Jhavhul

Uldir, Voice of Jyoldukir's page

17 posts. Alias of CrusaderWolf.


Full Name

Uldir Forgeheart (Eidolon Fusion) Jyoldukir

Classes/Levels

LG l hp29/35 l AC18, Touch12, Flat-Footed16 l F +4, R +5, W +4, Ini +2 l CMB +4, CMD16 l Attack +4 (1d8+3) l Hero Points: 2 l Condition (Grappled)

Strength 15
Dexterity 15
Constitution 13
Intelligence 14

About Uldir, Voice of Jyoldukir

Evolutions (4pts)
1pt Improved Damage [Bite]
1pt Improved Armor +2
1pt Resist Fire [5]
1pt Magic Attacks

Quadruped; Medium Outsider
Init +2, hp35 (+18), Spd30ft
Str15 Dex15 Con13 Int14 Wis15 Cha14
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DEFENSE
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AC18 (+6 natural, +2 Dex); Touch12, Flat-Footed16

Fort +4, Ref +5, Will +4 (+3 vs poison, spells, & SLAs)

CMD16, CMB +4
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OFFENSE
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BAB +2

Tusk Rip +4 (1d8+3)
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FEATS
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Power Attack (-1 atk, +3 dmg)

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SKILLS (Eidolon 0/8pts unspent)
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Concentration +7 (1 rank, +3 bonus, +2 Con)

Knowledge [Religion] +6 (1 rank, +3 bonus, +2 Int)

Knowledge [Planes] +7 (1 rank, +3 bonus, +2 Int)

Spellcraft +7 (1 rank, +3 bonus, +2 Int)

Use Magic Device +6 (1 rank, +3 bonus, +2 Cha)

*Perception +7 (2 ranks, +3 bonus, +2 Wis)

*Athlethics +7 (2 ranks, +3 bonus, +2 Dex)

*Sense Motive +7 (2 ranks, +3 bonus, +2 Wis)

*Stealth +7 (2 ranks, +3 bonus, +2 Dex)
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SPECIAL QUALITIES
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Resist Fire [5]
Darkvision 60ft
Evasion
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TRAITS
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Glory of Old: Increase saves vs Poison, Spells, & Spell-Like Abilities by 1 (total +3)

Exposed to Awfulness: 1/day reroll a failed save agains an effect created by a demon, if that effect would kill or incapacitate you.

ABILITIES
Racial
+2 Con, +2 Wis, -2 Cha
Slow & Steady: Base speed 20ft; not slowed by armor or encumbrance
Defensive Training: +4 Dodge bonus to AC vs Giants
Hardy +2 to save vs Poison, Spells, & Spell-Like Abilities [modified by Glory of Old trait]
Darkvision 60ft
Craftsman: +2 to on all Craft checks involving stone or metal
Hatred: +1 on Attack rolls vs Orcs & Goblinoids
Stability: +4 to CMD vs Trip & Bull Rush
Stonecunning: +2 on Perception checks to notice unusual stonework

Class
Cantrips

Eidolon: While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell.

While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present).

Fusion Link: Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.