Maftet

Tyska bren Shunder Quah's page

7 posts. Alias of Shri Tamana.


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Hmm..

Mobile: Another option for Mobile Combat could be Fleet.

Thrown: I think many of the choices for Thrown Weapon could be improved. I think my suggestions would make more sense than penetrating strike or shot on the run. Thrown Weapon could have Exotic Weapon Proficiency (shuriken, bolas). Snatch arrows would be an interesting choice to give at 10th level, and would make more sense. Also, if you are going to have Throw Anything, you should include Improvised Weapon Mastery. I'd even say Weapon Focus (sling, dart, bolas, shuriken, starknife, javelin, or halfling slingstaff)

Arcane: The only time you break the format is with the arcane style. The Arcane style is way too strong. It essentially makes a ranger into an eldritch knight with animal affinities AND divine spells! I can understand making an option that would work well with multi-classing...maybe...but including spells is too much.

2-Handed: If you want to break the format, it would make sense to add Greater Vital Strike at 16th level to the Two-handed style.

Bounty-Hunter: having Dazzling display without Weapon focus seems to permit the feat to apply to any weapon. That seems too strong. It would make sense also to include Skill Focus: Intimidate.

Any other opinions?

Also, is this just recreating fighter? I am prejudice in favor of the styles, but this has concerned me in a way.

My character uses 2-handed style. I have always thought of her as a pole-arm hunter, a Shoanti hunting massive beasts on the Storval Plateau.


I think the count stopped a long time ago. Here are some of mine:

player's cellphones that need to be recharged keep beeping because the person won't turn the phone off

Listening to an Ipod during game

players leaving game early

players pressuring the DM to "wrap up" the game***

Reading books when it isn't your turn.

players questioning the DM when they "know" what monster they are fighting (guilty)

large dice that bang when they are rolled

OCD at the table concerning dice

When a player's wife is outside honking the horn repeatedly. We are in an apartment and have neighbors. Stop being rude at 7pm when most people are relaxing and eating dinner.

Falling asleep during game

no call, no show

ruining the game for the other players because you have to be "in character" and not tell them important information that would make the game more fun. - this was partially cause of a TPK I recently DMed


Pros:
gnomes! fey, first world (would love info about this in a module), bleaching

Cons:
having just played in the Carnvial of Tears...and am about to DM it for my Falcon's Hollow based game...corrupted fey...a little redundant

I don't like that ANY creature have have the fellnight template and be automatically considered a fey. Fey are tough little guys, but have weaknesses like really low hit points. mixing racial abilities & stuff makes the fey crazy hard to kill.

I would love to play this. (though a possible TPK at the end isn't very inviting, would probably home-rule it down a little or start the characters at a higher level)

Yay, you've got my vote!


Recent TPK:

Scoffh Renyk
Human Barbarian 5

Edliza Renyk
Human Druid 5

Ayla
Half-Elf Fighter 5

Crown of the Kobold King (previously had done Hollow's Last Hope)

Bad PC attack rolls, so the king smashed all three with a human-bane axe. One of the characters was warned...


trellian wrote:

And according to the map in the gazetteer, the river ends not too long away from Gold Falls anyway (by the look of it). I can't see why that sluice should be such a source of revenue for the inn.

Yes, I believe is is a gold sluice. I looked up "sluice" on m-w.com. It had many definitions, but one was something like a trough that has a quicksliver bottom and is used for panning gold. Therefore gold = lots of $$.


I am DMing my first adventure, the Kobold King. It is meant for four characters. I have two players, one inexperienced playing a fighter, and the other, experienced, playing two characters, a druid and a barbarian.

So, with no cleric they were never fully healed after they went under the surface. They were barely surviving (with me fudging cure lights and mod potions in loot)

Because they leveled so quickly (being only 3 PCs versus 4), and the loot in the mod, they had a lot of money and not a lot of healing. They couldn't just go back to town to buy better gear, wands of cure light, etc.

They TPKed at the end with many bad rolls on their part and the inexperienced character, the only one could speak with the kobolds, not disclosing a vital part of the last encounter.

Spoiler:
She learned of the human bane axe, in a party with two humans and a half-elf, didn't mention it, and they barged in, full melee. ... They never got past Merlokrep. So Hollin died and the PCs' siblings are going after their bodies. Luckily the children were left upstairs with the bard (who retreated after being almost dead from the "cauldron-elevator" trap) I rolled their likely survival and all of them got back to town, a week later.

The next group (relatives of the old PCs) has a cleric and I used a different stat-rolling method, so a TPK isn't as likely. The experienced player is trying to help me through this, because the only time my characters have died in his games were: 1) an epic game, where a cohort had true ressurections to spare, and 2) the "holiday" game, which is full of crazy games, occasional PC deaths, and god interventions.


Errg... *resists plugging all the other things I want to mention*

Hunter's Bond: Animal Companions

PLEASE give rangers more than 1/2 druid level for their companions. At high levels their "pets" are just that, worthless, and often just get left at the base or otherwise stay away from the fight so they won't die so much.

If that's too far from 3.5, then let (Ranger and Druid) animal companions gain small increases with every level the PC gains instead of a jump every 4 levels (or 2 for druids).