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About Utara YuuLevel 4 now - update Chronicle Bits:
Player: RePete
Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
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=Level 0: 4 Prepped per day=
Wands:
Melee
Ranged
Special Abilities:
Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely. -Alternate Racial → Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic. Double (Su): (Trickery Blessing - Minor) At 1st level, as a move action you can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warpriest level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one double at a time. The double created by this ability doesn't stack with the additional images from the mirror image spell. Fervor (Su): An amount of times per day equal to half warpriest level plus Wisdom mod, the warpriest can quickly draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles.
Sacred Weapon (Su): At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. Soul Drinker: Once per day when an enemy creature is killed, as an immediate action, you can gain a number of temporary hit points equal to the slain foe’s Hit Dice. These temporary hit points last for 1 minute. This is a supernatural ability. __________________________________________________ STATISTICS __________________________________________________ Str 10, Dex 18, Con 14, Int 10, Wis 15, Cha 7 AC Calc: 3 Armor + 4 Shield + 4 Dex HP Calc 1-3 8+5+5 + 6 Con + 1 Favored Favored Class: 1) Skill; 2) HP; 3) Skill Feats: 1b) Weapon Focus (Bite); 1) Weapon Finesse; 3b) Shield Focus; 3) Magical Tail (1 - Disguise Self 2/day)
Skills:
[dice=Acrobatics]1d20+6[/dice] [dice=Appraise]1d20+0[/dice] [dice=Bluff]1d20-2[/dice] 1* [dice=Climb]1d20+4[/dice] [dice=Craft (Anything)]1d20+0[/dice] [dice=Diplomacy]1d20-2[/dice] [dice=Disguise]1d20-2[/dice] +10 Human [dice=Escape Artist]1d20+4[/dice] [dice=Fly]1d20+4[/dice] [dice=Heal]1d20+2[/dice] [dice=Intimidate]1d20-2[/dice] 1* [dice=Knowledge (Religion)]1d20+6[/dice] [dice=Knowledge (Planes)]1d20+4[/dice] 3* [dice=Perception]1d20+5[/dice] [dice=Perform (Any)]1d20-2[/dice] 1* [dice=Profession (Infiltrator)]1d20+6[/dice] [dice=Ride]1d20+4[/dice] 1* [dice=Sense Motive]1d20+6[/dice] [dice=Sleight of Hand]1d20+4[/dice] [dice=Stealth]1d20+4[/dice] [dice=Survival]1d20+2[/dice] 1* [dice=Swim]1d20+4[/dice] 0 ACP
Languages: Common, Sylvan
Gear Desires:
Glorymane PFS Boons:
Confirmed Field Agent: Having successful completed and documented your Confirmation, on of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). Darklands Study (Dark Archive faction): Zarta Dralneen has perused a cursed tome that you recovered known as The Darklands Precepts, and she has shared some of her findings with you. You gain a +2 bonus on Sense Motive checks against humanoids native to the Darklands, such as drow, derro, and duergar. In addition, you gain a +2 bonus on Knowledge checks to identify and learn about such creatures. Dark Life Ring: You can purchase a dark life ring (see below). This black ring’s carved pattern makes it resemble fossilized bone. It grants its wearer a +2 profane bonus on Will saving throws against effects that deal negative energy damage. In addition, anytime the wearer takes negative energy damage, she subtracts 5 from the damage taken (calculated after the wearer has rolled her Will save against the effect), to a minimum of 0 points of damage. Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet. Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
A Torch in the Dark [Legacy]: Your efforts to peel back the mists of time and learn the truth about the early days of the Decemvirate has uncovered certain disturbing truths. While some would prefer these truths stay hidden, your actions have paved the way for a stronger Society and higher accountability from the members of the Decemvirate. Keep this Chronicle sheet, as this boon will have certain benefits in the new organized play campaign for the Pathfinder RPG’s second edition. Upstanding Archivist (Dark Archive faction): You have demonstrated excellence in the Grand Lodge’s vaults and improved the Dark Archive faction’s reputation. As a result, Zarta Dralneen has provided you a choice pick from among the treasures rescued from the flooded library. You can cross this boon off your Chronicle sheet when purchasing one of the items found below to purchase that item at 75% of its listed price. |