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9 posts. Organized Play character for Crexis.



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For the fighter feat Brutal Finish (press trait), it says if I hit, I do 1 extra die of damage. 2 dies worth of damage if I'm at least level 18.

Failure effect: You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you’re at least 18th level.

Question 1: If I miss, do I just roll a D10 (for a great pick) and that's my damage for the round?

Question 2: If I crit, and I'm not level 18 yet, would I roll 2D12 extra damage (Great Pick)? (Does it double the dmg die for a crit)?

Thanks for any help


Lets say my fighter is level 10 and is using his 1st 2 actions as a power attack. He will also have the feat furious focus.

I'm using a great pick in this example.

Attack Roll: 10 (lvl) + 6 (mastery) + 5 (str) + 2 (greater runes) = +23
Damage Roll: 5D10 (2D10 runes, 2D10 from PA) + 5 (str) + 3 (weapon spec) = 35.5 dmg

Do you also double the Power Attack 2D10 --> 2D12?

Crit Damage:

11D12 + 10 + 6 = 87.5 dmg?

Or is it 9D12 + 16 = 74.5 dmg?

Thanks for any clarification!


If my druid has +1 resilient armor, when he wild shapes into a dinosaur - does he gain the +1 to saving throw bonus or does he lose everything?


Is it worth it, as a druid, to get monk dedication for Flurry of Blows when in wild morph form in order to use two claws/jaw attacks and a spell on the same turn.

At level 12 is when I'm planning on taking this feat and I'll have 19 str and 19 wis at this point.

Any help appreciated!


I'm making a dwarf wild shape druid / caster (18 str, 18 wis at level 5)

These are my feats, I'm at level 8 right now:

1. Wild Shape
2. Fighter Dedication - Athletics
4. Fighter MC - Attack of Opportunity
6. Fighter MC - Combat Grab
8. Ferocious Shape

-------------------------

Retrain 7. General Feat from/Incredible Initiative to Adopted Ancestry - Human
9. Ancestry Feat - Multi Talented → Monk Dedication
10. Plant Shape
12. Monk Flurry of Blows feat
14. Overwhelming Energy or Monk Feat-Stunning Fist or Fighter Feat-Exacting Strike
16. Monstrosity Shape
Also at this level I'd retrain out of Ferocious Shape into: Stunning Fist (monk) OR Exacting Strike (fighter)

I'm currently using either an enlarged (heightened to 4th - huge size) dwarf with a halberd so I have 20 ft of reach and with striking rune doing 2D10 + 8 Dmg (and I cast spells with this form) OR Wildshape Dino Form.

Once I reach level 11, and I get expert proficiency with unarmed strikes I will abandon the halberd and be using wild morph instead. With Wild Morph + Enlarge I'll have 25 ft of reach. I'll bapee putting a striking rune into handwraps.

I'm not quite sure what feats to take at level 14 and 16 (what to retrain out of for ferocious shape, as I won't need it since I'll have monstrosity shape)

Any feedback greatly appreciated


I am a level 9 druid, I have monk dedication. I'm taking Ki-Strike.

At level 9, would my Ki-Strike become 3D6 Dmg?

Also if I took Ki-Strike, it would add to my focus pool right? So I would have 2 focus points IF I chose to take primal focus at level 12? (i.e to wild morph then wild shape in the same fight)

thanks for any help


I've been using a wild shape druid and when using him in non-wild shape form I wanted to know which build was more optimal when attacking and also casting spells.

At level 8 right now I have 18 str, 18 wis, 14 dex and 14 con.

I want to know the math for my character at level 12. As part of the non-wild shape form I would cast enlarge and have a greater striking rune.

----------------------------

Halberd + Enlarge + Expert in martial weapons + Greater Striking Rune

Attack Roll:
12(Level) + 4 (str) + 4(expert) + 2(greater striking rune) -1(clumsy) = +21 attack roll
Damage Roll:
3D10 + 4(str) + 4(enlarge) = 3D10 + 8 Dmg = 24.5 avg dmg + Reach + versatility of halberd being 2 types of dmg

Wild Jaws + Enlarge + Expert proficient in unarmed strikes + Handwraps w greater striking rune

Attack Roll:
12 (level) + 4 (str) + 4 (Expert) + 2 (Handwraps w greater striking rune) - 1 (clumsy) = +21 Attack roll
Damage Roll:
3D8 + 4 (Str) + 4 (enlarge) + 2D6 (poison) = 3d8 + 25 Dmg = 28.5 avg dmg

Wild Shape + Enlarge + Expert Proficient in unarmed strikes + Handwraps (Greater Striking Rune)

This is the same as wild jaws, except its D6 dmg BUT I wouldn't need to take a feat into 'insect form'.

Damage Roll:
3D6 + 4(str) + 4(enlarge) + 2D6(poison) = 3D6 + 8 + 2D6 = avg 25.5 dmg

----------------------------

Am I missing anything?

Which of the 3 would you recommend at level 12?

Any changes you'd make?

Thanks in advance!


I'm playing in the age of ashes AP. I was going to create a ranger that uses shurikens. I own the core rulebook for 2e but nothing else. Is there any source material free online about ninja/shuriken using characters? Where would my character come from?

Any information/links related to this would be greatly appreciated.

Thanks!


I have a dwarf which is a wild shape druid.

Since I can't use magical weapons or armor as a bear (or any form), what should I be spending my money on? Everyone on my team are buying magical weapon runes and such but I don't get that luxury.

Any recommendations on which items to go for?

thanks in advance!


I've made a dwarf druid and was going to multiclass into fighter for class feat 2 and 4 to take attack of opportunity.

It states I become trained in fighter class DC at MC level 2 for fighter dedication. When exactly would I use fighter class DC? What does it all encompass?

thanks for any help


I was hoping to get some advice on what types of spells to select as a 5th to 7th level wild shaped Druid multiclassing into Fighter (for a couple levels, mainly to get Attack of Opportunity).

My WIS and STR are both 16(at level 1, and 18 each at level 5). Our composition consists of myself, a Barbarian, a Rogue and a Bard.

I was aiming to use my focus point to switch to a wild shape form and then refocus after each battle. So I have lot of spell slots to fill up, which to take?


How do I maximize my treat wounds/battle medicine skill?

I'm a dwarf druid, at level 3 I'll be an expert in medicine and I have the healers kit. My wisdom is 16.

So to treat wounds with DC 15 I believe I get bonuses of +3 (wis) +7 (expert trained + level) + 1 (healer's kit) = +11 so I need to roll a 4 or higher to heal 2d8 HP? And if I want to continue treating the patient for 1 hour that becomes 4d8 HP healed?

Is that correct?

If I use battle medicine, can I get the bonus for the healer's kit? Does that also heal 2d8 HP?

Is there any recommendations to make my roll even higher so I can try to heal more HP with the higher DC rolls?


If I dont take any storm druid feats, strictly taking wild shaping + multiclassing into fighter for the AoO (taking up feat level 2 and 4 slots), how many focus points do I have? Just the 1?

And after a fight can I refocus for 10 mins to be able to go into some 'said form' for 1 minute during the next fight. Can I get a second focus point as wild order?

I believe I need ferocious shape feat at level 8 to be able to use my wild shape focus spells, do I get more than 1 though at that point.

thanks for any help


For the level 2 animal form spell, it states my attack mod is +9 and dmg bonus is +1.

My druid has 16 str and 14 dex. His attack mod for unarmed strikes is 3 (level) + 2 (trained proficiency) + 3 (str) = 8

Do I also get the +2 from wildshape making my attack roll = 10 ? And thus I can use that instead?

Am I stuck with the +1 dmg mod? Even though I have 16 str and thus get a +3 to dmg?


As a druid, which is the best cantrip to go to at the first couple levels in your opinion? Thoughts on wild morph claws or shillelagh (with club)?

Strength 16
Wisdom 18


My 1st level druid has a club and wooden shield. IF I was to cast electric arc, would I need to have 1 hand free? i.e. hold shield up and have my weapon sheathed.

Seems like my druids best options at level 1 is using electric arc spell (1d4+4 2x) or use my club with the spell shillelagh 2d6+3 dmg.


Most battles I will most likely spend the first turn wild shaping into my form of choice.

How can I use spells to make my wild order druid most useful to the team.

What kind of stats should I use as a Wild Order Druid? What should I put the 18 into? Wisdom? Possibly 14 strength to get form control at level 4?

For the early levels should I be casting spells for a round or 2 before wild shaping? I don't think I can self-buff then wild-shape.

How can I best use spells in and out of combat as a wild order druid?


Fighters can use weapon runes of some kind to increase attack rolls and damage die.
Monks/unarmed combat can take advantage of hand-wraps.

Is there anything the wild order wild shaped druid can use to increase it's damage?


Can I use focus points to wild shape instead of using 'animal form' spell slot?

Once I have ferocious shape 8th level feat, can I NOT use my highest level spell slots to transform/wild shape? Can I use focus points instead at that point?

Can I use refocus to get my 1 focus point back more then once per day? Or can you keep refocus over and over as well?


I'm creating a wild order druid with, most likely, 10 str. I'm going to go into combat via wild shape, animal form/dinosaur form etc. As of now my stats are 14 dex/con and 18 wis.

Do you recommend multiclassing for this build, and if so, which class to dedicate into?


Do you add your level to your AC?


I can't seem to find where in the book it states how much GP and other things you start with, if your making a 5th level character? Or any level character?


I'm trying to find my bearings when it comes to the wizard.

If I specialize in a school, evocation for example, I gain an extra spell slot of that school. So max 4 spell slots per level? Or is it still max 3 spell slots + 1 focus spell?

I believe it states these are in the form of focus spells. So do I have to take the given school spell as a focus spell. For example, the evocation spell is Force Bolt. Do I have to take that as my 4th spell/focus spell?

And I believe after 10 mins of refocus I can cast this spell again.

Can anyone share with me how this works?


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I am interested in taking some fighter feats (archery feats -> point blank shot, double shot, triple shot)

I looked in the rulebook and reread forum threads on multi-classing but I still don't know how to multi-class.

Can I go any amount of levels I want in ranger then dip into fighter and go back and forth at will?

To take advantage of a level 2 class feat for fighter, would that mean I'd need to dip 3 levels into fighter?

I'm not quite sure how the fighter dedication archetypes work, as it doesn't list the point blank shot and double shot.

Basically, how do I multi-class?


This character is a heavy archer build. No animal companions. Longbow/Composite Longbow. He's a dwarf with a dwarven waraxe as a backup.

I took the hunted shot as the 1st level feat. Seems like the easy choice, super good.

I'm looking at feats for level 2, 4 and 6 and can't decide.

For level 4 feat, I'm looking at scout's warning (+1 perception checks/ survival checks for initiative). Does this give ONLY your allies the +1 bonus or do you also get this +1 bonus?

How good is favored enemy? You already have hunt prey so I guess you save on 1 action IF it's the right category of enemy.

Any help greatly appreciated.


I'm helping a friend create a dwarf ranger with a composite longbow.

Should I make his Str or Dex to 18 ? (and the other 14) or make them both 16?

Does Str give the composite longbow a +4 to dmg AND +4 to attack rolls?
Or does it use dmg rolls for STR and dex for attack rolls?

With wisdom coming in as 3rd highest stat.

Any recommendations stat wise or otherwise?


I don't see any spell that does this. Will I have to cast my spells before I turn into an animal form? Any way to cast while wild shaped?

Am I wrong in thinking, once im level 3, I should take animal form spell twice so I can transform and be useful in 2 fights instead of 1? And then what do you do? Shoot arrows from afar?


If I use 1 action I heal a range touched creature 1d8 HP.

If I use 2 actions I heal a creature within 30ft 1d8 + 8 HP?

If I use 3 actions I heal all creatures within 30 ft emanation 1d8 HP and damage all undead 1d8 HP?

Is that how the heal spell works?


I can use wild morph for 1d6 damage but that seems useless. I can just use a melee weapon that does more damage OR a ranged weapon that does more damage.

When you have used your spells up for wild shaping, what do you recommend is the best weapon(s) to use for melee and range? Also at level one since you can't wild shape yet unless you use wild morph but that only does 1d6 damage.

At level 3 do you recommend to take 2 spell slots of 'animal form' so I can became a bear (or whatever) for 2 fights? Is there any way to transform into another wild shape for a 3rd fight somehow?


The class says it gets wild morph focus spell for free and the wild shape feat for free (but there's also a wild shape focus spell which is same name but different which I don't quite understand).

I'm not sure how these focus points work, I know I get 1 focus point at level 1. I can use wild morph to use wild claws for 1d6 dmg.

Do I get my focus point back after 10 mins if I use refocus? So I can use focus spells multiple times a day?

When do I gain additional focus points for the druid?

When can I use higher level focus spells?

I'm confused in the focus spell section.


As a fighter of level 5 I have master rank in 1 weapon group. It states I use my proficiency rank which is my level(5) +6 for master. Does this mean my attack rolls at level 5 is my level (5) + Master rank (6) = +11 attack roll? (+ bonuses for STR)

For damage rolls would it just be the damage rolls for my STR? Do I get bonuses for proficiency in it?

For fighter it says I'm trained in all armor. So at level 5 would I have an AC bonus of my level (5) + proficiency bonus for trained(+2). So would I get a bonus to my AC of 7?

Or does this only work with attack rolls? I'm confused.

Any help greatly appreciated!


As a fighter I get skill increases at level 3, 5, 7 etc. I have about 6 skills that I'm 'trained' in.

How many skills can I move to 'expert' at level 3? 5? 7?


I didn't closely follow the playtest and just grabbed the pathfinder 2 rulebook the other day. For a dwarf fighter, would charisma be considered a dump stat?

There's no more resonance, outside of certain skills (intimidation) am I going to get any use out of charisma?


Hopefully someone can confirm or show me how a shield works, this is how I think it all comes together.

If my character holds a steel shield it will give me +2 AC, 5 hardness and 20 HP (10 BT).

If an enemy attacks me and does 10 damage, does this mean that my shield takes 5 of it, reducing its HP to 15 and I take the rest (5) of the damage?

Next enemy attack he does another 10 damage, so the hardness of 5 means it takes 5 damage and I take 5 damage. The shield is now at 10 HP which is the Broken Threshold.

Does this mean I can't use the shield any longer? Do I just throw it on the ground and hope to repair it after battle?

Can I keep using the shield when it's broken, does it do anything? Other then risk it going to 0 HP and thus destroying it.

Do many adventurers carry 2 shields with them? As a fighter class I can handle the bulk and if I'm a sword and board fighter it seems like it would be a good idea.

Thanks in advance for any help!


Does this feat mean that you make 1 action to attack and your attack fails to hit. Does that mean I can make a 2nd action attack without taking the -5 penalty?

I can't quite understand what it states. This is listed on page 144

Thanks in advance!


After looking into the wild druid I had some questions.

To change into an animal form to fight in battle, I have to reach level 3. For animal form it states "When you first cast this spell, choose an animal." Can my animal change day to day or do I need to stay as one?

Even if I have higher dex, will I still only have AC of "16 + Level" as it states under animal form? How does this compare with other martials AC's? Is it very low and problematic?

Any recommendations from the pros about how to build a wild order druid?

Thanks for any help!


On the spell Magic Fang, it states "Targets 1 Willing Ally".

Can I cast this spell on myself?

One other question: IF I'm able to cast this on myself - If I'm a Wild Order Druid, can I cast magic fang on myself then morph into a wild shape creature? Basically buffing myself then transforming.

thanks for any help!


I was interested in taking a look at how the mutagenic alchemist works.

Has anybody looked into making this type of alchemist?

One of the mutagens says it does a claw and bite attack. Does this mean I can attack with 1 and then if I attack with the other attack (be it claw or bite) that I'd have to take a -5 attack roll penalty?

At level 1, the mutagens aren't cheap. And they don't seem to be doing all that much damage, is it even worth the damage in exchange for an expensive mutagen cost?

Stats wise, would I want my strength to be highest and then int?

Any help or insight on how I should go about making this type of character would be greatly helpful and appreciated!


I bought my deluxe copy of the core rulebook today and going through it I haven't come across anything about 2 weapon fighting. I was thinking of possibly making a rogue character but would it have to be a single weapon, 1 hand free type of character?

Any insight appreciated


I was creating a rogue and on page 20 of the latest updated rules 1.6 it lists 'scoundrel's feint' by itself. I also was going to spend a skill feat on 'deception --> feint. How do these work together?

It seems to list scoundrel's feint under 'rogue techniques'. Does that mean I have to take either finesse striker OR scoundrels feint? (or brute attack but not creating that type of rogue).

thanks


For my monk character I have expert handwraps. I want to get a +1 attack roll and +1 damage die to my monk. Magical weapon doesn't do this unfortunately since it's not deemed a weapon, so how can I get the massive 2nd damage die bonus?


For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?

I was planning on getting 'potency crystal' (1st level treasure, p.402) - do these and how do these 2 items work together?

I've been reading about doubling rings but I'm unsure exactly how it works. Could someone clarify how doubling rings works and how they would work with a potency crystal on my 'battle axe' weapon for example?

For wealth by level for level 4 I can choose 2 permanent level 2 treasures. One I'm taking is a 'sturdy shield' and I was looking through for another permanent treasure but they all seem to be consumables or have certain amount of charges. Can I choose a non-permanent treasure or does it have to be permanent? Any recommendations for what my level 4 sword and board paladin may take?


I'm creating a level 4 character and I start off with 1 level 3rd, 2 2nd level and 1 level 1 item.

My monk is using unarmed strikes and not wearing any armor.

Can I use these 1st level treasures: a potency crystal, owlbear claw or jade cat onto my fists or unarmed strikes?


I am making a character and I wanted to see how sword and board worked as previously I only used 2 handed weapons.

If I buy a heavy steel shield, it has a hardness of 5. It gives me an AC bonus of 2. I believe I get 2 AC even if I don't use the action 'raise a shield' correct? This way I get +2 AC but my shield can't get dented or broken?

If I do use 'raise a shield' action then when the enemy attacks me and hits. My shield block reaction takes place. If it does 4 damage or less I take 0 damage since the hardness of my heavy steel shield is 5. And my shield takes no dents.

However if the enemy does 5 damage or more, then my shield blocks 5 of that damage and the rest I take. My shield also gets a dent. Currently the shield can only take 1 dent max at a time.

Once my shield takes 2 dents, I believe it can't be used to defend me as it becomes a 'broken' condition shield now.

I can spend 10 minutes to 'repair' my shield OR spend 1 minute to repair the shield if I have the 'quick repair' feat. Does repairing shields cost money, if so, how much?

I can only get a shield block vs damage max once per round so if a second enemy attacks me I can't take advantage of resisting up to 5 damage w my heavy steel shield? But I would get the +2 AC still? I'm unsure bout this.

Do I have a good grasp of how the current shield works? Is there anything else that I missed?

thanks guys!


I was planning on going with Desna as my deity for my paladin. Going as neutral good. There's 1 issue that came up that I am not quite sure about.

On page 288 it states the Desna anathema is "cause fear or despair, cast nightmare or use similar magic to corrupt dreams".

Since I have high charisma I was going to make full use of the intimidation/demoralize skills. Am I able to use these if I go with Desna or do I need to change my deity? Since intimidate causes fear.

I almost think it's better to go Desna and not use intimidate since it's not that great anyway but I have that high charisma and should try to make the most use out of it.

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