Oloch

Ugzk Fellhand's page

4 posts. Alias of chunky04.


Full Name

Ugzk Fellhand

Race

Half-Orc

Classes/Levels

Cleric 1 (Divine Paragon)

Gender

Male

Size

Medium

Age

25

Alignment

CN

Deity

Gorum

Location

Varisia

Languages

Common, Orc, Goblin

Occupation

Wandering Mercenary

Strength 18
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 13
Charisma 10

About Ugzk Fellhand

Ugzk Fellhand was born in Urgir, the Orc held Sky Citadel in the Hold of Belkzen. He came of age running in the Redfists gang. Always a larger child, Ugzk stepped naturally into the role of enforcer in the gang, where he took great joy in violence.

Eventually, he "graduated" to beocme a bouncer at a tavern associated with the gang, a job he loved, as the chaotic nature of Urgir ensured any tavern worth its salt would always see plenty of conflict. Eventually however, Grask Uldeth opened up Urgir to the pinkskins, and over time the city became more civilized.

As Urgir became more peaceful, Ugzk became bored, and decided to throw in with the Urgrosh Rastel Orc mercenary company. It was there he became proficient in the traditional Orcish weapons, the Falchion and the Greataxe. HE fought with the Urgrosh Rastel for two years, still reliant more on his savagery and physique than skill.

It was upon felling an enemy champion and claiming his blade as a trophy that Ugzk discovered his calling. He had never before wielded a Greatsword, but as soon as he gripped the hilt, he knew it had been his destiny. He heard the voice of Gorum, and it directed him to wander, finding new conflicts along the way.

Ugzk became a wanderer, following the urgings of Gorum wherever they took him. Now, he has come to a small town in Varisia, Sandpoint. It doesn;t seem like a place he would find conflict to please his god - they appeared to be preparing for some sort of festive occasion. Still, this wasn't the strangest place the Lord in Iron had sent him, and it hadn't failed him yet...

Ugzk
Male half-orc cleric (divine paragon) of Gorum 1 (Pathfinder Player Companion: Divine Anthology 15)
CN Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 10 (1d8+2)
Fort +5, Ref +2, Will +5
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +4 (2d6+6/19-20)
Special Attacks battle/wrath variant channeling 3/day (DC 10, 1d6 plus 1 channel bonus)
Domain Spell-Like Abilities (CL 1st; concentration +2)
. . 4/day—battle rage (+1)
Cleric (Divine Paragon) Spells Prepared (CL 1st; concentration +2)
. . 1st—divine favor, magic weapon[D], shield of faith
. . 0 (at will)—guidance, light, vigor
. . D Domain spell; Domains Strength, War
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Statistics
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Str 18, Dex 10, Con 12, Int 10, Wis 13, Cha 10
Base Atk +0; CMB +4; CMD 14
Feats Additional Traits, Deific Obedience
Traits big game hunter, brute (apg), fate's favored, seeker
Skills Acrobatics -4 (-8 to jump), Artistry (criticism) +4, Climb +4, Intimidate +7, Linguistics +4, Lore (Famous Battles) +4, Perception +6, Swim +4; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ devoted domain, divine brand, orc blood
Other Gear breastplate, greatsword, 110 gp
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Special Abilities
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+4 to Strength checks (Good) +4 sacred bonus to Strength checks.
Battle Rage +1 (4/day) (Sp) Touch ally to grant +1 to a melee dam for 1 rd.
Battle/Wrath Variant Channeling (±1 Sacred) Grants a bonus/penalty to damage and confirming criticals
Battle/Wrath Variant Channeling 1d6 plus 1 channel bonus (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric (Divine Paragon) Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric (Divine Paragon) Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white only).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Domain (Cleric [Divine Paragon] Domain [War]) Gain domain powers of only one domain, and obediences gained earlier.
Divine Brand (Ex) Brand appears on body which can be used as holy symbol.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.