Dwarven Trader

Tvuko's page

8 posts. Organized Play character for Augusto Maux.


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Vigilant Seal

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There are plenty of low ranked spells that can keep its usefulness in later levels... Most lists have dead ranks by character level 7.

Battle master 1st free slot is going to be a waste for most of the wizard career. Same for ars grammatica 2nd lvl (comprehend languages is very situational, and dispel magic needs some heighten to remain useful).

Even carefully concieved lists would be detrimental to wizard's versatility, but there are not.

Vigilant Seal

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Please Paizo, don't hurt comrade Torag, father of the proletariat!

I believe Gozreh going down would be more interesting narratively. It would definetily make the wild howl, and I always felt Gozreh is just there for no other reason than giving druids a deity if they are not into the coolest green faith. And, are there not like 12 expanded nature deities in ROTE?

Vigilant Seal

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I've read in the Core Preview file that arcane schools like the Stone of the Seers "taught
the arts of befuddling lesser minds with figments and illusions or implanted sensations and memories".

While Varisia Player's Companion says Stone of the Seers "reveal mysteries and defend life", focusing on abjuration and divination spells.

Is there a typo, or the magnimarian school is just being presented as a generic school able to provide curriculuns and such?

Vigilant Seal

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James Jacobs wrote:
The Raven Black wrote:
The alignment tips in the Player's Guides were rather useful. I wonder how they will do it after Remastered.
That said... what about the Alignment tips did folks find most useful, beyond us suggesting which of the 9 alignments are best to play? Does the rest of the Player's Guide do the job as a whole helping to guide a cohesively themed party that'll fit well into the campaign (as I suspect it might)?

From the APs I've played or DM'ed (AoA, EC, AV, SoT, OoA, BL), alignment's session in players guide can go from totally skippable (like extinction curse and abomination vaults) to a required reading, as in Blood Lords and Strength of Thousands, where you play as agents to very morally driven organizations.

As much as I believe "neutral good" and "lawful" helps to set the grounds for a cohesive party in SoT and BL, talking about helping the community, being diplomatic; or tolerating undeath and working with the best interests of the nation in mind were proper guidelines for the player guides. So yes in SOME adventure paths a morality paragraph would be helpful/needed, regardless of rules support (alignment edicts anathemas etc.)

Vigilant Seal

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Recoveres153 wrote:
Sotur wrote:
I'm curious how the team came to the conclusion that rolling back to old testament style lists of obligations and prohibitions goes beyond a morality compass including altruistic and selfish behaviors, tradition and freedom.
These are not things you have to follow, other dwarves might shun you or be less amicable to someone who breaks with cultural norms, similar how a village might shun bad behavior in their children etc. this is obviously not "obligations and prohibitions " and this seems to be a really bad faith argument to make here.

Anathemas are prohibitions per the core rulebook (many classes lose their powers if they do it) and by the definition of the word. Edicts are obligations given by a higher power, although there are no specific rules for enforcing them as far as I know.

No bad faith here, edicts and anathemas literally mean obligations and prohibitions, and Paizo has been treating them as such.

Vigilant Seal

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I'm curious how the team came to the conclusion that rolling back to old testament style lists of obligations and prohibitions goes beyond a morality compass including altruistic and selfish behaviors, tradition and freedom.

Vigilant Seal

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Hi all,
I'm about to GM Age of Ashes and I can see that, being the first AP, it could not benefit from the diversity of present PF2 monster roster. So I started picking new monsters that could enhance each book, starting with Hellknight Hill:

* Animated Silverware swarm - Hellknight kitchens deserve silverware swarms. Replace the vermin swarm there.

* Karumzek - fells like a good fit for a Voz ally, possibly as a replacement for the boring tixitog fellow.

* Combusted and Shadern Immolator - both Book of Dead additions, they fit the Isgeri goblins theme. Maybe some are trapped in the catacombs or goblin caves. I can see some serving under Randal's court.

* Corrupted relic - turn some treasure from the hellknights into a rageful spirit!

Book 2 has plenty of options from new bestiaries and mwangi sourcebook. Anyone has come with similar ideas for improving AoA encounters?

Vigilant Seal

Hi Mr Jacobs! Thanks for all the hard work, it really brings me joy to play such a rich setting.

I'm curious about Ushers - how autonomous from Pharasma are they? Let us say, a follower of the coolest Usher (Imot) - is he bound to Pharasma prejudices against undead? We have such devotee, an Imot-made duskwalker and I could totally see him tomb robbing/dealing with mummies and liches in his quest to understand ancient disasters, perhaps including the one he tried to prevent in a past life. And, if Imot would still favor him, would Pharasma curse said character regardless? Could Pharasma get angry at poor Imot too?