VOIDHand |
I have found myself a fan of the Rogues-autosearch-for-traps, similar to the elves-autosearch-for-secret-doors ability, as it sounds like it would really streamline a major portion of dungeon crawling.
The thing that I can see happening is that traps might loose their effectiveness. Instead of a rogue getting careless and forgetting about checking for traps (which seems to be one way that traps really seem to hit), most traps can be bypassed, without too much risk. I would even suggest adding a chance that the trap misfired (I can't think of a great method to represent this. Should it be when the rogue fails its Disable Device check, or a percent chance either overall or when failed, etc.)
Also, with the current rank system (haven't checked if it was changed since Alpha 2, but I'm assuming it's the same). Rogues essentially get a +3 for having Disable Device as a class skill. This would be in addition to any bonus to this check for being a rogue (usually +1/2 rogue level).
Of course, what can be done to differentiate between magical and non-magical traps?