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Urlag's page
231 posts. Alias of pat512.
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M Half-Orc Two-Weapon Ranger 6
It's also the effective beginning of the semester for me today, one of the main parts of busyness. I'll ask Rev to get Urlag out. He's content with a share of cash and either of the two magic items he's carrying. Good gaming, all, and thanks for the good wishes.
M Half-Orc Two-Weapon Ranger 6
To answer Rev's and Andrus's OOCs, I think Urlag's going to take his loot and go home as we reach a stopping point. I just have too much going on, and have been scaling back my PBPs as I go. It's been a good ride!
M Half-Orc Two-Weapon Ranger 6
"Next step after this one. Let's cash out."
M Half-Orc Two-Weapon Ranger 6
What would be this wash and brushup of which you speak?
Doesn't matter to me.
M Half-Orc Two-Weapon Ranger 6
"I'll remember. Not many stand themselves up and cooperate. Not both."
Urlag proceeds through.
M Half-Orc Two-Weapon Ranger 6
The burly half-orc grunts, perhaps appreciatively, and lends a hand.
M Half-Orc Two-Weapon Ranger 6
"Yeah, he was right. So are you going to let us in, or just bore us out here?" Urlag asks testily.
M Half-Orc Two-Weapon Ranger 6
No. Urlag's not a 'base' kind of half-orc
M Half-Orc Two-Weapon Ranger 6
Is there any nearer civilization of which we're aware?
M Half-Orc Two-Weapon Ranger 6
Aid Thievery for +4 on success 1d20 + 8 ⇒ (14) + 8 = 22
"Slow down, there."
M Half-Orc Two-Weapon Ranger 6
Back to the city sounds fine. Two surges to be at full. Three surges remain.
M Half-Orc Two-Weapon Ranger 6
Urlag brushes himself off, ignoring the blood. "Can't say that was unexpected," he grumbles.
M Half-Orc Two-Weapon Ranger 6
Melee basic with Furious Assault if hits. 1d20 + 12 ⇒ (14) + 12 = 262d4 + 9 + 2d4 ⇒ (4, 4) + 9 + (4, 4) = 25
Urlag smash.
M Half-Orc Two-Weapon Ranger 6
Urlag watches carefully for signs of 'life' from the wrathstone.
Perception +10
M Half-Orc Two-Weapon Ranger 6
And that Aid failures now penalize, which is why Urlag is helping as he does best.
M Half-Orc Two-Weapon Ranger 6
M Half-Orc Two-Weapon Ranger 6
Seeing that no one else has spoken up for the boots, Urlag checks them against his enormous feet.
M Half-Orc Two-Weapon Ranger 6
"Hnh. Betting we found a young crow."
Urlag shows the locket around.
M Half-Orc Two-Weapon Ranger 6
M Half-Orc Two-Weapon Ranger 6
Urlag sifts through the coins happily, then turns his attention to the locket.
M Half-Orc Two-Weapon Ranger 6
Not that Tenja needed it, but stat checks get the level/2
M Half-Orc Two-Weapon Ranger 6
STR at arbitrarily selected rubble. 1d20 + 7 ⇒ (17) + 7 = 24
M Half-Orc Two-Weapon Ranger 6
Profile not yet updated. Took Two-Weapon Fighting (+1 damage) and Perfect Balance (move speed-2, ignoring difficult terrain, at-will). Retrained Wounded Beast to Adaptive Assault (do nasty things if hit with both attacks).
M Half-Orc Two-Weapon Ranger 6
The ongoing bloodies me, triggering the temp hp. I'm now at 25+5. Marauder's Rush to F7. 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 322d4 + 8 + 2 + 1d6 ⇒ (2, 4) + 8 + 2 + (3) = 19
Urlag smash. 24hp.
With a roar, Urlag slams his weapon into Agera.
M Half-Orc Two-Weapon Ranger 6
Bloodied, gain 5temp hp because I'm a flaming half-orc. HP 21+5.
M Half-Orc Two-Weapon Ranger 6
Move to I4, Chain Trip vs Ag Ref. 1d20 + 11 ⇒ (13) + 11 = 242d4 + 6 + 1d6 ⇒ (1, 4) + 6 + (1) = 12
Assuming hit, 12 damage, knock prone, and slide to J6. Follow up with Offhand Strike vs Ag AC.
1d20 + 11 ⇒ (5) + 11 = 162d4 + 6 ⇒ (4, 4) + 6 = 14
Forgot the +2 for prone, but eh. AP for Twin Strike vs Ag AC.
1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 272d4 + 2 ⇒ (1, 2) + 2 = 51d20 + 11 + 2 ⇒ (20) + 11 + 2 = 332d4 + 2 ⇒ (1, 1) + 2 = 4
Smack. Probably 3 hits this round, for 21.
Urlag advances, slowly at first, chain whirling overhead. He then speeds into action, slamming the chain in to the tiefling over and over.
Save vs fire 1d20 ⇒ 5
M Half-Orc Two-Weapon Ranger 6
M Half-Orc Two-Weapon Ranger 6
Kitherra Darkforge wrote: Also, did Ullag add in his +1 to hit, Agera is next to me, so he'd get +1 to hit her.
No -- the +1 I added was for charging. Rev?
M Half-Orc Two-Weapon Ranger 6
Invigorating Stride, shifting to I7 and using Second Wind as part of move. Charge to H5, using Marauder's Rush on Ag.
1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 222d4 + 8 + 1d6 ⇒ (4, 3) + 8 + (3) = 18
Urlag sidesteps the armor and breathes deeply. With a toothsome grin, he charges Agera, chain whirling.
M Half-Orc Two-Weapon Ranger 6
1d20 ⇒ 18
Urlag shakes off the control.
M Half-Orc Two-Weapon Ranger 6
1d20 + 11 ⇒ (2) + 11 = 132d4 + 2 ⇒ (3, 1) + 2 = 61d20 + 11 ⇒ (18) + 11 = 292d4 + 2 ⇒ (2, 1) + 2 = 5
One hit on Andrus for 5, probably the least that could be hoped.
1d20 ⇒ 8
Still dominated
M Half-Orc Two-Weapon Ranger 6
Minor: Quarry Ag. Standard: Hunt's End vs Ag (crits on 19). Furious Assault if hit. 1d20 + 11 ⇒ (19) + 11 = 306d4 + 6 + 1d6 + 2d4 ⇒ (4, 3, 1, 3, 3, 4) + 6 + (1) + (2, 2) = 29
Crit for 44. Minor: Off-hand Strike vs Ag. 1d20 + 11 ⇒ (4) + 11 = 152d4 + 6 ⇒ (3, 2) + 6 = 11 Miss
Urlag roars in triumph as he breaks free of the undead's control and carve a huge gouge out of her with his chain.
Edit: Furious Assault doesn't maximize -- should be just 40.
M Half-Orc Two-Weapon Ranger 6
I saved vs dominate last time out -- I'll wait for Kith's to be resolved, though
M Half-Orc Two-Weapon Ranger 6
Assuming you mean Twin Strike. 1d20 + 11 ⇒ (15) + 11 = 262d4 + 2 ⇒ (2, 3) + 2 = 71d20 + 11 ⇒ (11) + 11 = 222d4 + 2 ⇒ (4, 1) + 2 = 71d20 ⇒ 14
A hit for 7, and a save!
M Half-Orc Two-Weapon Ranger 6
I rather suspect Tenja meant the saves...
M Half-Orc Two-Weapon Ranger 6
1d20 + 11 ⇒ (11) + 11 = 222d4 + 2 ⇒ (2, 1) + 2 = 51d20 + 11 ⇒ (8) + 11 = 192d4 + 2 ⇒ (2, 2) + 2 = 61d20 ⇒ 9
Still dominated
M Half-Orc Two-Weapon Ranger 6
Save vs domination 1d20 ⇒ 5
M Half-Orc Two-Weapon Ranger 6
1d20 + 11 ⇒ (18) + 11 = 292d4 + 6 ⇒ (3, 4) + 6 = 13
Challenge-Seeking does not kick in, since Andrus is not an enemy. Still a good smack, sorry . . .

M Half-Orc Two-Weapon Ranger 6
Actually, it was revised and clarified in PHB3 -- here's the paste from the Compendium. Close to the same thing, but more limiting.
Compendium wrote: You can’t take actions. Instead, the dominator chooses a single action for you to take on your turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make you use are ones that can be used at will, such as at-will powers. For example, anything that is limited to being used only once per encounter or once per day does not qualify.
You grant combat advantage.
You can't flank.
In spite of this condition, the creature’s allies remain its allies, and its enemies remain its enemies. (Thus, if the dominator makes the creature attack one of its allies, it does not attack an ally of the dominator.) If the dominator tries to force the creature to throw itself into a pit or move into some other form of hindering terrain, the creature gets a saving throw to avoid entering the terrain.
M Half-Orc Two-Weapon Ranger 6
M Half-Orc Two-Weapon Ranger 6
Extra 1d6 from Challenge-Seeking weapon vs undamaged opponent 1d6 ⇒ 4
M Half-Orc Two-Weapon Ranger 6
Ready Twin Strike if an enemy is within 2 at some point. Rev can roll if it comes up
M Half-Orc Two-Weapon Ranger 6
1d20 + 10 ⇒ (13) + 10 = 23
M Half-Orc Two-Weapon Ranger 6
M Half-Orc Two-Weapon Ranger 6
M Half-Orc Two-Weapon Ranger 6
M Half-Orc Two-Weapon Ranger 6
Quarry, move, and charge, avoiding the letters, ending in L9. Marauder's Rush with Quarry and Furious Smash.
1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 272d4 + 8 + 2d4 + 1d6 ⇒ (1, 3) + 8 + (3, 1) + (1) = 17
Seeing that there is no need to wait for the ranged attackers, Urlag leaps into the fray against the arbalester.
M Half-Orc Two-Weapon Ranger 6
Delay. "So . . . these statues anything to worry about?" Urlag seems less than worried.
M Half-Orc Two-Weapon Ranger 6
That would be stunned, actually!
Urlag maintains his focus on the cobra, moving it to range and lashing with his chain.
D9. Twin Strike vs AC, single quarry damage 1d20 + 11 ⇒ (20) + 11 = 312d4 + 2 ⇒ (4, 2) + 2 = 81d20 + 11 ⇒ (2) + 11 = 132d4 + 2 ⇒ (4, 1) + 2 = 71d6 ⇒ 2
Crit. First hit does 16, second misses. No extra dice.
M Half-Orc Two-Weapon Ranger 6
Move, Quarry I, charge/Marauder's Rush, ending in F11. 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 292d4 + 8 + 1d6 ⇒ (2, 2) + 8 + (3) = 15
Urlag charges into the room, avoiding the letters, and smashes his chain into the cobra.
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