Avimar Sorrinash

Utara Yuu's page

119 posts. Organized Play character for RePete.


Race

| HP: 32 (-0) | AC: 21 (14 Tch, 17 Fl) | CMD: 17 | F: +6, R: +5, W: +6 | Init: +4 | Perc: +6, SM: +2

Classes/Levels

| Speed 30ft |

Specials:
Blessing 5/5; Fervor 4/4; Disguise Self 2/2; Soul Drinker 1/1 | Spells: 1st 4/4; 2nd 2/2|

Gender

Male Warpriest 4 | Active conditions: Human Form.

About Utara Yuu

Level 4 now - update

Chronicle Bits:

Player: RePete
Character Name: Utara Yuu
PFS #: 126566-10
Faction: Dark Archives
Day Job: [dice=Profession (Infiltrator)]1d20+6[/dice]
XP: 6
PP: 10
Fame: 12
Starting Gold: 164g 5s
--------------------------------> Spent ???g during scenario

Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
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Race: Kitsune
Gender: Male
Age:
Alignment: Lawful Neutral
Class: Warpriest 3 of Asmodeus
Init +4; Senses Perception +6 (Low Light)

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Caster Level: 3 +5 Concentration
=Level 1: 4 Prepped per day=
Cure Light Wounds; Divine Favor; Shield of Faith; Sun Metal

=Level 0: 4 Prepped per day=
Create Water; Detect Magic; Light; Stabilize

Wands:
CLW Wand (48)
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OFFENSE
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Speed 30, BAB +2, CMB +2

Melee
[dice=Bite]1d20+7[/dice] for [dice=B/P/S]1d6[/dice] x2 Crit
[dice=Mace]1d20+6[/dice] for [dice=Bludgeoning]1d6[/dice] x2 Crit

Ranged
[dice=Sling] 1d20+6[/dice] for [dice=Bludgeoning]1d4[/dice]

Special Abilities:

Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.
-Alternate Racial → Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Double (Su): (Trickery Blessing - Minor) At 1st level, as a move action you can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warpriest level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one double at a time. The double created by this ability doesn't stack with the additional images from the mirror image spell.

Fervor (Su): An amount of times per day equal to half warpriest level plus Wisdom mod, the warpriest can quickly draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles.
By expending 1 use of Fervor, can touch a creature to deal damage as a melee touch attack. Causes negative energy damage equal to 1d6 + 1d6 for every 3 warpriest levels beyond 2nd.

Hand of the Acolyte (Su): (Magic Blessing - Minor) At 1st level, you can cause your melee weapon to fly from your grasp and strike an opponent, then instantly return to you. You can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (you still add your Strength modifier to the damage roll as normal). This ability cannot be used to perform a combat maneuver.

Sacred Weapon (Su): At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type.

Soul Drinker: Once per day when an enemy creature is killed, as an immediate action, you can gain a number of temporary hit points equal to the slain foe’s Hit Dice. These temporary hit points last for 1 minute. This is a supernatural ability.


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STATISTICS
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Str 10, Dex 18, Con 14, Int 10, Wis 15, Cha 7
AC Calc: 3 Armor + 4 Shield + 4 Dex
HP Calc 1-3 8+5+5 + 6 Con + 1 Favored
Favored Class: 1) Skill; 2) HP; 3) Skill

Feats: 1b) Weapon Focus (Bite); 1) Weapon Finesse; 3b) Shield Focus; 3) Magical Tail (1 - Disguise Self 2/day)
Traits: Desperate Resolve, Soul Drinker (Dark Archive Faction)
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Skills:

[dice=Acrobatics]1d20+6[/dice]
[dice=Appraise]1d20+0[/dice]
[dice=Bluff]1d20-2[/dice]
1* [dice=Climb]1d20+4[/dice]
[dice=Craft (Anything)]1d20+0[/dice]
[dice=Diplomacy]1d20-2[/dice]
[dice=Disguise]1d20-2[/dice] +10 Human
[dice=Escape Artist]1d20+4[/dice]
[dice=Fly]1d20+4[/dice]
[dice=Heal]1d20+2[/dice]
[dice=Intimidate]1d20-2[/dice]
1* [dice=Knowledge (Religion)]1d20+6[/dice]
[dice=Knowledge (Planes)]1d20+4[/dice]
3* [dice=Perception]1d20+5[/dice]
[dice=Perform (Any)]1d20-2[/dice]
1* [dice=Profession (Infiltrator)]1d20+6[/dice]
[dice=Ride]1d20+4[/dice]
1* [dice=Sense Motive]1d20+6[/dice]
[dice=Sleight of Hand]1d20+4[/dice]
[dice=Stealth]1d20+4[/dice]
[dice=Survival]1d20+2[/dice]
1* [dice=Swim]1d20+4[/dice]

0 ACP

Languages: Common, Sylvan
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EQUIPMENT AND GOLD
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On person: MWK Studded Leather Armor, +1 Darkwood Heavy Shield, Mace, Sling, MWK Backpack, Wooden (Un)Holy Symbol (Asmodeus), Smelling Salts, Thunderstone, Rations (5days), Potion Enlarge Person, Potion CLW, Potion Magic Fang (3), Snapleaf, Anitplague, Antitoxin, Ioun Torch, Noble's Outfit
Left at Lodge: None
Starting GP: 164g 5s
Purchased: None Yet
Gained In Session: None Yet
Weight Carried:?? lbs
Carrying Capacity: Light (??), Medium (??), Heavy (??), LoH (??), Lift (??), Drag/Push (??)
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APPEARANCE
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Height
Weight
Eye Color
Hair Color
Skin Tone
Region of Origin
Deity
Favorite meal

Gear Desires:

Glorymane

PFS Boons:

Confirmed Field Agent: Having successful completed and documented your Confirmation, on of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Darklands Study (Dark Archive faction): Zarta Dralneen has perused a cursed tome that you recovered known as The Darklands Precepts, and she has shared some of her findings with you. You gain a +2 bonus on Sense Motive checks against humanoids native to the Darklands, such as drow, derro, and duergar. In addition, you gain a +2 bonus on Knowledge checks to identify and learn about such creatures.
Dark Life Ring: You can purchase a dark life ring (see below). This black ring’s carved pattern makes it resemble fossilized bone. It grants its wearer a +2 profane bonus on Will saving throws against effects that deal negative energy damage. In addition, anytime the wearer takes negative energy damage, she subtracts 5 from the damage taken (calculated after the wearer has rolled her Will save against the effect), to a minimum of 0 points of damage.

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.[smaller]
Frozen Fingers of Midnight: [smaller]The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.

Impressive Find: The Pathfinder Society is impressed with your efforts in uncovering the truth behind Eylysia’s long ago conflict with the early members of the Decemvirate. Once you earn 12 or more Fame, your superiors award you 1 additional Prestige Point (but not Fame) in recognition of your excellence. You cannot have more Prestige Points than Fame, and if you would exceed this maximum, the bonus Prestige Point must be spent immediately or be lost. When you use this boon, cross it off your Chronicle sheet.
[ ][ ][ ] Piercing the Veil: You have seen the deceptions that the powerful hide behind and have broke through them, restoring truth to the Society’s history and vindicating the unjustly persecuted former Pathfinder Eylysia.
At the start of any adventure, you may check a box next to this boon to gain a +1 bonus on all Perception and Sense Motive checks, as well as all Will saving throws made to resist or disbelieve illusions, for the duration of the adventure.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

A Torch in the Dark [Legacy]: Your efforts to peel back the mists of time and learn the truth about the early days of the Decemvirate has uncovered certain disturbing truths. While some would prefer these truths stay hidden, your actions have paved the way for a stronger Society and higher accountability from the members of the Decemvirate. Keep this Chronicle sheet, as this boon will have certain benefits in the new organized play campaign for the Pathfinder RPG’s second edition.

Upstanding Archivist (Dark Archive faction): You have demonstrated excellence in the Grand Lodge’s vaults and improved the Dark Archive faction’s reputation. As a result, Zarta Dralneen has provided you a choice pick from among the treasures rescued from the flooded library. You can cross this boon off your Chronicle sheet when purchasing one of the items found below to purchase that item at 75% of its listed price.