Bear

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Maybe not a favorite, but the most common quote from our GM:

"You want to do WHAT?"

And a quote said by a fellow player about my character, after we took down a small city using biological warfare:

"Never piss off a pacifist, they get creative."


For my own use I prefer:

Sage Sorcerer//Wizard
Only one spellcasting stat, insane number of spells, and every feat you take will enhance the abilities of both classes. If I played this character, I would actually leave most of my Wizard spell slots open to fill when I need a specific spell and use the Sorcerer spells in combat.

Sage Sorcerer//Rogue
Full sorcerer casting, 3/4 BAB, sneak attack, an insane number of skills, two good saves, and a bunch of Rogue talents. Probably be human, with a +2 Int bonus and the Human Sorcerer Favored Class bonus.

Gunslinger//Rogue
Freaking Han Solo, baby! Han shot first and Greedo took Sneak Attack damage. Booyah!

Assuming 3.5 material is ok: Artificer//Wizard
Build the Artificer as a blaster, and use the Wizard bonus feats to make sure you have all the metamagic feats you want. Get the feats to cut cost of creating either wands or staffs down to 1/4 normal, and watch as your enemies die like Kenny during a South Park marathon.

I can't say they are the most powerful, but they are the ones I would enjoy.


He needs to constantly refer to himself as "THE WHOLE DA** SHOW" and "THE HARDCORE KING OF EXTREME", but rule-wise you are spot-on. If you go outside the crb than use Martial Artist instead of Monk, otherwise this is fine.


Never underestimate the utility of a bunch of hirelings!

There is an item in the Compendium, I do not recall its name, but it lets you treat 3 attacks per day as Touch attacks rather than normal ones. This is killer with Power Attack, and can insure a hit on that nasty high AC dragon.


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One alternate idea for insuring party cohesion is Sovreign Glue, followed by an epic quest to recover some Universal Solvent.


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Bard/Wizard gestalt.

Most people are unaware that Dr. Seuss was a nigh-omnipotent wanderer of the multiverse who published his oddly rhyming travel journals to earn spending cash.


Xexyz wrote:
Tar-Tar wrote:
Kthulhu wrote:
Kill other wizards and steal their spell books.
Well that certainly cuts costs... I may have to rethink my next character's alignment a bit...

Why's that? I have a decision matrix right here:

If your character is Good, then kill Evil wizards and steal their spellbooks.
If your character is Neutral, then kill Evil wizards and steal their spellbooks.
If your character is Evil, then kill other wizards and steal their spellbooks.

If your character is Lawful, then kill fugitive wizards after they resist arrest and confiscate their spellbooks.
If your character is Neutral, then kill troublemaking wizards and claim their spellbooks.
If your character is Chaotic, then kill other wizards and steal their spellbooks.

Go True Neutral, make your character solely devoted to increasing his own mastery of magic, with regard for morality or ethics. Than you can murder any wizard you encounter. I played a drow wizard this way back in 3.5, he was on the run from his family because he refused an order to kill a surface elf slave, because he was still getting valueable arcane insights from her. It was fun, but unfortunately, the game faded out rather quickly.


Start with a conversation OOC. Explain the problem, and ask them to adjust their in-game actions. If they absolutely cannot achieve party-cohesion, then you need to either change the campaign, or simply tell them that they are making things much harder on their characters, and you are not going to pull any punches if they end up facing party size challenges on their own.


Do not underestimate the utility of Prestidigitation.

Among other things, it allows you to completely clean a 1 foot cube each round. Nobles would probably pay for their clothing to be made spotless in a matter of a minute or so, with no risk of damage to the material or the color fading, which would be a concern with medieval laundry techniques. And having a wizard insure that you are spotless and neat before you enter an important meeting or ceremony might be a luxury, but some nobles might be willing to pay for it.

Outside of doing laundry, which could be lucrative in bulk, imagine using Prestidigitation to clean the accumulated slime and gunk from the inside of a irrigation system pipe. It would take a lot of uses, but a yearly contract to completely clean a village's irrigation system, and maybe even its sewer system, could pay reasonably well, and would probably only take a week or so to accomplish.

Also, while most villagers would never pay for this sort of thing, I could see a noble paying a wizard to make sure all the food and drink at a ceremony like a wedding is served at the perfect temperature and even to enhance the flavor. A couple of castings over that suckling pig can have it tasting like heaven, even if your cook is incompetent.