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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk foresees that Koya's foresight will lead to good things.
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() After we cross, Unk/Snowball would like to switch to foraging as well, I think "I foresee that our guide will guide us successfully." Unk announces
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() I think so? O.o ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() I wanted to ask before getting something in mind, except I want a scroll or 5 of fly, SMIV, and maybe a couple other things.
I'm not completely clear about the divvy yet. I presume Unk will start getting full shares starting now or next time, but there isn't an easy way to see what that would be on the sheet. I guess I should just assume 2855gp of stuff for crafting/buying? That'll pay for the materials for a headband and a couple scrolls :D ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() oooooooo, Unk needs a headband of int :D
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk is not a trader, right? xD Survival: 1d20 - 2 ⇒ (4) - 2 = 2 ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Can we see the Caravan from the edge of the plateau?
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk makes sure there's enough rope hanging from the plateau's edge to the caravan below before finally cutting himself free and looking around.
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "I foresee that it would be best for us to protect the caravan from the top of the cliff." Unk explains while pulling rope out of his sleeve, possibly complying with Snowball's request. knotted rope with a wall to brace against is DC 0 to climb... ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "I foresee this monolith is someone else's problem, however perhaps we can smash it." Unk explains, flashing a smile in Snowball's direction. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() How'bout these 6 questions then, assuming we don't just move on:
Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk ignores her.
So thats 2/6 so far:
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Well if Spivey has a different boss than Snowball, I foresee that it'll be fine." Unk says.
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Before they head out in the morning, Unk goes to see Koya to ask her if she can divine anything about the monolith, and especially if they can do anything to it before they move on. Dunno if you want to have a whole back-and-forth or just summarize, but I'm leaning towards the latter. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Well, there are daggers. We could pull those out. We could also warm up the bodies, maybe burning them and burying the ashes properly somewhere the earth is more permissive might help." Unk muses. Now that the bodies are unearthed, Unk tries to think of any rituals that might require a magical dagger to be left in the grave as he reaches down to pull one of the daggers out to see if that helps.
And now it's time for Unk to get ganked, because the daggers are actually like Vampire stakes: meant to keep the dead in their graves xD ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Just as I had foreseen. It isn't a door. Transmutation magic makes me think it must be for making things cold rather than undead, but perhaps it is best to dig up the graves and purify them somehow. Maybe we can destroy this monolith too." Unk muses, unhappy about the undead-guarded monolith in the middle of the road. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Thanks Durgan."
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Reflex +haste: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
5' step left
Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Looking at these rolls, the order doesn't matter, but Phantom Steed comes before Unk in the dictionary, so I'll do that order:
Unk finds himself pelted by cold and suddenly without a horse! Reflex vs cold: 1d20 + 4 ⇒ (13) + 4 = 17
Unk casts Haste on everyone but Ameiko before directing his Flaming Sphere onto another spirit.
DC 17 reflex for red, success means no damage, failure means 3d6 + 5 ⇒ (5, 4, 1) + 5 = 15 fire damage
Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() I see the mounted condition in roll20; I'll presume that Unk can ride into battle, then xD Knowledge (Religion): 1d20 + 15 ⇒ (18) + 15 = 33
"Hoarfrost spirits! I foresee that we'll vanquish these foul undead!" Unk announces as he guides his phantom steed with his knees. It takes him around the edge of the clearing.
He conjures a Flaming Sphere which starts burning at the closest 'spirit'. Green has a Flaming Sphere on top of him, assuming no shenanigans that stop Unk.
Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "I foresee we'll learn much." Unk announces with plainly visible childlike enthusiasm. He prepares by casting See Invisibility. Lemme know when 3 combats worth of time has passed xD
Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Seeing the beast crash into the steppes, Unk lets out a sigh of relief. "Just as I had foreseen." He explains before looking around to see who needs help being dug up. Snowball lands in front of him and jerks her head up towards the two remaining glowing balls of righteousness and light. "Oh, right. Help dig up our caravan." he orders before starting to dig snow with his hands. Curiously, he actually finds the best spot that needs the most digging... ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk trudges through the Snow faster than you'd expect, unless you happened to see him cast Haste on himself right before. He bumbles around the caravan and finds Mukluk. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk conjures 1d3 ⇒ 2 more archons!
He climbs off his (Looks like Unk can't see anyone but his archons, so he'll haste himself and the three of them) Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk conjures a Lantern Archon. ride (guide with knees): 1d20 + 4 ⇒ (7) + 4 = 11 When he notices that his Phantom steed is stuck, he simply sits on his safe height from the worst of the snow. "Wait until I conjure more of you." He explains to the Lantern Archon, which obediently hovers in place, unable to spot any foes through the cloud. Unk starts casting Summon Monster IV. Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() reflex to pick the exact moment to make the sphere hop: 1d20 + 4 ⇒ (6) + 4 = 10 vs DC 15 :D "Just as I had foreseen! Ah- I should've placed the fire better ..." Unk explains, as his flaming sphere melts enough snow to fully extinguish itself. He begins casting Summon Monster III. Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Arcana: 1d20 + 17 ⇒ (1) + 17 = 18 huh, I might as well not roll it, now that I think of it xD
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Feeling Snowball's panic, Unk wastes no time.
He immediately conjures a Flaming Sphere (DC 17) on top of the nearest ridge, hoping to frighten away whatever it is. Not going to burn it immediately, though I could evoke the sphere on its square if the map is accurate xD Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() --- On the way through the hills earlier --- As the caravan passes through the hills, Unk uses his extra time at night to catch up on some scrolls he brought to study. namely: the scrolls of SM1, SM2, and Fly that Unk has from character creation. Yay blessed book xD After the third night, Unk runs out of things he brought and asks others in camp if they have any magical tomes or scrolls. Most people get asked at least twice. --- Afternoon of Sarenith 22 --- Unk has been remembering to conjure a Phantom Steed to ride for most of his shift on guard duty, though it only lasts until 6 hours after they start each day. I'm not sure about lunch breaks, but I'm guessing until shortly after lunch he'd have a horsie? Perception: 1d20 + 0 ⇒ (7) + 0 = 7
Spells etc: previous spell spoiler <- before rest
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() I mean, Unk's fireball isn't doing anything else, so.... maybe not totally wasted after all? XD
"So uh- definitely no captives, then..." Unk explains sadly, as Snowball does a lap in the air to dry off after the last load is pulled out of the water. Unk leaves the twine that they used to pull up the Breastplate in the snow and turns to go, carrying a small share of the loot. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Lair? Of course! I foresee that we'll confirm the fate of the villagers down there." Unk announces. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Ameiko, that's the fireball I foresaw might help." Unk explains, gesturing proudly at the now useless flaming sphere. "Hound, give her Aid for the rest of your time here." He adds, somehow noticing that her armor is still rime covered. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "I foresee you shan't make it back underwater, hag!" Unk explains right before he conjures a Flaming Sphere (DC 17) which rolls into her! Fire Damage (DC 17 reflex completely negates): 3d6 ⇒ (1, 3, 4) = 8 Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Here Kisaiya, a glimpse of our glorious victory!" Unk explains as he imbues her with foresight yet again. yay +3 insight to attack/saves/skills/ability checks :D Unk sloshes quickly through the water to Ameiko thanks to Mukluk's moose-zoomies.
Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "...eventually!" Unk explains, as he gives Kisaiya another tiny (and hopefully not useless, this time) glimpse into the future. @Kisaiya: Diviner's Fortune for +3 insight to attack, saves, and other things (for 1 round), again :D Spells etc: previous spell spoiler
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk retreats from the merrow whose grasp he just escaped and hides behind Kisaiya.
Assuming green doesn't wait for Unk to take its AoO, this should just work:
Spells etc: previous post
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Cut down the hag!" Unk instructs his Hound Archon. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk summons a Hound Archon, which appears right next to the merrow that was harassing his familiar. "I foresee that you shall strike this interloper down!" Unk explains; he splashes into the water behind the dog headed creature.
Move action into the water (15' + 5'x2)
Spells etc: previous post
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() naaaa, Snowball will be fiiiiiiiiiiiiiiiine xD
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Knowledge (local): 1d20 + 15 ⇒ (19) + 15 = 34
Knowledge (nature): 1d20 + 15 ⇒ (14) + 15 = 29
"Just as I had foreseen! I should've known that Snowball would awaken the evil that we might slay it." Unk explains. He steps back and begins casting Summon Monster IV. Spells etc: previous post
Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() After Snowball disappears into the water, Unk looks around at the others.
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Well, I do foresee fighting in our future. It would be better if we ambush them than they ambush us. Fluffy? The cold never bothered you anyway." Unk says, looking down at Snowball for guidance. Snowball gives him a look. "Uh- Snowball, I mean." He corrects himself; apparently he hadn't foreseen Snowball's reaction. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk frowns.
I feel like we'd be lucky to find even one person, though I can imagine whatever did this might try to keep something fresh for later...
Spells etc: yeah, I'm using a 4th level slot for a second level spell xD
I'm getting arcane eye next level :P Spell-like Abilities
Spells Prepared
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk frowns. He sidles up to Mukluk.
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "Thank you Kisaiya. I am not worried, I foresee success." Unk explains with an overconfident smile.
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() "I foresee a comfy place to unroll my bedroll and blanket." Unk says.
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Unk shrugs "I have my magic to stave off the cold. This is mostly Snowball's bedding, these days." he explains while stroking his beard. ![]()
NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() buuuuuuuuuuuuuuuuuuuuuuuuuuut fooooooooooooooooortuuuuuuuuuuuuuuuuune telleeeeeeeeerrrrrrrrrrr
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NG Human Wizard (Diviner) 7 | AC 12 T 12 FF 10 | max HP 51 | F +4 R +4 W +3 | Init +11 | Perc +1 | spells etc | Active Conditions: Endure Elements, Fastidiousness
![]() Ulk? That might be a decent pet name xD "I was! And after finishing my training I foresaw that Koya would take a trip over the top of the world. I couldn't let her go by herself, though I might have- uh- mixed up my visions and uh- ended up a little late. Also you might not be going by yourself." Unk explains, looking self conscious for the first time since his arrival. "Anyway, I caught up. It's good to see you too." He says, hugging them back. Snowball, who Koya probably remembers also adopting Unk, weaves her way between the legs of the three of them while purring.
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