Spectral Dragon

Umbra Lord Loexvivor's page

18 posts. Alias of Anderlorn.


Full Name

Umbra Lord Loexvivor

Race

Gestalt Aberrant Aegis/Psion Kineticist, Champion/Overmind, CR:10, L:3, T:1, HP:325/325, AC:33/T:11/FF:31(+Sps/Pwrs), Init:+8, Pcpt:+25, F:+17/R:+12/W:+14, SR:21, CMB:+26, CMD:38, Spd:60/200'(P), PPS: 23/23, MPS:5/5

Classes/Levels

SKILLS:
Acrobatics:+20, Autohypnosis:+23, Diplomacy:+25, Disable Device:+15, Fly:+18, K.{Arcana, Planes, Psonics}:+24/{Religion, Local, Nature, Dungeoneering}:+12, Sense Motive:+23, Spellcraft:+24 {ST:+8, DX:+2, IT:+5, WS:+4, CH:+6}

Gender

**INACTIVE(CHANGE/ADAPT)** Crystal Primal Dragon Male Adult

Size

Large {Huge Stature}

Age

200

Special Abilities

Adult Crystal Primal Dragon, Aberrant Aegis, Psion Kineticist, Dual Path Champion/Overmind, Master of the Umbra

Alignment

Chaotic Good

Deity

Apsu

Languages

Draconic, Celestial, Common, Elven, Undercommon

Strength 26
Dexterity 14
Constitution 24
Intelligence 20
Wisdom 19
Charisma 22

About Umbra Lord Loexvivor

LOEXVIVOR's CRUNCH:

Adult Crystal Primal Dragon (10), Gestalt Aberrant Aegis/Psion Kineticist (3), Dual-Path Champion Overmind Mythic (1)
Master of the Umbra
LN Large Crystal Primal Dragon
Init: +8; Senses: Eyestalks, Darkvision 120', Blindsense 60', Tremorsense 60', Low-light Vision; Perception: +25

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DEFENSE
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AC: 33, {Base: 10, Armor: +4, Natural Armor: +18, DX: +2, SZ: -1}
SP: +4/+X, {Spells/Powers}{Dynamic AC w/ Inertial Armor/Force Screen}
T: 11, {-Armor){+X/+4 - Inertial Armor/Force Screen}
FF: 31, {-DX}{+X/+4 - Inertial Armor/Force Screen}
HP: 325, {13d12+3d10+112CN+22FT+5MT}
FRT: +17, {+10 Base, +7 CN}
REF: +12, {+10 Base, +2 DX}
WIL: +14, {+10 Base, +4 WS}
CMD: 38, {BS:10, BaB +16, ST:+8, DX:+2, SZ:+2}{Armored Spikes, 42 vs Trip, }
SR: 21, {Spell Resistance, BS:11+DCR:10}
DR: 5/Magic, 2/-, {Damage Reduction which ever is better.}
HO: 7, {Hero Point}
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SQ:
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Dragon Senses (Ex): Dragons have Darkvision 120 ft. and Blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Evasion: As long as Loex is transformed and is subjected to an attack that normally allows a Reflex save for half damage, he takes no damage if he makes a successful saving throw.
Immunities (Ex): Immune to Sonic, Sleep, Paralysis, Inhaled Poisons and any spell or effect {Water, etc} that requires breathing, though you are still affected by any food or drink you intake. However, food and Drink no longer required to live.
Master of the Umbra: Gaining the power of chaos and being able to warp reality in destructive ways.
Razor Sharp: All natural attacks are slashing type.
Spiked Carapace: Armor spikes from Transformed Body.
Stalwart: As long as Loex is transformed and is subjected to an attack that normally allows a Fortitude or Will save for a reduced or partial effect, he ignores the effect if he makes a successful saving throw.
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OFFENSE
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Speed: 60'{Land}, 30'{Burrow}, 30'{Climb}, 200'{Fly, Poor}
CMB: +26 {+16 BaB, +8 ST, SZ:+2}
BaB: +16 {Dragon:+13, Aegis:+3}
Space: 10 ft.; Reach 5 ft. (10 ft. with bite)

MELEE

ATK: +23 {+16 BaB, +8 ST, SZ:-1}

Primary Attacks {Claw/Claw/Bite}:
ATK: +24 {M.ATK:+23, MI:+1, Special}
C.DAM: 2d8+10 {2x, ST:+8, EN:+1, TR:+1, 19-20x2, Magic, Special}
B.DAM: 4d6+14 {1x, 1.5ST:+12, EN:+1, TR:+1, 19-20x2, Magic, Special}

Secondary Attacks {Wing/Wing/Tentacle/Tentacle/Tail Slap}:
ATK: +22 {M.ATK:+23, Secondary:-2, EN:+1, Special}
WNG.DAM: 2d6+6 {2x, .5ST:+4, EN:+1, TR:+1, 19-20x2, Magic, Special}
TEN.DAM: 2d6+6 {2x, .5ST:+4, EN:+1, TR:+1, 19-20x2, Magic, +2 Grab, Special}
TSL.DAM: 2d8+14 {1x, 1.5ST:+12, EN:+1, TR:+1, 19-20x2, Magic, Special}

Armored Spikes {Grapple Only}:
ATK: +24 {M.ATK:+23, EN:+1, Special}
DAM: 2d6+10 {2x, ST:+8, EN:+1, TR:+1, 19-20x2, Magic, Special}

Power Attack - Primary Attacks {Claw/Claw/Bite}:
ATK: +20 {M.ATK:+16, EN:+1, PA:-4 Special}
C.DAM: 2d8+18 {2x, ST:+8, EN:+1, PA:+8, TR:+1, 19-20x2, Magic, Special}
B.DAM: 4d6+26 {1x, 1.5ST:+12, EN:+1, PA:+12, TR:+1, 19-20x2, Magic, Special}

Power Attack - Secondary Attacks {Wing/Wing/Tentacle/Tentacle/Tail Slap}:
ATK: +18 {M.ATK:+23, Secondary:-2, PA:-4, EN:+1, Special}
WNG.DAM: 2d6+10 {2x, .5ST:+4, EN:+1, PA:+4, TR:+1, 19-20x2, Magic, Special}
TEN.DAM: 2d6+10 {2x, .5ST:+4, EN:+1, PA:+4, TR:+1, 19-20x2, Magic, +2 Grab, Special}
TSL.DAM: 2d8+26 {1x, 1.5ST:+12, EN:+1, PA:+12, TR:+1, 19-20x2, Magic, Special}

Melee Specials
1. All Unarmed Strikes are Razor Sharp {Type Slashing}
2. Amulet of Mighty Fists: +1 ATK/DAM, Keen
3. Vital Strike: (1) ATK, MAX BaB, Double Natural Weapon Damage before bonuses.

RANGE:

{Range ATK: +17 {+16 BaB, +2 DX, -1 SZ}

Breath Weapon
ATK: Automatic {1/2 sv Reflex, DC:22, 1d4 rounds}
DAM: 12d4 {Magical Sonic}
RNG: 40' Cone

Telekinetic Hurl
ATK: 17 {R.ATK:+17}
DAM: 1d4 {20x2, Mundane, BL, Special}
RNG: 30'

Range Spells/Powers
ATK: 17 {R.TOUCH ATK:+17, +Spell/Power, Special}
DAM: Spell/Power {20x2, Magic}
RNG: Spell/Power

Range Specials
1. ...

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MYTHIC POWER
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Mythic Attributes: +0; Mythic Feats: 1

Mythic Hit Points: +5; Mythic Points: 5/5 {Mythic Power}

Mythic Abilities

Hard to Kill (Ex) Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Surge (Su) You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

Mythic Feats:

Dual Path (Mythic) You follow two mythic paths.

Prerequisite(s): 1st mythic tier.

Benefit: Select a mythic path other than the path you selected at your moment of ascension. You gain that path's 1st-tier ability (either archmage arcana, champion's strike, divine surge, guardian's call, marshal's order, or trickster attack). Each time you gain a path ability, you can select that path ability from either path's list or the list of universal path abilities.

Dual-Path Champion/Overmind

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CHAMPION
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Fleet Charge (Ex) As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
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OVERMIND
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Mythic Manifestation: As a standard action, you can expend one use of mythic power to manifest any one psionic power without expending any psionic power points. This must be one of your powers known. If the power requires a saving throw, any non-mythic creatures affected by the power roll twice and take the lower result. If you must attempt a manifester level check for the power to overcome a creature’s power resistance, you can roll your manifester level check twice (adding your tier to each) and take the higher result. You can’t add a metapsionic feat to a power you manifest using this ability. The power is treated as if augmented to your manifester level, should the power allow augmenting.
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DUAL-PATH/UNIVERSAL ABILITIES
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Mythic Sustenance (Su) Your mythic power is enough to sustain you. You no longer need to eat, drink, or breathe to live. You're immune to inhaled poisons and any spell or effect that requires breathing, though you are still affected by any food or drink you intake.
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Spell-Like Abilities and Sorcerer Spells
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Caster Level: 13th Concentration: +20 {HD:13, IT:+5, EN:+2}

{At Will} - Color spray (Multiple Effects, 15' cone, DC:20), Glitterdust {Blinds, Exposes Unseen, 230' range, DC:21}, Rainbow Pattern (Fascinates, 230' range, 20' Radius, DC:23)

Caster Level: 1st Concentration: +8 {CL:+1, IT:+5, EN:+2}

Bonus Spells:{1-6}: {2, 2, 1, 1, 1, 1}

{At Will}: Detect Magic, Mend, Prestidigitation, Read Magic
1st:{5x/day, DC:16}: Magic Missile, Feather Fall
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Psionic Powers
-------------------------------------
Manifester Level: 5th {Lvl:3, TR:+2} Concentration: +12 {ML:5, IT:+5, EN:+2}

Power Points: 23 {AG:+3, PS:+11, BN:+6, FC+3} Psionic Focus: Yes

{At Will}: Detect Psionics, Detect Poison, Far Hand, Missive, Vim
1st:{DC:16}: Control Object, Energy Ray, Mind Thrust, Inertial Armor, Force Screen
2nd:{DC:17}: Energy Missile, Concussion Blast
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Aberrant Aegis Transformed Body
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Customization Points: 6 {BS:5, FT:1}

Free Customizations:
1. Natural Armor: +1 {Recorded in Defense}
2. Brawn: +2 STR {Recorded in Strength}
3. Eyestalks {Exchange for Hardened Strikes, Look around corners with full cover, Low-light vision, +2 Perception}
4. Evasion {Exchanged for Darkvision, Succeed vs Ref = No Effect, 1 CP}
Purchased Customizations
5. Powerful Build {+1 SZ CMX/WPN, 2 CP}
6. (2) Tentacles {2 secondary, 2d6, +2 Grab, 2 CP}
7. Stalwart {Succeed vs Fort/Will = No Effect, 1 CP}
8. Spiked Carapace {Armor Spikes, 1 CP}
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STATISTICS
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Str: 26(+8), Dex: 14(+2), Con: 24(+7), Int: 20(+5), Wis: 19(+4), Cha: 22(+6)
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Combat Trait:
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Reactionary: +2 Initiative
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Regional Traits
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Heavy Hitter: +1 Damage
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Psionic Traits
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Psionic Knack: +2 Manifester Level
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DRAWBACK
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Vain: You are sensitive about the way others perceive you. Effect: Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
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Class Features:
------------------------------

Aberrant Aegis

1. Vim, Transformed Body (Su)
2. Intimidate (+1), Damage Reduction (2/-)
3. Invigorating suit, reconfigure (1/day)

Psion Kineticist:

1. Bonus feat {Psionic Body}, Discipline, Talents
2. Discipline Ability - Telekinetic Hurl - At 2nd level, as long as you maintain psionic focus, you gain the ability to telekinetically hurl objects of up to 5 lbs. as a ranged attack at an enemy within 30 ft. Such attacks deal 1d4 points of damage due to the force exerted. This damage increases by 1d4 points of damage for every four psion levels thereafter.
3. ...
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Feats/Atts:
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1. Hover {1HD}, Power Attack {Campaign}
3. Toughness {+16 HPs}{3rd HD}
4. +1 ST {4HD}
5. Improved Natural Attacks {+1 Size Natural Attacks, 5HD}
7. Vital Strike {One Attack, Highest BaB, Double DAM, 7HD}
8. +1 CN {8HD}
9. Multiattack {Reduce Secondary attacks from -5 to -2, 9HD}
11. Improved Initiative {+4 Init, 11HD}
12. +1 IT {12HD}
13. Extra Customization {+1 CP, +2 HP, 13HD}
14. Psionic Body {+2 HP, PS1, TTL:+6, LVL1}
16. +1 IT, Psionic Meditation {Psionic Focus MV Action, +2 HP, LVL3}

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Skills
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{Dragon} 13(7+4)=143
{Aegis} 3(5+4)=27
{Headband of Mental Prowess +2} 16

1. Acrobatics: +20 {16R+2DX+3CS-1SZ}
2. Autohypnosis: +23 {16R+4WS+3CS}
3. Diplomacy: +25 {16R+6CH+3CS}
4. Disable Device: +15 {10R+2DX+3CS}{Half-Dragon/Control Object}
5. Fly: +18 {16R+2DX+3CS-1SZ-4Fly+2EN}
6. Knowledge Arcana: +24 {16R+5IT+3CS}
7. Knowledge Planes: +24 {16R+5IT+3CS}
8. Knowledge Psonics: +24 {16R+5IT+3CS}
9. Knowledge Religion: +12 {4R+5IT+3CS}{EN}
10. Knowledge Local: +12 {4R+5IT+3CS}{EN}
11. Knowledge Nature: +12 {4R+5IT+3CS}{EN}
12. Knowledge Dungeoneering: +12 {4R+5IT+3CS}{EN}
13. Perception: +25 {16R+4WS+3CS+2CF}
14. Sense Motive: +23 {16R+4WS+3CS}
15. Spellcraft: +24 {16R+5IT+3CS}

{ST: +8, DX: +2, IT: +5, WS: +4, CH: +6, 0 ACP, EN - Added by Headband of Mental Prowess +2}

Languages: Draconic, Celestial, Common, Elven, Undercommon


LOEXVIVOR's EQUIPMENT:

1. Headband of Mental Prowess +2 - {Head, 10,000 gps, +2 Int/Cha, +2 Fly, 2 lbs}
2. Arachnid Goggles - {Eyes, 15,000 gps, All-Around-Vision, 4 lbs}
3. Amulet of Mighty Fists +1/Keen - {Neck, 16,000 gps, +1 ATK/DAM/Keen, 1 lb}
4. Shoulders - Pauldrons of Greater Disguise {Shoulders, 12,000 gps, 2 lbs, As Hat but Pauldrons instead, Changes to form to small/medium dragon/half-dragon}
5. Tunic of Careful Casting {Chest, 5000 gps, +2 Concentrate, 2 lbs}
6. Belt of Physical Might +2 - {Belt, 10,000 gps, +2 DEX/CON, 2 lbs}
7. Bracers of Armor +4 - {Wrist, 16,000 gps, +4 AC, 2 lbs}
8. Dragon Backpack {Finely Crafted, Custom} - {Slotless, 400 gps, 8lbs, functions like a Masterwork Backpack but for Dragons}
9. Masterwork Thieves Tools {100 gps, 2 lbs, backpack}

Gear Worth: 84,400 gps
Gear WT: 31 lbs

Coin:

Platinum: 40, Gold: 100 gps {500 gps worth, 3 lbs}

TTL WT: 34 lbs Extremely Light {Up to 306 lbs}


LOEXVIVOR's APPEARANCE:
Loexvivor is more unique and probably one of the most beautiful, and intimidating, of his species. For his age, he is stronger, larger, smarter, and wiser than his kind which most certainly is one of the reasons why he is Gossamer Lord, Master of the Umbra. Unlike most species of his kind, Loex is made up of smooth crystals of three hues. Normally, Crystal dragons do not have smooth crystal features and vary more in coloration. Loex's body resembles smooth rose quartz and slowly turns into smooth smoky quartz at his neck, head, tail, and smooth clear crystal quartz into his wings and two tentacles. The smoothness of Loex's body, allows him to wear items made for Dragons which currently includes a sparkling gold circlet around his head, goggles covering his eyes which appear to be on movable smooth smoky quartz stems, a nicely crafted gold amulet attached to his fine leather harness around his neck, mirror shined pauldrons on his shoulders which is also connected into the harness, a blue tunic over his chest and under the fine leather harness, a finely crafted leather belt which his securely fastened into the harness, mirror shined metal bracers around the Loex's ankles, a finely crafted backpack evenly distributed on the fine leather harness and Loex's body which does not interfere with his movement. Unlike flesh dragons, Loex's teeth, claws, tentacles, wings, and tail are razor sharp. In addition, Loex has spikes protruding out of his skin and his gear is worn around the spikes. When he uses his clear breath weapon, the cone distorts the area around it and shakes things violently apart.

LOEXVIVOR's BACKSTORY:

Loexvivor was once a Great Wyrm Red Dragon of incredible power and evil under another name that has moved into legend. Just before he died, something terrible happen which has been lost in the past but before he died, he wished for redemption and this is when Loexvivor was drawn into the crystal and assumed a new life. Except for his experience and innate instinct, all of his recollections of his previous life of a Red Dragon were lost. After all, redemption is tougher if your old bad old habits follow you into the next life. Unfortunately, Loex’s vanity would carry over from previous life to his next. Legends say that Crystal Dragons are not born or created but are Dragon souls seeking redemption drawn into a single crystal on the planet of Krysalis, a planet heavily laden with crystals formed by volcanic activity for thousands of years. Fueled by the powerful arcane spark of a dragon, the single crystal slowly forms into what would be labeled as a baby Crystal dragon and this is how Loexvivor came to be. Protected by many layers of terra, the innate instinct of an ancient dragon soul, and stronger than normal Crystal Dragon physique, Loexvivor grew up mostly unchallenged. He learned how to use his crystal makeup to vibrate his internal crystals violently creating a powerful sonic breath weapon. Then refocusing his crystals, he learned how to do things like transform his body and create psionic effects. As he grew older, his arcane spark grew stronger allowing him to cast magic at will like other dragons. All of these abilities plus Loex's uniqueness allowed him to take control over Umbra and start his ascension. In addition, from time to time, Loex can bend or warp the threads of reality to allow himself into the Grand Stairs to transport himself to various worlds. In order not to attract the attention of the Master of the Grand Stairs, he does not crack into the Grand Stairs often and makes sure not to bend the stairs too much causing them to shatter. In addition, with his keen eyesight and knowledge of the planes, he has learned where to find Nexus points which can also allow him access into the Grand Stairs. And lastly if the above are not available, he developed a platonic relationship with a female Great Wyrm Time Outer Dragon who can easily transport him across the universe, extraverse, and possibly time itself. Each transportation option has their own drawbacks and not currently as reliable as Loex's wishes but since he is a dragon and can live for over a millennia, he does not mind waiting a little.

Being a new Master of the Umbra, he is quite aware of Dwimmerlaik and is able and willing to protect the Grand Stairs and the Gossamer Worlds from it. And he knows that there are Dwimmerlaik stirrings but currently he thinks the gathering of the Lords is to punish him for misusing the Grand Stairs.


LOEXVIVOR's PERSONALITY:
Loexvivor is aloof and has his own definition of law because of his strong previous personality. He seeks redemption by saving lives but his vanity and his control over bending the threads of reality could cause unwanted wanton destruction when he has a fit. Because of these fits, Loex's good and repentant nature is the reason why he attempts to leave areas of huge populations to cause wanton destruction until his temper subsides. He is struggling to end this vanity but it is a long and hard road to accomplish. Because of his vanity, he keeps everything he owns clean, new or repaired, and neat. This does not mean he will not use his powers and physical prowess to kill in order to save lives.

LOEXVIVOR's GOALS AND MOTIVES:

As a dragon, Loexvivor keeps pushing himself past the limits to achieve power. Even Gold Dragons enjoy their power but it is the dragon's morality, ethics, and humility that define how they will use that power let alone themselves. Loexvivor's goal is to gain complete control of bending the threads of reality to his liking and the results that follow but prefers saving lives which is another part of his redemption. The second part of his redemption is to end his vanity through being confident that he is the best looking specimen of his kind or no longer cares whichever comes first. Loex's emotional outbursts are the result of not enough confidence or caring too much about how he looks and through his Umbra powers leads to out of control destruction. The good and repentant nature in him also wants to keep his power of Umbra away from those that would literally break all of the threads of reality to watch the universe and extraverse shatter into a void of emptiness. Another motive of his is to be always neat, organized, and clean which plagues all Crystal Dragons. Lastly and most importantly, defend the Grand Stairs and the Gossamer Worlds from Dwimmerlaik and defeat it if/when the opportunity arises.

LOEXVIVOR's HOME WORLD:

Loexvivor hails from the planet of Krysalis. It is a planet primarily made of volcanically formed crystals. Most of the indigenous inhabitants are made up of crystals and drawn repentant dragon souls turned into Crystal Dragons. The primary form of aggression is psionics and crystals formed into extremely sharp slashing weapons. On occasion, the planet is visited by other life forms, including Outer Dragons, for various reasons from site seeing of this beautiful but dangerously razor sharp world to mining of gold crystals, power crystals, and any other resources this planet can offer.

LOEXVIVOR's ATTUNED WORLD:

Loexvivor has traveled many planes and extradimensions since he learned how to crack into the Grand Stairs, and formed a platonic relationship with a Great Wyrm Time Outer Dragon in his 200 years. He has traveled from the Underdark in Faerun, Toril, to Numeria, Golarion, to War Devastated Earth in the 7th Dimension which is his currently attuned planet. A devastating nuclear war had an unexpected but profound change on this alternate-reality Earth. The death was so great and so fast, that it actually fueled once dormant ley lines which hadn't been seen or active since the dinosaurs were wiped off the planet. Everywhere these lines intersected, nexus points or doorways were created into the Grand Stairs connecting other worlds to this alternate-reality Earth. This Earth is now filled with many creatures and technologies from many different dimensions. Loexvivor is drawn to places with intense Chaos and Psionic activity which is surprising since he is good hearted and keeps everything he owns impeccable and neat. He is not drawn to those places because of death, but because he can test out his powers without really hurting anyone or little, test them out in combat since many denizens inhabit those areas, to rage, and those areas have great amounts of psionic energy which comforts Loex.

LOEXVIVOR's THE UMBER GOSSAMER LORD:

Crystals normally focus and refract Physical Light, and are said to do the same with Meta Energies. Loexvivor from an early age learned how to do all three but not in unison to form his powerful sonic breath weapon, or transform his body, or mold Psionic powers. He recently begin to realize he can now bend the threads of reality to breaking points by vibrating, refracting light, and focusing his meta energies through his arcane sparked crystal body. Through all of his abilities and uniqueness, he took control of Umbra and began his ascension. Unlike others, the powers of Umbra were not passed to him; he did not win an epic battle to overthrow the current master {if there was one}, or anything else other than Loex was simply a natural at bending reality which is how psionics are produced, and then the power is magnified by his crystal make up and arcane spark.

NOTABLE NPC ALLIES OF LOEXVIVOR:

Crystal Dragons live mostly a solitary life and Loexvivor has more allies than the usual crystal dragon. Most of the allies Loexvivor will ever have are most likely other Gossamer Lords.

1.Tairaisvor - Great Wyrm Time Outer Dragon: Loex met Tairaisvor one day by rescuing her from an ancient alien trap that had pinned her down unable to move and was unable to break free. Just before she was about to use her power of Time Travel, Loex arrived and free her by using his Pauldrons of Greater Disguise to shrink alter himself into a Half-Crystal Dragon so he could manipulate doors and locks. Things that he could not access normally, he would use brute force on it until it broke or let him. Eventually he was able to free her enough so she could use her own abilities to free the rest of herself. Tairaisvor now gives Loexvivor a ride and will come if she is called but it may take a while depending on where in the universe or extraverse she is. Their relationship is platonic in nature because she is too old and he has no plumbing for making families. There is no needs since Dragon souls are drawn into normal crystals to form Crystal Dragons.
2. Odakota Thunderhill - Half-Giant Soul-knife/Psychic-Warrior: Loexvivor met Odakota in Numeria, Golarion when Odakota was under attack by Destiny escaped technology that patrols Numeria. As part of Loexvivor's redemption, he saved Odakota's life from the robot by attacking it with his razor sharp natural weapons. Once the Okadota was clear of the robot, Loexvivor used his Mastery of Umbra to break the Robots reality. Being a fellow Psionic and curious about Loexvivor, he accompanied Loexvivor for a while which was safer than adventuring solo in Numeria. They accompanied each other until Okadota became bored since he has less time to live than Loexvivor and is more in a hurry to accomplish things.
3. Vorelsililos: Vorelsililos is a female Amethyst Dragon in Faerun that is attracted to him. He has tried to tell her that he does not have plumbing for making families but she seems to be in some sort of trance because she is not relenting. Lucky for him, she currently does not know where he is but dragons tend to be resourceful and probably only a matter of time before she appears.
4. Loexvivorism: Loexvivor has a religious following of a handful of worshipers, even though he currently does not grant spells, thinking he is a Dragon deity or a deity of destruction because they have witnessed Loexvivor bending reality to breaking points. The religion is currently called Loexvivorism. Perhaps in the future he will help form a religion in his name but he is going to make sure it is more for the destruction of evil than the destruction of good?
5. "Acquaintances" He has a few friends, more like acquaintances, on the 7th Dimension Earth but they have no interest leaving the planet and the technology level is greater than the technological denizens of Numeria. Loexvivor is currently a traditionalist so he does not use technology and the reason why he was able to live in a more hostile environment was because of the ley lines powering his psionics and arcane spark to new levels of power.


LOEXVIVOR's ALTER-SELF:

Small Dragon: Crunch Later

Medium Dragon:
Medium Half-Dragon:

LOEXVIVOR's CHARACTER CREATION:

WIP

Possibilities