About Tyndel Rufano
Tyndel Rufano
Male Human (Chelaxian) conjurer 1
LN Medium humanoid (human)
Init +3, Senses Perception +3
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex, )
hp 8 ((1d6)+2)
Fort +1, Ref +1, Will +2
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OFFENSE
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Speed 30 ft.
Special Attacks Acid Dart,
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TACTICS
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STATISTICS
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Str 8, Dex 12, Con 12, Int 20, Wis 10, Cha 11,
Base Atk +0; CMB -1; CMD 10
Feats Alertness, Augment Summoning, Scribe Scroll, Spell Focus (Conjuration)
Skills Diplomacy +1, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +9, Knowledge (Nature) +9, Knowledge (Nobility) +9, Knowledge (Planes) +9, Perception +3, Spellcraft +9,
Traits Reactionary, Rich Parents,
Languages Abyssal, Common, Elven, Infernal, Varisian, Vudrani
SQ arcane bond, arcane school, bonus feat, cantrips, conjuration school, enchantment opposition school, familiar, familiar's alertness ability active, necromancy opposition school, skilled, summoner's charm,
Combat Gear
Other Gear spellbook (wizard's/blank), 900.0 gp
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SPECIAL ABILITIES
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Acid Dart (Sp) As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage. You can use this ability 8 times per day.
Arcane Bond (Su) You have selected to establish a powerful arcane bond with a creature.
Arcane School
Bonus Feat Humans select one extra feat at 1st level.
Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Conjuration School You have chosen to specialize in conjuration spells.
Enchantment Opposition School You have chosen enchantment spells as an opposition school. Preparing an enchantment spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an enchantment spell as a prerequisite.
Familiar A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other.
Familiar's Alertness ability active (Ex) PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, the master gains the Alertness feat.
Necromancy Opposition School You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.
No Racial Subtype You have chosen no racial subtype.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Rich Parents You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Summoner's Charm (Su) When casting Conjuration (summoning) spells the duration is increased by 1 rounds.
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Spellbook (Wizard's/Blank)
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Wizard Spells