That would be incredibly useful, but something about it being in the NPC Codex rubs me the wrong way a little bit. It just feels like the Codex should be limited to the core races, as those races would most likely see more use. That is of course, if the book remains about the same length as the original.
The way that always works best for me is actually PLAYING. Sure, it might not all go fast or work exactly how its supposed to at first, but it inevitably comes together. Also, some mock battles with random monsters could help seeing as the monsters would require you to look up different spells and abilities. Of course, I'm almost always a GM when I play, so my view is a bit one sided.
Well, the only real issue I see here is the mechanic that you want to add. It definitely has the right feel to it, but I would suggest a change to it. Instead of it giving the debuff to AC on the target every attack, make it to where that effect only applies on a Full Attack. It would really give it the feel of keeping it pressed against the target instead of just swinging it at the target every couple of seconds. So, basically, someone would do like 2 attacks as a Full Round Action thingy (sorry I'm not entirely familiar with all the terms yet), and with each successful hit from those attacks would apply the AC debuff. [Ex: You hit against the targets 17 AC on the first attack of the Full Attack, then the next attack would only require a 16 to hit.]
Well, this is what I managed to scrounge up regarding size modifiers for stats. http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-te mplates Essentially, as a large creature you take a -1 to AC, a +1 to CMB and CMD, a -2 to Fly skill checks, a -4 to Stealth skill checks, the space you occupy increases from 5 ft to 10 ft, and you reach increases to 10 ft. Hope that helps, also the story sounds awesome and it seems like the GM really knows what they're doing. |