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Jeraa wrote:
Urza82 wrote:
I have a question does the seeking enchantment on a ranged weapon bypass an incorporeal creature's 50% miss chance? I have had some GM'S argue that ghost touch on melee weapons is the only way to bypass that besides the old classic magic missile of course.

Incorporeal creatures do not have a 50% miss chance. They negate 50% of damage done to them (from magical sources). That is not the same thing. Seeking does nothing to mitigate that.

A miss chance changes a hit into a miss. Incorporeal doesn't negate the hit, it just nullifies damage the hit does. You still hit.

Wow you are right I had to read up on that. I'm glad I did we have been playing that wrong from the beginning. Thanks for the insight.


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I have a question does the seeking enchantment on a ranged weapon bypass an incorporeal creature's 50% miss chance? I have had some GM'S argue that ghost touch on melee weapons is the only way to bypass that besides the old classic magic missile of course.


Thank you so much for such a quick replies, this completely answers our questions!


There is an argument in our gaming group about the use of meta-magic feats and the spells/slots it consumes:

I want to know, as a spell-caster (any: witch, sorcerer, wizard, etc.), when applying a meta magic feat such as Empower to a spell, does that Empowerment count as a usage of that spell: for instance, if I empower Fireball--a third level spell--and I have 3 uses of fireball a day, does that mean one use of Fireball has been consumed in addition to the 5th-level slot, leaving only two normal uses of Fireball and one less 5th-level spell? Or do all three uses of normal Fireball remain and only the single 5th-level slot is consumed?