A while back in a Dwarven mine most of you won't have heard of, some forward-thinking compatriots and I attempted to bring about some necessary changes in the leadership of our community. We fought honorably and well, but in the end, we were unsuccessful. Exiled for rebellion and sedition, I wandered the surface until I met Virgil Firecask at a horrible little tavern serving horrible beer. Overhearing our griping, some nameless stranger said to Virgil the words fatal to Caydenites everywhere - "I dare you to do better". His fate was thus sealed. I follow Milani - I could've backed out - but the company of Dwarves is hard to find in the River Kingdoms, especially for one such as myself these days, so I'm bound to this endeavor as well. Besides, a good tavern needs a good farrier, and there's a market in these parts for good arms and armor.
This will only be a company in terms of game mechanics. There's no real reason we would need to form anything like a military command structure, or even have a company name. We are likely to ultimately form or join a trade association in order to help coordinate the bulk commodity needs of the settlement. As a company, we will be able to control a POI. I intend to make a crafting facility dedicated to eventually producing top tier arms and armor.
I'm looking for people who want to play crafters and gatherers. Our responsibility to the community will be to make sure the Bulk Ore requirements are met. We may also handle Bulk Stone depending on game mechanics. I foresee frequent trips to the crater to gather resources, with escort by members of one of our more combat-oriented sibling companies. To that end, I'm looking for Experts and Commoners for the most part. Depending on how crafting skills get apportioned, I will expect all members to be able to assist in obtaining Bulk Ore from appropriate resource nodes (presumably by helping maintain an outpost), and to enhance our overall ability to produce marketable goods.
Affiliation: Tavernhold
Alignments: Game mechanics seem to force CG, CN, and NG. I am not personally opposed to other alignments joining if possible, but I will not endanger the reputation of the settlement by retaining known criminals.
Classes: Expert, Commoner - others case by case provided they are able to participate in our primary purpose
As a guild of crafters, we are naturally non-aggressive in the traditional sense, although we will use economic forces to further our goals. Therefore, this company will be signatory to the Roseblood Accord with the following provisions:
1) We are a company, not a settlement. We are therefore not sovereign and will not act against the interests of Tavernhold.
2) We cannot determine how other players define their success. Our purpose is to maintain the economic independence of our settlement. This purpose will serve as our compass when "mutual success" is an issue.
To sign up, Join Tavernhold. We'll assign company affiliations within our forums.