Full Name |
Urlag |
Race |
Half-Orc |
Classes/Levels |
Two-Weapon Ranger 6 |
Gender |
M |
Size |
M (6'5", 250#) |
Age |
23 |
Strength |
18 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
8 |
Wisdom |
14 |
Charisma |
10 |
About Urlag
Ranger: Two-Weapon, Running Attack, Criminal Background
AC: 21 F: 19 R: 19 W: 16
Init: +10 PP: 20 PI: 15
HP: 55/55 Surges: 8/8 Value: 13 Bloodied: 27
AP: 1 Second Wind Used: No
Speed: 6 (8 when charging)
Features and Properties
Running Attack - +1 to attacks after moving 2 squares with standard action
Challenge-Seeking Weapon - +1d6 damage when hit enemies at full hp
Reach Weapon
Battle Harness Armor - retrieving item is free
Restful Bedroll - 1d8 thp after extended rest until another rest
At-Will Powers:
Hunter's Quarry
Minor
Designate nearest enemy can see as quarry. +1d6 damage 1/round.
Marauder's Rush Martial, Weapon
Standard, Melee Weapon, One Creature
+12 vs AC, 2d4+11
Can use with charge
Twin Strike Martial, Weapon
Standard, Weapon, One or Two Creatures
+12 vs AC, 2d4+5, twice
Melee Basic
+12 vs AC, 2d4+9
Ranged Basic (Distance Dagger)
+11 vs AC, 1d4+5
Perfect Balance
Move
Move 4. Ignore difficult terrain, and move across any horizontal surface at least three inches wide.
Encounter Powers:
Automatic: Gain 5thp when first bloodied
Off-Hand Strike - Martial, Weapon
Minor, Melee Weapon, One Creature
+12 vs AC, 2d4+9
Chain Trip - Martial, Weapon
Standard, Melee Weapon, One Creature
+12 vs Ref, 2d4+9
Hit: Slide target 2 and knock prone
Invigorating Stride - Healing, Martial
Move, Personal
Shift 2 and end not adjacent to enemies. Use second wind.
Second Wind
Standard, Personal
Effect: Spend surge, regain 12, +2 defenses TSOMNT
Furious Assault
Free, Personal
Trigger: Hit an enemy
Effect: Deal extra 2d4
Amulet of Life - Item
Free
When spending a surge, spend an additional surge
Daily Powers:
Hunt's End - Martial, Weapon
Standard, Weapon, One Bloodied Creature
+12 vs AC, 6d4+9
If quarry, crit on 19
Miss: Half
Adaptive Assault - Martial, Weapon
Standard, Melee or Ranged Weapon, One or Two Creatures
+12 vs AC, 2d4+9
If both attacks hit same target, target takes ongoing 5 (se) or is dazed (se)
Miss: Half per attack
Skills:
Acrobatics +11*
Arcana +2
Athletics +11*
Bluff +3
Diplomacy +3
Dungeoneering +10*
Endurance +5
Heal +5
History +2
Insight +5
Intimidate +5
Nature +5
Perception +10*
Religion +2
Stealth +13* (+14 to hide)
Streetwise +3
Thievery +8
Feats:
Grasping Magpies
Toughness
Thirst for Battle
Spiked Chain Training
Spiked Chain Novice
Two-Weapon Fighting
Languages:
Common, Giant
Equipment:
Challenge-Seeking Spiked Chain +2, Distance Dagger +1, Battle Harness Hide Armor +1, Amulet of Life +1, Iron Armbands of Power, Restful Bedroll, Potion of Healing, Adventurer's Kit, Climber's Kit, Camouflaged Clothing
GP: 70
Wishlist:
6: Sandals of Precise Stepping
7: Boots of the Fencing Master, Awakening Hide Armor
8: Adamantine Spiked Chain, Predator's Hide Armor, Gloaming Shroud
9: Battle Harness Hide Armor, Boots of Striding, Raven Cloak