Krun Thuul

Ulthak's page

22 posts. Alias of Grumbaki.


Strength 20
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 17
Charisma 9

About Ulthak

Offense
* To Hit: +1 (BaB) +5 (Str) -1 (PA) = +5
* Damage: 1d6 (Base) +7 (Str) +3 (PA) = 1d6+10
* Elemental: 1d6 (Electricity)

[dice=Hit]1d20+5[/dice]
[dice=Damage]1d6+10[/dice]
[dice=Electricity]1d6[/dice]

Defense
* AC: 10 (Base) +2 (Dex) +5 (Armor) +2 (Shield) = 19
* Fort: +2 (Class) +3 (Con) +2 (Luck) = +7
* Ref: +2 (Class) +2 (Dex) +2 (Luck) = +6
* Will: +0 (Class) +3 (Wis) +2 (Luck) = +5

Race, Traits:

Half-Orc
* Darkvision (60ft)
* Sacred Tattoos (+1 luck bonus to all saves)
* Shaman’s Apprentice (Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.)
* Fey Thoughts ( Diplomacy, Bluff)

Traits
* Craft All - You've always been a crafter. You have a deep passion for your profession. Supplies in Passbog may be scarce, but you've had nothing but time to practice your trade. You have managed to learn new tricks and take no penalty for using improvised tools. You get an additional +1 trait bonus on craft and profession checks. When you make craft checks to create an item you make progress at half again the normal speed. When earning capital with craft or profession you add 1 to the capital earned.
* Fate’s Favored (+1 luck bonuses)

Feats, Skills, Equipment:

Feats
* EitR: Power Attack
* Lvl 1: Endurance, Shield Bash
* Lvl 3: Furious Focus
* Lvl 5: Master Craftsman
* Lvl 7: Craft Wondrous Items
* Lvl 9: Extra Traits (Shield-Trained, Omen)

Skills
* Perception: +7
* Survival: +7
* Knowledge Nature: +6
* Stealth: +6 (+2 ACP)
* Diplomacy: +3
* Bluff: +3
* Profession Tanner: +7
* Craft Leatherworking: +7

Equipment
* Spiked Heavy Shield
* Lamellar Horn Armor
* Fighter’s Kit

Elementalist Shifter:

Elemental Aspect (Su)
* At 1st level, an elementalist shifter chooses one elemental aspect rather than a shifter aspect. This ability otherwise functions as shifter aspect. As the elementalist shifter gains levels, she gains more elemental aspects: a second aspect at 5th level, a third at 10th, and a fourth at 15th.
* She can shift into her aspect’s minor form (see Aspects) for a number of minutes per day equal to 3 + her shifter level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn.
* Air Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and to +6 at 15th level.
* This alters shifter aspect.

Elemental Speech (Su)
* When in her elemental aspect, an elementalist shifter gains the benefit of tongues with creatures of the elemental subtype that matches her elemental aspect.
* This replaces wild empathy.

Elemental Strike (Su)
* At 1st level, as a swift action, an elementalist shifter can charge her melee attacks with elemental energy. The elementalist shifter can charge her attacks only with an element she has chosen with elemental aspect. Once charged, each melee attack the elementalist shifter makes until the start of her next turn deals an additional 1d6 points of energy damage based on the element she chooses when taking this action (see Elemental Aspects). This additional damage increases by 1d6 at 4th level and every 4 levels thereafter, to a maximum of 6d6 points of energy damage at 20th level. An elementalist shifter can’t use elemental strike while under a polymorph effect.
* This replaces shifter claws.

Background:

Ulthak was born into The Empty Hand Tribe in far off Belkzen. His mother was a shaman, who purchased Ulthak’s father for his bloodline. He was raised by her, not so much as a son, but rather as part of a ritual to connect him to the elemental planes. While he was a Shaman’s Apprentice, he learned little to nothing from his mother about the actual profession of being a shaman. Rather, he did what he was told and when he was told, so as to avoid her ire. Likewise, being a half-breed in Belkzen was not the life that any would call easy, and being owned by a shaman only offered so much protection. When he came of age, he came to the conclusion that his continued survival was in no way guaranteed, as it was clear to him that his mother’s goals were for her own benefit. As such, when the opportunity came to flee, he took it. Leaving with a caravan of outsiders, he has attempted to make as much distance as possible between himself and his home, out of the fear that his mother might seek to reclaim her investment. It was for this reason that he made his home near Passbog. Leaving a caravan, he went out into the wilderness, both to hide and to meditate upon the elemental powers that he feels welling up inside of him. And it has been there that he had lived. He began by working odd jobs, coming into the village only to trade for what goods he could not make on his own, and generally keeping a low profile as he hid away. Eventually he started tanning leather from animals he hunted and leatherworking, making a profession for himself. While not a member of the village by any means, seeing the large and tattooed half-orc ceased to be a cause for concern.

That is…until the world broke. Then the goblin raids began. And despite his size, he knew that their numbers were not to be trifled with. Just as the outlying farms have been lost and the farmers killed, Ulthak has been driven out of his home and into Passbog, so that he might find safety in numbers.