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Deriven Firelion wrote:
Zombkat wrote:

I'm changing the Vault Heist because I have a few lawful neutral players who would never, ever do it. I have a few ideas, but I'm not sure if they really work:

-Someone earlier suggested Gage has them work the Gala as a favor. While a possibility, I'm not sure if it's a fun one.
-Hostage situation: The PCs show up at the Gala and Gage takes them aside. He's just been told someone has gotten into the vaults and will blow up the casino unless if he gives into their demands. The demands, however, involve him publicly killing his friend Edrer Gutsking during the gala. He needs them to get to the vaults without alerting any of the patrons.
-Unknown assassins: Gage got a strange note threatening his life and believes it's from a current worker. He needs the PCs to work with Edrer to find the possible assassin and quietly arrest them.
-Fun & Games: Gage decides to make a bet with the PC's: if they can get the key off of him, he will not pursue them.

Thoughts? Ideas?

I like the hostage situation. I think you can do something interesting and fun with that.

I was planning on something similar. Gage wants to cooperate with the agents, but is concerned about retribution from the Twilight Four, which he only understands as some shadowy cabal. Gage's cooperation is contingent that on it appearing that he did not assist the agents in any way, nor can his staff know as they might alert this group he is so frightened of.

This gives the agents some opportunity to fail forward with Gage running interference for them as best he can and the heist requiring very little adjusting.


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I am about to start GMing this adventure next week with season zero and cannot wait to get my group to sink their teeth in.

As others have stated there are some disappointing and appalling issues with the solution to helping the PCs earn expected wealth by level. I am so appreciative of everyone who posts their more equitable solutions to this problem, as well as their insight and experience from their GM expertise and firsthand knowledge running the adventure. This is exactly what I love and expect from the GM reference threads.

As someone about to start running this adventure the back and forth creates the real issue of obfuscating the useful information GMs want when they peruse these threads. This is an important discussion to be having and I hope people continue to post solutions to solve the problem of the PCs becoming uniformed muggers, but this resource is quickly becoming a place to air (albeit totally valid) grievances.

The conversations here have been largely civil, which is a testament to how wonderful this community is, but they have been a far cry from the typically helpful and cooperative threads of the past.

Please, let's use this as a place to make our games better and more engaging.