Udjebet

Uxui Zerpina's page

35 posts. Alias of Axolotl.


Full Name

Uxui "Shoe" Zerpina

Race

Stats:
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 21 (3d8+3) Fort +3, Ref +7, Will +2; +3 bonus vs. poison Init +3; Senses low-light vision; Perception +8

Classes/Levels

Skills:
Acrobatics +9, Bluff +9, Diplomacy +9, Disable Device +12, Disguise +9 (+14 to simulate illness), Escape Artist +11, Intimidate +9, Knowledge (local) +7, Perception +8, Perform (dance) +9, Sleight of Hand +9 (+13 to hide obj

About Uxui Zerpina

Uxui Zerpina
Female vishkanya unchained rogue (deadly courtesan) 3 (Pathfinder RPG Advanced Race Guide 208, Pathfinder RPG Bestiary 3 281, Pathfinder Unchained 20)
CG Medium humanoid (vishkanya)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21 (3d8+3)
Fort +3, Ref +7, Will +2; +3 bonus vs. poison
Defensive Abilities evasion, poison resistance
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4/19-20) or
. . dagger +5 (1d4/19-20) or
. . mwk elven branched spear +6 (1d8+4/×3)
Ranged shuriken +5 (1d2)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork elven branched spear)
Special Attacks bardic performance 5 rounds/day (fascinate, inspire competence +2), sneak attack (unchained) +2d6
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Statistics
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Str 10, Dex 17, Con 12, Int 12, Wis 10, Cha 17
Base Atk +2; CMB +2; CMD 15
Feats Combat Reflexes, Dirty Fighting, Exotic Weapon Proficiency (elven branched spear), Weapon Finesse
Traits - custom trait -
Skills Acrobatics +9, Bluff +9, Diplomacy +9, Disable Device +12, Disguise +9 (+14 to simulate illness), Escape Artist +11, Intimidate +9, Knowledge (local) +7, Perception +8, Perform (dance) +9, Sleight of Hand +9 (+13 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Stealth +11; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Sylvan, Vishkanya
SQ poison use, toxic, trapfinding +1
Combat Gear feather token (anchor), potion of cure light wounds (2), alchemist's fire (2), poison tattoo[ARG]; Other Gear mithral shirt, dagger, dagger, mwk elven branched spear, shuriken (5), cloak of resistance +1, masterwork thieves' tools, pocketed scarf[UE], symptom kit[APG], 202 gp
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Special Abilities
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Bardic Performance (standard action, 5 rounds/day) Your performances can create magical effects.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +3 Gain listed bonus to saves vs. poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Toxic (1/day, DC 12) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Vishkanya Venom (DC 11) (Ex) Weapon—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
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Background
Zerpina has lived in Flint for a year now. Ostensibly she is on long term exchange assignment from the Executores dola Liberta, but she and her superiors both know that leading a vendetta against the Bruse’s favored viceroy for certain irregular and unsavory habits of chattel collecting and humanoid trafficking was going to lead to scandal and bloodbath, and so…her infiltrations and clandestine throat slittings came to an incomplete end. Now, Zerpina is an official, in house consultant for the Flint RHC—Officer Uxui, or “Shoe” to friends.

Zerpina’s summary removal from Ber has made her realize the importance of being a team player, but she remains impulsive and daring. Her exotic beauty (which she rolls her eye at; it’s old hat to her) and deadly talents make her formidable, but she’s generally easy to get along with—the savagery of Ber’s lands notwithstanding.

[b]Description: [b]Zerpina is the consummate spy and assassin. She is sleek and tall, with tiny blue scales and light brown mottling, the staring ophidian eyes of a snake in orange in her lovely face. Even in standard constabulary uniform (which is rare, given assignment), she is striking. Vishkanya are viewed as little more than gigolos and courtesans in Ber (and Risur), even though they constantly prove themselves to be more than that, and she tires of the stereotype rapidly.

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