by charging forward.

Archie stands paralyzed inf ear and doubt, axe limp in his hand.


We are up? So bandits are in the car shooting folks? All these players makes my head spin!


See you around Blue Drake. Have a good one.


Archie moves to help block the door.

Help Block Door: 1d24 + 2 ⇒ (4) + 2 = 6

Barney pokes a head out the window to see what is going on.

Looking About: 1d24 + 3 ⇒ (15) + 3 = 18

Casey looks at the other door and ponders escaping into the freight car.


And I am back. Thanks, GM! Would hate to be kicked out of this game.


Still messed up GM, really annoying!


GM, did you bump something? This campaign is marked 'Inactive' for me.


Barney Heroic rallying Call: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17

That should help


Archie stands up, palms sweating. he had never been very brave despite his muscles. Still he says, "Let's work together! Can we bar the doors?" Even as he speaks he paws for his axe

Barney leaps to his feet, old battle juices flowing. He pulls his sabre rather dramatically, 'This man is right. We must work as a unit, like soldiers. Togetehr, we can beat back any slovenly bandits. What weapons do we have?"

Some kind of morale boosting check?

Casey palms his small pocket pistol, edging away from the windows and doors.


Casey, despite being focused on the game, keeps close track of his surroundings. A man constantly looking for the next main chance (or worried about angry former marks) has to. At least if he wants to live long enough to retire.

So he was looking out the window and noticed puffs of dust, even as he was trying to fleece his fellow passengers.

'What was that? he was no Westerner, used to such big distance and distant shapes.

'Folks, I think we shall have to table the game." With long practiced ease Casey grabs all the cards and shoves into the pack while pointing at the dust clouds. 'we have company and I don't think they want dealt in."


Sorry, I didn't get a chance to roll. Shall I?

Archie: 1d20 - 1 ⇒ (9) - 1 = 8
Barney: 1d24 ⇒ 7
casey: 1d20 + 2 ⇒ (18) + 2 = 20


Hate to keep asking questions but what would the roll be on cheating at cards?


Archie shrugs in an easy-going fashion. A bit dimly he looks to Casey, questioningly. Casey grins broadly sand says, 'Of course, always rooms for another at the table." he chuckles, dealing Spencer a few cards, "Even when there is no table."

Barney, looking across says, "Name's Barney, what's yours?"


Blue Drake wrote:
I like rolling dice...even if there's no reason. :D I really want to try that one really deadly one I hear DnD players speak of. Call of Culthu or something like that.

That is the one where everyone goes insane no matter what, if I recall.


Blue Drake wrote:
Technically, we're weaker than house cats.

Can't wait until we get jumped by trolls or whatever. Gm does mention it is 'lethal'. As someone who has only heard of 'Old School' as a vague legend of fear and terror, this should be fun.

You know, I've never rolled for stats before?


Seeing HPs below 5 makes me very nervous...


What is the equivalent of a 'Perception' roll? Is there one at all or is it just narrative?


The poker man finish the first hand and Archie grins. A winning hand! Maybe his luck was changing after all. And a real Indian, wow!

Casey, the cardsharp, keeps his face long and sad although instead he is already counting his future winnings. What an easy mark!. A few thrown hands, let the guy get overconfident, then squeeze him dry. By the time they get to the Cauldron he should be a few dollars richer. He keeps up a friendly patter to both the boy and the older father who sits by. More marks, perhaps? A bit of a smile, a lent coin might just entice them...

Barney breaks from the game to help a lady with a caged animal. The clever man enjoys a mystery and fixates on the covered cage. After moving her luggage he offers to move the cage as well.

If she agrees

As he carries it sniffs it, wondering if smells more like bird or mammal. As he sets it down, he jostles it a bit, trying to jar a sound or squawk.

Unless it comes to life and eats them all

After, he tips his hat to the lady and re-joins the card game. He has a feeling it is rigged, but it'll amuse him to figure that out as they travel.


Are we all in the steerage car?


And we are off! Really looking forward to this game.


Here it goes..

Archie climbed about the steerage passenger card, cheap ticket in hand. The former woodcutter was traveling light, less then half a dollar in his pocket, and the prospect of a long ride ahead. Looking in he sees two men playing at cards.

They tip hats and wave hello.

"Name's Barney." A small, scrawny looking man with quick blue eyes and blond hair says.

The other man offers a soft, nimble hand. "Casey, myself. Just settling in for some poker, care to play?" The man flashes him a broad warm smile, 'Something to help the miles roll, eh?"

Archie shrugs, and sits down. Awfully nice of these men to let him play. Maybe it is his lucky day?


How do you want us to split up our posts?


All right!

Archie:
-
Cash: 5d12 ⇒ (5, 4, 6, 11, 10) = 36
Hit Points: 2d4 ⇒ (3, 3) = 6
Hit Points: 2d4 ⇒ (2, 4) = 6

Stats:

Strength, 12
Agility, 7
Stamina, 15
Personality, 13
Intelligence, 9
Luck, 13
Define Luck: Charmed house: Armor Class

Stuff:
Occupation: Lumberjack, Axe (1d8), wool coat
Token of the Past: A Union sergeant's stripes
Motivation: To escape an abusive relationship, employer

History: Archie was a woodcutter from rural West Virgina. Woodcutter being generous. Too weak to work the mines, he instead gathered old logs and branches to feed the flames for the coal pits. For all his weakness though, he was a likable man, with a good work ethic and nimble. A drunken boss though failed to see the charms and Archie headed west, with a set of his father's war stripes as a final gift (the old man stayed in the mines).

Barney:
-
Cash: 5d12 ⇒ (4, 9, 8, 6, 10) = 37
Hit Points: 2d4 ⇒ (3, 1) = 4
Hit Points: 2d4 ⇒ (1, 4) = 5

Stats:
Strength, 9
Agility, 9
Stamina, 16
Personality, 11
Intelligence, 16
Luck, 6

Stuff:
Define Luck: 26 Warrior’s arm: Critical hit tables**
Occupation: Cavalryman - Sabre (1d8), tin of chewing tobacco
Token of the Past: 13 A Union sergeant's stripes (Two in a row!)
Motivation: 16 You lost a bet

History: Barney was a Union sergeant, in the cavalry. While not the strongest or hardiest, he was one of the smartest troopers around. That combined with a flair for command gave him a busy and successful war. After it, he 'retired' to the Wall Street circle, as a amateur stockmarkter player. A minor crash ruined him and he took a bet from a rich friend (who still thinks Barney is rich) to go out West and find a fortune. He needs it more then his friend could know...

Casey:
-
Cash: 5d12 ⇒ (11, 11, 3, 2, 3) = 30
Hit Points: 2d4 ⇒ (1, 3) = 4
Hit Points: 2d4 ⇒ (1, 1) = 2

Stats:
Strength, 11
Agility, 12
Stamina, 9
Personality, 14
Intelligence, 15
Luck, 10
Define Luck: Resisted temptation: Willpower saving throws
Occupation: Cardsharp - Pocket pistol (1d6), a deck of marked cards
Token of the Past: A faded photograph
Motivation: You are wanted for horse theft (fitting for an cardsharp!)

Casey is a cardsharp. A bright, likable man, Casey has turned theft into an art, and several of his marks have thanked him for his 'favors'. Feeling the East as the heat grew (after a bet involving a champion racehorse), the Wild West seems like a place full of disorentined rich Easterners or backwoods Western bumpkins.

How is this, GM?


Oh, I'm sorry for using the wrong table. I can re-roll them....I hardly invested much into the backstories. Also, so I can switch stats around?


Guy 1: Archie:

Strength, 3d6 ⇒ (4, 2, 1) = 7
Agility, 3d6 ⇒ (6, 2, 4) = 12
Stamina, 3d6 ⇒ (4, 5, 6) = 15
Personality, 3d6 ⇒ (6, 3, 4) = 13
Intelligence, 3d6 ⇒ (3, 2, 4) = 9
Luck, 3d6 ⇒ (2, 5, 6) = 13
Define Luck: 1d30 ⇒ 23=Charmed house: Armor Class
Occupation: 1d100 ⇒ 99=Woodcutter
Token of the Past: 1d20 ⇒ 13= A Union sergeant's stripes
Motivation: 1d20 ⇒ 20= To escape an abusive relationship (spouse, father, employer, etc.)

Archie was a woodcutter from rural West Virgina. Woodcutter being generous. Too weak to work the mines, he instead gathered old logs and branches to feed the flames for the coal pits. For all his weakness though, he was a likable man, with a good work ethic and nimble. A drunken boss though failed to see the charms and Archie headed west, with a set of his father's war stripes as a final gift (the old man stayed in the mines).

Guy 2, Barney:

Strength, 3d6 ⇒ (3, 6, 2) = 11
Agility, 3d6 ⇒ (4, 4, 1) = 9
Stamina, 3d6 ⇒ (6, 5, 5) = 16
Personality, 3d6 ⇒ (2, 6, 1) = 9
Intelligence, 3d6 ⇒ (6, 4, 6) = 16
Luck, 3d6 ⇒ (4, 1, 1) = 6
Define Luck: 1d30 ⇒ 26=Warrior’s arm: Critical hit tables**
Occupation: 1d100 ⇒ 19=Dwarven blacksmith
Token of the Past: 1d20 ⇒ 13= A Union sergeant's stripes (Two in a row!)
Motivation: 1d20 ⇒ 16=You lost a bet

Does this setting have dwarves? I can do it either way. Also, do you want me to keep the sergeants stripes for this guy too? I'm cool either way.

Guy 3, Casey:

Strength, 3d6 ⇒ (4, 5, 5) = 14
Agility, 3d6 ⇒ (3, 5, 4) = 12
Stamina, 3d6 ⇒ (6, 2, 1) = 9
Personality, 3d6 ⇒ (3, 6, 2) = 11
Intelligence, 3d6 ⇒ (6, 4, 5) = 15
Luck, 3d6 ⇒ (2, 2, 6) = 10
Define Luck: 1d30 ⇒ 22=Resisted temptation: Willpower saving throws
Occupation: 1d100 ⇒ 83=Outlaw
Token of the Past: 1d20 ⇒ 5=A faded photograph
Motivation: 1d20 ⇒ 6=You are wanted for horse theft (fitting for an Outlaw)

Casey is a cattle rustler. In a land where hoof is king, those who steal it are worse then murders. A bright, likable man though, Casey has turned theft into an art, and his ruses are more cons then simple robberies. Still, he packs a punch if he needs it, but the long run exhausts him easily. He keeps a picture of his first mark in his pocket, to remind him of just how good he is.

How is that? I kept it short and brief.


I am willing to give this a try but I have never played any system but Pathfinder. So if you can be patient if I screw it up...

Guy 1:

Strength, 3d6 ⇒ (4, 2, 1) = 7
Agility, 3d6 ⇒ (6, 2, 4) = 12
Stamina, 3d6 ⇒ (4, 5, 6) = 15
Personality, 3d6 ⇒ (6, 3, 4) = 13
Intelligence, 3d6 ⇒ (3, 2, 4) = 9

Luck, 3d6 ⇒ (2, 5, 6) = 13
Define Luck: 1d30 ⇒ 23=Charmed house: Armor Class
Occupation: 1d100 ⇒ 99=Woodcutter
Token of the Past: 1d20 ⇒ 13= A Union sergeant's stripes
Motivation: 1d20 ⇒ 20= To escape an abusive relationship (spouse, father, employer, etc.)

Guy 2:

Strength, 3d6 ⇒ (3, 6, 2) = 11
Agility, 3d6 ⇒ (4, 4, 1) = 9
Stamina, 3d6 ⇒ (6, 5, 5) = 16
Personality, 3d6 ⇒ (2, 6, 1) = 9
Intelligence, 3d6 ⇒ (6, 4, 6) = 16

Luck, 3d6 ⇒ (4, 1, 1) = 6
Define Luck: 1d30 ⇒ 26=Warrior’s arm: Critical hit tables**
Occupation: 1d100 ⇒ 19=Dwarven blacksmith
Token of the Past: 1d20 ⇒ 13= A Union sergeant's stripes (Two in a row!)
Motivation: 1d20 ⇒ 16=You lost a bet

Guy 3:

Strength, 3d6 ⇒ (4, 5, 5) = 14
Agility, 3d6 ⇒ (3, 5, 4) = 12
Stamina, 3d6 ⇒ (6, 2, 1) = 9
Personality, 3d6 ⇒ (3, 6, 2) = 11
Intelligence, 3d6 ⇒ (6, 4, 5) = 15

Luck, 3d6 ⇒ (2, 2, 6) = 10
Define Luck: 1d30 ⇒ 22=Resisted temptation: Willpower saving throws
Occupation: 1d100 ⇒ 83=Outlaw
Token of the Past: 1d20 ⇒ 5=A faded photograph
Motivation: 1d20 ⇒ 6=You are wanted for horse theft (fitting for an Outlaw)

Guy 4:

Strength, 3d6 ⇒ (3, 5, 6) = 14
Agility, 3d6 ⇒ (1, 6, 5) = 12
Stamina, 3d6 ⇒ (5, 2, 2) = 9
Personality, 3d6 ⇒ (2, 5, 6) = 13
Intelligence, 3d6 ⇒ (2, 3, 2) = 7

Luck, 3d6 ⇒ (2, 6, 4) = 12
Define Luck: 1d30 ⇒ 19=Survived a spider bite: Saving throws against poison
Occupation: 1d100 ⇒ 7=Blacksmith
Token of the Past: 1d20 ⇒ 2=A silver bullet
Motivation: 1d20 ⇒ 15= To cure what ails you

What do you think, GM?


Take all the time you need. My sympathies and prayers


How are you feeling after your accident?

Hmm, Maybe seduce a bunch of wives and gamble all my money away? Honestly not sure. I assume there is no plot relevant info to gain that merek doesn't already know...


"Very well." Vazutax says, hiding his amusement at the rather...insistent generosity of the lawyer. Nodding to him he adds, 'Keep up the good work. I'm sure many folks have their eyes on you, and approve."

Outside he turns to Merek, 'So, small jobs to make up the difference? Unless you have a gold mine around here?"


Vacutaz nods, "Let us see if the god has need of us here. Nothing as complex as this, but perhaps something to help fill the coffers."

Going back out he says to Looseleaf. 'Would a down-payment of 1,000 allow you to start? The other funds will be forthcoming."


'How much of the three thousand will the Red Mantis put up? I'd rather not buy it out of pocket. Any local jobs that need done that can cover costs?" Vacutaz says, wondering.


"We need to get him out of his house and we need to do it in a way that doesn't make him assume danger. My first thought was a family emergency or something but that would just raise his alarms. A boring court case however, he might just sleepwalk to it."

The investigator pauses and ponders, "A way around it might be to fabricate something without actually making one, like we are here. But the mark seems sharp, I'd hate to try and bamboozle him and tip him off."

'Does the mark have any business or arcane friends, rivals allies? Someone who can help us, willingly or unwittingly, flush him out?"


'Three thousand..." Vacutaz mutters to himself. 'May I confer with my..colleague?"

Assuming we get alone

What do you think? How badly do we want him dead? Too expensive of a route? Shall we explore more..direct options first? The investigator asks Merek.


Vacutaz bows slightly to the halfling. "Good morning, sir. I hope we find you in good health?"

Sitting, he pulls out the stack of paperwork Merek discussed the previous day. 'I am sure you are a busy man, Master Looseleaf so I will cut to the chase. I wish to know if there is any possible legal action I can take against the owner of this property." he slides the stack of papers over.

"I am not a lawyer or have the training. I was hoping I could count on your discreet expertise?' the second to last word hangs in the air a moment.


You'll have to refresh me a bit. Are we back on full steam or still hit and miss?

Vacutaz smiles at the secretary, "In fact we do. Although, it pains me to say, Master Looseleaf failed to write it down. Just mention two anticipated gentlemen are here to see him."

He looks around, taking in the various knick-knacks and art "You have a lovely office."


No, I am good. I look forward to meeting the halfling tomorrow.


"Excellent. I want you to try very hard. We will be watching....and judging."

Seeing the poor halfling terrified and pliable makes Vacutaz grin evilly and motion to Merek to leave. As they move he says, turning back.

"No word of this little visit to anyone. We have ways of knowing, do not try to deceive us. No one can keep you safe from us..."

On the balcony, he whispers to Merek, 'Anything else?"


"I want to hear you say it." He takes one step forward, grabbing the halfling's ear painfully. "Say it on your oath."


Vacutaz grimaces and shakes his head. "I don't want crying, I want answers. Will you help those two men? I expect bright, shining success from you. Anything less...Well, who knows what I might break next time." he smashes another small item. It was addictive, but he hopes it wasn't over doing it.

He glances at Merek.


'Dull knives?' Vacutaz answers, musingly. 'That sounds like fun." He pulls out his blade, which is sharp.

'I'd need to find something to dull it with." Finding an odd knick-knack he smashes it with the blade.

"Do you understand better now? You will help those two men, for free, with a smile or we will come back and you won't be worried about expenses or price tags. instead you'll be worried if you'll be able to eat solid food. Understand?"

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