Derro

T'witch's page

14 posts. Alias of niel.


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thinks to self, "Self, remember when picking cover to stand behind, that said cover will sometimes take cover itself. Giant head not best protection if head moves from between T'witch and danger."


T'witch moves slightly to keep Larry out of line of attack.

"I spy, with my burning eyes, someone who needs to go down!"

Eyebeam attack vs. Lion-thingie.

eye beams to hit 1d20 + 4 ⇒ (13) + 4 = 17 vs Fort
dam 1d10 + 5 ⇒ (8) + 5 = 13 Rad dam and -2 to all defenses if damages

save to end effect 1d20 ⇒ 6


Was that a nat 20?


So, was at 4 hp, second wind gives plus 14 hp, so now at 18. Second wind is a minor action, so can I still use radiation eye blast to hit the lion while his saves are down? And about the save to end the -2 save reduction on T'witch, what action does that take?


Smerg wrote:
Critical so Damage is 24 and is -2 defenses (save ends)

T'witch has Resist Radiation 15, did this apply? If so 24-15=9; 28 Hp - 9 = 19, bloodied is at 14 Hp.

Also, -2 defenses (save ends), means take new save at the end of this turn to end the condition?


Smerg wrote:
17 T'witch (Bloody) (should take a second wind)

Sounds good- what does it do?


"Larry, Let's four eye blast 'em!"

does coordinated attack help?

eye beams to hit 1d20 + 4 ⇒ (15) + 4 = 19 vs Fort
dam 1d10 + 5 ⇒ (1) + 5 = 6 Rad dam and -2 to all defenses if damages


Fast draws Flash!Light[smaller(tm)[/smaller], aims and fires at Red Bird.

Flash!Light(tm) is Range 10. Attack is 1d20 + 8 ⇒ (8) + 8 = 16 vs AC. Damage is 1d12 + 5 ⇒ (8) + 5 = 13.


Smerg wrote:
The column (chunk of ancient construction) to the right of the Hurl Choo is half a square high (think a low wall or park bench for height).

T'witch brightens. She thinks, 'It's perfect for posing heroically after our victory!'

noticing the acid, thinks
'I wonder if it's Protonictm?'


T'witch follows, whispers, What are we looking for again?

perception1d20 + 1 ⇒ (12) + 1 = 13


readies his Flash!lighttm and prepares to follow Larry

I'll follow since I'm still not sure what I'm doing.


init1d20 + 4 ⇒ (16) + 4 = 20

drools at the thought of Horl Choo flapjacks

Let's keep a look-out for an am-bush. (heh, heh)

blushes and ducks head at anti-pun glare recieved from party

edit: oops, forgot to add level to init, so becomes 21


And T'witch begins.

Profile so far is just a collection of notes. I'll organize it as I figure out what I'm doing.

Do we get any skill points other than the bonus roll?


"Preparing defenses against Science! is futile. The Hoops have put their hopes (heh, heh) in us and we will prevail!"

t'witch

checks Flash!Lighttm which hangs over his right shoulder, barrel down, does practice quick draw

"Pew! Pew!"

blows imaginary smoke off focusing lens of Flash!Lighttm, slings back over shoulder

edited to use two handed weapon instead of pistol