Berwim

Urlag's page

231 posts. Alias of pat512.


Full Name

Urlag

Race

Half-Orc

Classes/Levels

Two-Weapon Ranger 6

Gender

M

Size

M (6'5", 250#)

Age

23

Strength 18
Dexterity 18
Constitution 13
Intelligence 8
Wisdom 14
Charisma 10

About Urlag

Ranger: Two-Weapon, Running Attack, Criminal Background

AC: 21 F: 19 R: 19 W: 16
Init: +10 PP: 20 PI: 15
HP: 55/55 Surges: 8/8 Value: 13 Bloodied: 27
AP: 1 Second Wind Used: No
Speed: 6 (8 when charging)

Features and Properties
Running Attack - +1 to attacks after moving 2 squares with standard action
Challenge-Seeking Weapon - +1d6 damage when hit enemies at full hp
Reach Weapon
Battle Harness Armor - retrieving item is free
Restful Bedroll - 1d8 thp after extended rest until another rest

At-Will Powers:

Hunter's Quarry
Minor
Designate nearest enemy can see as quarry. +1d6 damage 1/round.

Marauder's Rush Martial, Weapon
Standard, Melee Weapon, One Creature
+12 vs AC, 2d4+11
Can use with charge

Twin Strike Martial, Weapon
Standard, Weapon, One or Two Creatures
+12 vs AC, 2d4+5, twice

Melee Basic
+12 vs AC, 2d4+9

Ranged Basic (Distance Dagger)
+11 vs AC, 1d4+5

Perfect Balance
Move
Move 4. Ignore difficult terrain, and move across any horizontal surface at least three inches wide.

Encounter Powers:
Automatic: Gain 5thp when first bloodied

Off-Hand Strike - Martial, Weapon
Minor, Melee Weapon, One Creature
+12 vs AC, 2d4+9

Chain Trip - Martial, Weapon
Standard, Melee Weapon, One Creature
+12 vs Ref, 2d4+9
Hit: Slide target 2 and knock prone

Invigorating Stride - Healing, Martial
Move, Personal
Shift 2 and end not adjacent to enemies. Use second wind.

Second Wind
Standard, Personal
Effect: Spend surge, regain 12, +2 defenses TSOMNT

Furious Assault
Free, Personal
Trigger: Hit an enemy
Effect: Deal extra 2d4

Amulet of Life - Item
Free
When spending a surge, spend an additional surge

Daily Powers:

Hunt's End - Martial, Weapon
Standard, Weapon, One Bloodied Creature
+12 vs AC, 6d4+9
If quarry, crit on 19
Miss: Half

Adaptive Assault - Martial, Weapon
Standard, Melee or Ranged Weapon, One or Two Creatures
+12 vs AC, 2d4+9
If both attacks hit same target, target takes ongoing 5 (se) or is dazed (se)
Miss: Half per attack

Skills:
Acrobatics +11*
Arcana +2
Athletics +11*
Bluff +3
Diplomacy +3
Dungeoneering +10*
Endurance +5
Heal +5
History +2
Insight +5
Intimidate +5
Nature +5
Perception +10*
Religion +2
Stealth +13* (+14 to hide)
Streetwise +3
Thievery +8

Feats:
Grasping Magpies
Toughness
Thirst for Battle
Spiked Chain Training
Spiked Chain Novice
Two-Weapon Fighting

Languages:
Common, Giant

Equipment:
Challenge-Seeking Spiked Chain +2, Distance Dagger +1, Battle Harness Hide Armor +1, Amulet of Life +1, Iron Armbands of Power, Restful Bedroll, Potion of Healing, Adventurer's Kit, Climber's Kit, Camouflaged Clothing
GP: 70

Wishlist:
6: Sandals of Precise Stepping
7: Boots of the Fencing Master, Awakening Hide Armor
8: Adamantine Spiked Chain, Predator's Hide Armor, Gloaming Shroud
9: Battle Harness Hide Armor, Boots of Striding, Raven Cloak