![]() ![]()
![]() ckdragons wrote:
Thank you so much, ckdragons and Strife! ![]()
![]() Great thread! Dragons of Taldor, Dark Fey, Dark Tapestry… and Scarred Lands series 1-7 The Dragon's Demand
Spoiler:
Beyond having a dragon as a main villain, the Dark Tapestry and the Dominion of the Dark are also central themes of The Dragon's Demand. Among the wizard Hunclay's notes in his observatory, I have included references to some unfamiliar object that he has been tracking across the night sky, and which the wizard estimated would impact Golarion near Dustpawn in Isger in a few months time (he had been making plans to travel there to witness the impact)… a hook planted for Doom Comes to Dustpawn. I have also added bidders from nearby Bellis in Andoran in the auction section of the Dragon's Demand, who are there also to discuss a potential union and political alliance with Lady Devy might befriend the PCs… one of the Andorens hopefully will befriend the PCs, and this person will in turn invite the PCs to his wedding in Bellis once the PCs save Belhaim and its out-of-town guests from the dragon… which is a hook for the Realm of the Fellnight Queen, which is set in and around Bellis, which also happens to be on the most direct route to Dusptawn. I haven't thought very much on how to connect the various other modules yet, save for Blood of Dragonscar. Since the PCs will have become notable slayers of evil dragons if they survive The Dragon's Demand (we're in the middle of playing this one right now), I might include other dragon-related adventures to fill level gaps. I also don't want to railroad the PCs into each adventure -- other options may present themselves as we play through our campaign. If we ever make it to level 20 (doubtful, given how infrequently we get to play), I might consider making the 3.0 adventure, Bastion of Broken Souls -- which features the dragon Ashardalon -- as the grande finale. Either way, the stuff that comes after Doom Comes to Dustpawn would probably require additional tweaking to make them a logical and PC level-appropriate fit. I hope this provides some useful ideas… You might be able work The Harrowing in as the level 9 adventure in your totally random Varisian adventure series. ![]()
![]() There was a time when I also thought that adding weapon speed factor to the game would increase realism without affecting the flow of the game. Then I read this insightful article by Sean K Reynolds and gave up on the idea. ![]()
![]() Restricting to fantasy-themed metal, as requested by the OP... I have a hard time limiting myself to one album, but the following are all contenders: . Amon Amarth - With Oden on Our Side
![]()
![]() I think this campaign may be exactly what you're looking for... IMO, it's one of the best settings to ever hit the market, and the one I'm using for my current game. I also recommend visiting the Midnight fan site. ![]()
Male Human (Suloise/Oeridian) Cleric 3
![]() DM Mothman wrote: “It seems from what you have told me that Balabar Smenk and this Filge character are or were working against the cult, or at least trying to gather information on them. Although I hesitate to suggest it, given Smenk’s character and the outlook of the typical necromancer, you may consider going to one of them for further answers. It is interesting that you mention the Dourstone Mine in connection to this cult; Ragnolian Dourstone is one of the few mine managers in town that Smenk may not see as a direct rival, given that Dourstone’s dealings are almost exclusively with dwarven contacts from Greysmere who don’t treat with humans. I wonder if, either in working with Dourstone, or looking for a way to undermine him, Smenk stumbled across this cult? And I wonder if Ragnolian Dourstone is a member, or even aware of the cult you say operates from under his mine?” Andolphas is evidently quite perturbed by all he has learned from Amariss and Allustan. "Hmmm... I thought that Smenk and Filge were experimenting with the worms for their own nefarious purposes, not necessarily to oppose the Ebon Triad. The necromancer unfortunately has met his end at the hands of one of our companions... who... uh... felt threatened by him. And I suspect that Smenk probably knows that we were involved in Filge's death... so going to him might be risky. It sounds like our best option is to take a closer look at Dourstone's operations..." The cleric looks back at the assorted treasures they have laid out before Allustan. "The white gem does not have any magical properties, does it? Would you be interested in purchasing it, along with the models? Our other two companions would, of course, want us to get as much as we can for the models... what do you think is a fair price, Learned One?" ![]()
Male Human (Karandic) Bard 4 / Ranger 1
![]() DM Mothman wrote:
Not understanding the creature's words, but sensing its non-aggressive behaviour, Keildrithe continues to hum his Karandic words over the rythm of his drum, nodding at the creature as he does so: I have seen the verdant leaves
I have seen the birth of mountains
The bard has a sneaking suspicion that he knows what he is facing... or at the very least, the meta-gaming player behind him thinks he knows! Bardic knowledge: 5 + 1 = 6; Knowledge (local): 7 + 2 = 9... okay, my character is a dumb ass... |