Elminster

Uli Sabaniero's page

12 posts. Alias of Louxman.


Full Name

Uli Sabaniero

Alignment

CN

Deity

Cayden Cailean

About Uli Sabaniero

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Uli Sabanero
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Male Human (Varisian) Bard (Brazen Deceiver) 1
CN Medium Humanoid (Human)

Init +2; Senses Perception +4

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Defense
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AC 14, touch 12, flat-footed 12 (+2 Armour, +2 Dex)
HP 9/9
Fort +1, Ref +4, Will +2

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Daily Uses: Spells (1st) 2/2 Bardic Performance 7/7
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Offense
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Speed 30 ft.

Melee
Dagger (+0) D4
Brass Knuckle (+0) D3

Ranged
Light Crossbow (+2) D8 120ft

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Statistics
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Str 10 (0), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 10 (0), Cha 16 (+3),
Base Atk +0; CMB +0; CMD 12

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Spells:
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CL 1
Concentration +4

Orisons:
DC 13
Dancing Lights, Daze, Message, Prestidigitation,

Level-1:
DC 14 (15 for enchantments)
Charm Person, Confusion (Lesser),

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Feats
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Lingering Performance:
The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Spell Focus (Enchantment):
+1 to the DC of your Enchantment spells.

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Skills
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Bluff +10 (1+3+6)
Diplomacy +9 (1+3+5)
Knowledge: Local +5 (1+1+3)
Perception +4 (1+0+3)
Perform: Oratory +7 (1+3+3)
Sense Motive +4 (1+0+3)
Sleight of Hand +6 (1+2+3)
Use Magical Device +7 (1+3+3)

ACP 0

Languages Common, Infernal,

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Special Abilities
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Shameless Scoundrel (Ex):
A brazen deceiver adds half his level (minimum +1) on Bluff, Disguise, and Stealth checks.

Bardic Performance:
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Deceptive Tale (Su): A brazen deceiver learns the deceptive tale bardic performance, allowing him to weave magic into his lies and imbue the most fantastic claims with the appearance of truth. While the brazen deceiver maintains this performance, he takes half the normal penalty on Bluff checks for unlikely lies (rounding down to –2). At 5th level, this effect also applies to Bluff checks for far-fetched lies, and at 11th level, it applies to Bluff checks for impossible lies. Deceptive tale relies on audible components.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

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Gear
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Carried:
Light Crossbow 4lbs
20 Bolts 2lbs
Brass Knuckles 1lb
2x Dagger 2lbs
Leather Armour 15lbs
Wicker Usherette Tray 2lbs Guesswork? Paid 3gp?
12x Warm Pies (6x Mystery Meat, 6x Sweet Fruit) 6lbs 1gp?
Playing cards 1lb
2x Dice -

Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried 33lbs. Light
Money 47gc 8sp

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Character Story
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10 Minute Background:

Five concept capturing points
1) Uli lives on his wits in and around the streets of Kintargo, usually visiting bakeries and buying food that he can hawk and selling it at a significant markup, but sometimes trading in all sorts, anything that people will pay for really.
2) Being quick of mind he begins to pick up whispers that he knew some would find helpful, he begins a side hustle trading secrets and passing messages. Eventually he makes a contact within the Ravens.
3) His success in trading is down to his idiosyncratic patter and banter. He is, at this point, quite renowned amongst The People, though not particularly respected.
4) With the disappearance of The Ravens his chief source of income has dried up, he is at the protest to drive up some business, one way or another.
5) There is a moral quandary in Uli’s heart. Is he just in it for the money or does he support the cause of freedom in Kintargo?

Two character goals
1) Stay alive. Move on to the next thrilling adventure.
2) Find a cause to fight for beyond day to day living.

A Secret
1) (Uli knows) Uli’s leaving Varisia was not quite as whimsical as he would have people believe. He made powerful enemies and had to flee. He is not overly comfortable in the company of his countrymen, never knowing who may be out to settle old debts.

Dramatis Personae
1) Zaari Mendulo. Sczarni boss to whom Uli owes a considerable sum of money, even before ‘interest.’ While Zaari remains in Varisia, his reach can be long.
2) Lady Aurelius. (Happy to change this to a PC if selected) Not a true lady but one of the well off of Kintargo. Though she never reduces herself to trading with Uli, the two have often shared well ishes for the day as she passes. The truth is that Uli has a bit of soft spot for his ‘Lady’.
3) Jack Daw. Uli’s personal name for the contact he had within the Ravens. Uli fears the worse, that he needs to make new contacts.

Three key memories
1) The night he fled his home, leaving friends and foes behind. Joining a caravan under a false name and never looking back.
2) The moment he realised he was working with/for the Ravens. Mixed feelings of ae aand apprehension, real importance means real danger.
3) The first smile Lady Aurelius cast his way, the ay his stomach jumped.

...and a Fear!
1) Being responsible for other people’s wellbeing, being relied upon.