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Frankly I posted this not as a serious suggestion but merely because I am sick to the back teeth of bluddwolf trying to warp everything to bandit advantage and I regard a lot of what he has claimed to do as equally skirting the spirit of the game. I was merely pointing out that bandits aren't the only ones who can use the system to their advantage. ![]()
Sorry the merchants in this case aren't forcing the bandits to kill them after they refuse a sad. This just adds a little risk to the bandit when he has to decide whether or not to kill after a sad refusal. It may be a genuine bandit or it may be one of the decoys. As the eve players love to say in defense of the tactics they come up with "Its emergent game play" ![]()
having followed the PVP and settlement politics thread with interest it something zenpagan commented on sparked an idea so thought I would throw it out there first assuming the following is right (which may or may not turn out true) killing a non flagged char after sad refusal gets you on the enemy list set up a small company of merchants that take donations from the wider merchant community. They wander the wilds with nothing of value till they find bandits refuse the SAD then when killed use the donations to sponsor bounties to reputable bounty hunting companies. This way the merchants all find the roads a little safer. The bandits get the pvp against opponents that can fight back they desire and the bounty hunters get lots of content. Surely a win for everyone!!! ![]()
Bluddwolf wrote:
Eve doesn't stop you getting training if your main cant get into high sec Just because you pick a side doesnt mean that side will accept you, they may just as easily regard you as more people to kill. As I understand it neutrals will be free kill in the warzone ![]()
Bluddwolf wrote:
I can't see there being that many unaffilated peeps around. For a start as I understand it they are likely to have problems in the training part. I read that training slots would be limited so I expect settlements will have a priority sort of thing going where they train settlement peeps first, then allies and just maybe if they have some spare slots they may let random peeps have them. As to rep...if that is one of the things you can gate entry on then it will affect everyone wether visitor or member ![]()
Regardless of whether it is called griefing or not the devs have expressly said they wish to discourage random player killing.... form They shot a man in reno blog Behaviors we don't want: PvP conflicts where the death of the target means no gain for the attacker, i.e. randomly killing people for no reason.
balding is mine ![]()
AvenaOats wrote:
So TEO get the prime location and everyone else gets to live in the swamps :) glad I applied to the right guild then |