Skinsaw Cultist

Uthak's page

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Ok, so our group is about mid way through book 2 of the AP. we used a trick with the shard of pride to over come I guess what he called a mid boss fight, to fast for his liking.

The trick was use the Major Image ability of the shard to make an image of a much larger creature than the one we are fighting, so that it ether flees or "dies"(from believed dmg). My character used it twice before, once to fake cast a lighting bolt...the other to trick a room full of tower girls into believing that had just been breath weapon-ed by a gold dragon.

Now our problem is in trying to figure out what the DC would be on the shard abilities when they can be used against opponents & when the CL25 comes into play.

We took some time and really read through the stuff on the shards & we came across this:

The caster level for the Shattered Star is unusual. In its
current shattered state, the Sihedron draws its power from
the creature that carries the shards, setting the caster level as
equal to the owner's Hit Dice. All spell effects generated by
a Shattered Star shard manifest at this caster level. For other
effects, the shards have a caster level of 25th.

But I then found this:

James Jacobs wrote:
All spell-like abilities cast from shards resolve at the base DC for the spell. In the case of major image, that's a 3rd level spell, so its save is DC 14. (10 + 3 for spell level + 1 for the fact that you need an ability score of 13 to cast it.)

which is right? and when does the CL25 of the artifact come into play?


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Has anyone given any thought to adding a touch of the Dragon Age feel to Golarion? After picking up the game once more after a lone time away, I want to put some sort DA feel into my game. I thought about starting with the introduction of Red Steel & Veridium. The mechanics would look some thing like this.

  • Red Steel:reduce the price of enchantment by 25%
  • Veridium:Weapons are treated as if they are light for the purpose of feats and abilities; Armors are treated as one category lighter(ie. Heavy armor becomes medium armor)

thoughts?


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I saw this on the Pathfinder Database web site a while back and liked it. it didn't seem to over powered.

Dragonborn Racial Traits
+2 Strength, +2 Charisma, -2 Dexterity: Dragonborn are powerful and regal, but somewhat clumsy.

Medium Size: Dragonborn medium sized creatures and have no special bonuses based on size.

Normal Speed: Dragonborn have a base speed of 30 ft.

Breath Weapon: Dragonborn can use a breath weapon three times per day. The breath weapon is a line with a range of 10 feet plus 5 feet per Hit Die after the first, to a maximum of 100 feet. It inflicts 1d6 damage plus 1d6 per 3 HD the Dragonborn possesses. This damage may be acid, cold, electricity, or fire; the specific type is chosen at creation and cannot be changed afterward.

Draconic Heratige: Dragonborn count as Dragons for the purposes of effects that target Type.

Educated: Dragonborn get a +2 racial bonus to Knowledge (History) checks.

Frightful Presence: Dragonborn get a +2 bonus to Intimidate checks.

Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, Halfling, and Orc.

Now I know it gives no mention of a save for the breath weapon but i can see using a DC 10+1/2 HD+ Con mod for that. And if the scaling damage for the breath weapon makes you cringe, I would try and make a few racial feats that up the strength of the breath weapon much like the racial drow magic feats.


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So here are my thoughts as to how I see this.

Karzoug sires a son with Demon lord Nocticula, the child is named Venger. Before the fall of the Thassilonian Empire Venger took leave from his father and went to his mothers side where he stayed through the earth fall and the age of darkness. As his mothers agent he worked closely with a few Drow houses and was witness to the dark plans they had. Venger Used the Drow house that took his mother as patron to move his own Drow agents into position so that he could take control of the House Azrinae's grand scheme to smite there surface elf cousins. It was during this time Venger became aware that his father had awaken from stasis and was beginning plans of his own for a return to power. Venger moved Drow agents from House Misraria into action getting giants to gather just outside of his fathers sphere of influence, so that if his father where to fail venger's army of giants would be ready to pick up the pieces. Now all that was left to do was to let the Drow of House Azrinae strike at Kyonin but not plunge the world into a second Age of Darkness...and ether rush to his fathers aid or plunge the dagger into his fathers back and become the new Runelord of Greed.

Feed back please


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Ok I saw this question asked but never answered.

What does the Kaijitsu family crest look like. I would like to know so i can make a stamp for a wax seal for a letter I'm planning on having Ameiko write the PC's to let them know she went along to Brinewall ahead of them while they handle their adventure in Ravenmoor.


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Jade Regent

Session 1-7-12

The pc’s began in and about different parts of Sandpoint, those that had known Koya and Sandru were in town for Madame Mvashtis funeral, a few weeks ago, or recently departed from Sandru’s employment when he reached Sand point from the funeral.

Shalelu had brought her recent student of survival into Sandpoint while she visited her old friend Ameiko.

one character was out at the beach watching the tide roll in …and then back out

Most of the other characters popped in at the Rusty Dragon …one of Sandpoint’s more famous inn/ tavern, while there most read the adventures wanted posters that where up on the wall.

One ask for help with dealing with a menace to the farm lands around sand point, the other dealt with a recent and growing problem with a troublesome tribe of goblins.

Viriel, saw answering one of these posters as a way to impress Ameiko. She began rounding up people she thought looked like they could handle themselves in a fight with goblins…. (After all how hard can that be)?

She first talked to a half orc named Takk, and a man by the name Aswipe'…..she was the pointed toward an elf by the name of Daedra, how seem quite sure of her skill with a bow. Next came a strange little gnome by the name of Borom. He claimed he knew his way around a fight, though unarmored Viriel belived him.

Borom pointed Viriel in the direction of the beach to ware, she found the final member of this band of adventures she was forming. At the beach was a disheveled person with only a suit of wooden armor & a club to his name, he introduced himself as Storm crow.

The party now formed they planned on leaving to hunt down goblin ears the next morning. There journey to Brine stump marsh took them about 4 days. Storm crow and Daedra began looking for signs of the goblins as soon as the party entered the marsh. It took the party a bit but the found a trail that would make traveling through the marsh a bit easier. As the day wound to a close the party found the remains of a goblin, it appeared to have been dead for some time and identifying what had killed it was next to impossible as the marsh wild life had been eating away at it for some time as well.

As the party made their way across a trail bridge they were attacked by two western Taipan water snakes, one struck Storm crow, who fell prey to the snakes deadly venom, Takk and Aswipe' moved in to engage the snakes, Takk was bitten as well and also fell prey to the venom, once the snakes where killed the rest of the party began looking over the bitten party members trying to find way to keep them from suffocating, as the snake venom began to take hold on Takk & Storm crow. Daedra managed to treat them both and they pulled through it might be days before ether one is back to full strength again.

After the hard trek through the mash and the fight with the snakes the party has decided to make camp and rest for the night.

GOOD LUCK


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Ok this has more than likly been answered before......but what happened to the Red Mantis Assassin.

In the (3.5 friendly) Campain Setting it has a Death Attack like the core Assassin, but it is a will save not a fort save.

In the Inner Sea World Guide it does not get a Death Attack.

Was there a reason for this that I'm missing, Whats the Deal?