Anyone own one of these setting books? I'd love to run a cyberpunk/futuristic pathfinder game using these rules someday, but it might be difficult if no one else has the rules.
I was thinking something a little anachronistic - either the players are from current era Golarion and wake up in the future (aka "Captain America"); or the players are elites from a more advanced planet come to scout out Golarion (aka "Welcome to Pandora").
Late on the first day of school. Television doesn't exist in this universe, but if it did, this would be the kind of scenario that only happens in television shows. Nevertheless, you've arrived on Jalmeray and the great gates to the House of Unyielding Radiance loom up ahead like two giant horns (as you get closer it looks like they may in fact be two giant horns). Finally, you make it to the back of a crowd of students just outside the gates - at least you haven't missed orientation completely.
"...and that, dear students, was how I got banned for life from the entire continent of Tian Xia." The current speaker is a towering, hairless man - or perhaps a giant. His exact figure and dress are difficult to make out owing to the painfully bright light emanating from his form. "Anyhow, hopefully you've paid good attention to all the rules I just explained, especially the ones carrying an automatic expulsion penalty. But enough of such grim talk - if you'll pardon my leave for a few minutes, I have a few administrative matters to attend to. In the mean time, I suggest you fill out those registration forms you received at the beginning of orientation - failure to do so will result in automatic expulsion." The speaker emphasizes these last two words by promptly and unceremoniously vanishing.
Knowledge (local) DC 10:
The shining man is undoubtedly The Omnesiac - the enigmatic headmaster at the House of Unyielding Radiance who sends the spirit guides in search of prospective students.
Knowledge (planes) DC 20:
The man's appearance suggests an extra-planar origin. His size and the locale of Jalmeray hint toward him being a geniekind, but his features don't seem to match him with any particular race.
Race a djinni, wrestle a shaitan, outwit an efreeti. Only then can one gain admittance to the Houses of:
Unfolding Wind!
Untwisting Iron!
Unblinking Flame!
For the past 2,000 years, the isle of Jalmeray has been home to the three most prestigious fighting schools in all of Golarion. Collectively known as the Houses of Perfection, these three high schools (often mistakenly referred to as monasteries) remain unchallenged in their dominance over both fighting technique and secondary education.
Until now! Rather suddenly, a fourth House of Perfection has mysteriously appeared - the House of Unyielding Radiance! Rejecting the traditionally "impossible" entrance requirements of the other Houses, a mysterious entity known as "The Omnesiac" sends out invitations to the House of Unyielding Radiance via magical spirit guides to those who are pure of heart and strong of soul.
Today is the day YOU begin your career at the House of Unyielding Radiance. Having freshly arrived on the island of Jalmeray, it's time to make new friends, pick classes, not lose your way, learn to vanquish your foes with your awesome might (and the power of friendship), and most importantly protect your school (and the world!) from the inevitably encroaching forces of darkness!
As mentioned in this thread, I'll be running a "magical child academy" game in the vein of Kill la Kill or Sailor Moon. Before I commit to a full campaign, however, I'll be running a single self-contained adventure at the House of Unyielding Radiance - a pilot episode, if you will.
-Character Creation- Starting Level: 2
Starting Wealth: 1,000 gp
Ability Scores: 25 point buy
Races: Any core, featured, uncommon, or reasonable rp Paizo races
Classes: Everything Paizo, chained and unchained
Hit Points: Max per HD
Alignment: Non-evil
Traits: 2, no campaign traits, drawback for a third
Monologues: are always a free action.
Automatic Bonus Progression: Should the game continue past 2nd level, automatic bonus progression will be in effect.
Electives: In lieu of background skills, you will receive 2 extra skill ranks per level which must be spent on "elective skills," representing what you've learned in class between adventures. The elective skill list consists of the class skill list for the Magical Child Vigilante archetype. These skills are not automatically class skills.
Elective Skills:
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (arcana, dungeoneering, local, planes) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha)
The Magical Child Template: Instead of limiting characters to the Vigilante class, everyone will receive the following abilities as if acquired from a template.
Magical Child Abilities:
Gratuitous Garment Generation Sequence: The Magical Child gains the Dual Identity ability as well as the Transformation Sequence ability. Social talents may be granted as rewards to the group as a whole later in the game.
Mystical Talking Acceptance Letter: All potential entrants to HoUR are notified via a mystical, shape-shifting spirit animal sent to guide them back to the school. Even after arriving at the academy, these spirit guides will continue to serve characters in the form of a familiar. This functions as the Animal Guide ability with a few changes. Firstly, the spirit guide is always capable of speaking common, even before gaining the Speak with Master ability. Secondly, instead of having separate social/vigilante identities, the spirit guide can transform between its normal form and that of a specific inanimate accessory (usually a piece jewelry) as a move action. Familiar archetypes may be taken. Any class that receives a familiar normally has their familiar replaced by the spirit guide.
Sword That Will Pierce The Heavens! (optional): Players may choose to reduce their character's size to small with no ability adjustments. Regardless, any small characters always wield weapons as though they were one size larger.
Backgrounds: Instead of a traditional background (or in addition, if you're so inclined), all I want is a short vignette that might run before the opening theme song of the first episode of the HoUR tv show to introduce the audience to your character. Specifics are up to you - it could be before, after, or even during the visit from the spirit guide. The setting is Golarion, but feel free to change up and "magical girlify" anything outside of Jalmeray to suit your character concepts.
Administrative Stuff: I'll select 4-6 characters (leaning towards 4 right now to keep the pacing tight). Be able to post at least once a day. I work on weekends so I will post then, but you don't have to. When maps are necessary they'll be on Roll20. Recruitment will probably end at the end of the month.
HoUR Episode 1: New Students Orientation Field Trip! Hello and welcome dear viewers to House of Unyielding Radiance! I'll be your headmaster and guide, The Omnesiac. What's that you say? Don't I mean "amnesiac?" Not at all! Amnesiacs, remember nothing, whereareas I remember EVERYTHING - hence, The Omnesiac. What do you mean, how does that work? I'm obviously not going to reveal such precious information in the teaser for Episode 1, no, no, no! Anyhow, it's orientation day and it looks like a handful of students are running late. Oh, how I do loathe protagonists sometimes. When they arrive, there's probably just going to be some type of scene where they introduce themselves and become lifelong friends and reveal a bunch of useless expository information. Some other plot critical characters like the Elite Four should show up too. However, fear not dear viewers! To save you all from boredom, I'm going to devise a deliciously dangerous but optional New Students Orientation Field Trip; which is not optional for any students late to orientation! You can thank me later.