
GM Drachenfels |

As your cart races into the safety of the high walls surrounding The Hooded Man Inn, your story and survival against the Beastmen is about to be put to the test. What follows is a bit of color and backstory for some of the NPC's who are currently residing at the tavern for the night.
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Being a religious man, Volker was never certain masquerading as Clerics of Morr was a very good idea. This damned rained storm that had come out of nowhere was proof of it. The Gods were displeased, most notably Taal (or maybe Rhya). It was never good to displease the Gods. Hartwig, Volker's companion at arms, did not share his friend's concern for such things. To him, this was just another job and a means to an end. He'd play the part of the Emperor himself if it meant a healthy payday. Besides, it was much easier to conceal their 'cargo' in the casket they carried without any worries about snooping Roadwardens interrupting their affairs.
"Come in, come in Brothers!" The Innkeep of the Hooded Man had exclaimed. "You'll catch your death of cold out there in the rain. What secrets from the road do you have for us tonight?"
The light thud from inside the coffin the two men dragged behind them gave the Innkeep a bit of a start as his eyes widened in sudden curiosity.
"No worries, good man." Hartwig raised his hand as he spoke. "We'll just store our fallen brother here in the stables if you please. I'm sure he won't mind. One can only die once, or so our teachings do suggest."
Inside the rough wooden coffin, a small drugged Halfling stirred slightly, his eyes swimming in the dark.
"Oh goodness..." the young Halfling still under the effects of Krutz muttered to himself, his mouth and limbs bound by tight cords. "Where on earth am I?!"
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Gustaf Rechtshandler had always lived a fortunate life. Schooled at the finest universities in Altdort, it did not take long for him to rise in the ranks of his fellow students. He didn't truly come into his own until his appointment as the Graf of Grunburg's personal attorney. Much of his success was due in part to his membership in an organization called The Ordo Ultima. The Ordo was a secret brotherhood with sweeping power, especially in the provincial domains of Altdorf. Gustaf had realized too late that there were some in the Ordo (many) with nefarious designs, and while he had left as quickly as he could, eager to be free of their machinations, his involvement with them has dogged his steps ever since. Even now he could see one of his Ordo brothers at the bar, two fingers pressed against his ale cup. This was the telltale sign that he wanted to communicate with Gustaf; a sign that he wanted something from him. Gulping down the last of his drink, Gustaf slowly made his way across the bar room floor and approached this man from his past.
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Otto the Innkeeper had a strange feeling about his guests on this dark and rainy night. Perhaps it was that "thing" in the basement that had always been there, a waxen garish statue of some unholy man (or was it a woman)? It was a family heirloom and there was no escaping its power. As it had been explained to him, a bargain had been struck generations ago. In return for the passing secrets of those who came to stay at the Hooded Man, good fortune would follow. If secrets were not given, misfortune (and sometimes death) followed. Otto had learned quickly to never doubt the validity of his family curse. Even now he wondered what secrets he and his staff might be able to ply from this evening's guests. He'd be sure to have the barmaids spike the drinks to help loosen wagging tongues.