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Rodger that.


Huh, right, the items do account for a lot of that. Which makes me all the more curious. What happens if I start with, say, 7 (or lower) Dex because my group uses die rolls for stats and I didn't have a good stat to spare? The original ITCOD ran it as a penalty, which can't reduce a stat to 0, which was simple enough to deal with (in a bit of a wonky fashion); Expanded has it- from my skim over what's changed- as a hard Dex reduction, unless I missed something. Does that mean I'm obligated to chunk in at least an 11 or so into Dex pre-modifiers if I want to run a Draconic Exemplar? Or, if, say, my DM ran what was to be a SHORT campaign, so I dumped Dex, and then they decided to lengthen it, would I then have to talk to my DM about reworking the stats?


Alright, has to be asked... How do the listed NPC Taninim manage to keep their Dex so darn high? Any Taninim I've made has had absolutely terrible Dexterity by the end of game!