Rayhan Xobhadi

Urlord the Wonderful's page

6 posts. Alias of Urlord.


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Grand Lodge

Oh, if you like deeply flawed characters, what about flawless characters like me. Flawless because I am the incarnation of Dreyfus, the ancient god of uncertainty and misguided faith. The only way I am going to regain my godly power is to obtain enough followers who worship me.

Speaking of that, do you want to take a chance that I am right. The more worshipers who follow me, the faster I will ascend into paradise and reward you. Those who rebuke me will surely incur my wrath when I have regained my full power. You may as well save yourself the trouble and pledge your undying worship and love to me now.

... oops, did I say that out loud? Never mind.

Grand Lodge

I would like to hear GW's take how PFO will NOT turn into a fantasy version of Eve Online, where most people operate solo (even though it is supposed to be a social game) and no one trust anyone at all due to all the backstabbing and screwing each other over all the time.

Grand Lodge

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Very nice indeed. I really like what I am seeing. I have never been one that has to have fantastic graphics in a game to enjoy it. I am just not that visual of a person. Hell, I played and really enjoyed RP in Minecraft for a couple of years. So, I am not that great of an art critic. But, this looks fantastic to me.

I was pleased to hear that gear may be player customizable during the crafting process. But, please don't make it changeable after the crafting process. If someone wants a particular look to their gear, they should have to commission a crafter to make it that way for them or craft it themselves.

I'm also interested to see building designs and progression for different races. I know that may be down the road after initial release, but it is a logical progression.

Well done Art Team and congratulations on the new jobs Andrew, Andrew and Cole.

Grand Lodge

I think a better way would be NOT to require it, but provide a minor benefit for those that do Eat & Drink. Something along the lines of a small bonus to stamina that last for 3 hours for water and 8 hours for food. That way it becomes a positive reinforcement and those who don't want to do it don't have to.

Grand Lodge

Being wrote:
Golnor wrote:

Adrenaline, eh?

So, would it be an active thing (activate to get +20 max stamina in exchange for a faster stamina decay rate for a few seconds) or reactive ( if you take at least X damage from one hit your max stamina goes up by Y)?

If I were going to try and model it I would write in a one time temporary boost to stamina that would kick in after the stamina normally is about gone, but only if the character had not used such an adrenal boost in the previous X amount of time. I might also want to factor their hunger state: well-fed enables, hungry disables said boost.

On that note, has anyone said if hunger and thirst are going to be used in PFO. If we are going to be ble to craft food and drink, it makes sense thay they should have a real purpose in the game.

Grand Lodge

You mention Teir 1, 2 and 3 gear. I would like to see Teir 1 gear being the only thing available to be crafed and then having an Inventor or Research type skill (like in Eve) where all the Teir 2 & 3 gear has to be invented, perfected and learned before it can be mass produced. This so make crafting much more enjoyable.