Barbarian

Tusk Grimdirk's page

69 posts. Organized Play character for Tusk the Half-Orc.


Full Name

Tusk Grimdirk

Race

| HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1

Classes/Levels

| Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Gender

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1

Size

M

Age

20

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Orcish

About Tusk Grimdirk

Tusk as bloodrager
Half-orc bloodrager (steelblood) 1 (Pathfinder RPG Advanced Class Guide 15, 85)
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +5, Ref +1 (+1 bonus vs. trample attacks), Will -1; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Defensive Abilities orc ferocity; Resist fortified drinker
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +4 (1d4+3/19-20) or
greataxe +4 (1d12+4/×3) or
light mace +4 (1d6+3)
Ranged sling +2 (1d4+3)
Special Attacks bloodrage (8 rounds/day), hellfire strike (flaming, 3/day)
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Statistics
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Str 16, Dex 12, Con 16, Int 10, Wis 8, Cha 14
Base Atk +1; CMB +5; CMD 15 (16 vs. overrun)
Feats Endurance, Power Attack
Traits axe to grind, fortified drinker
Skills Acrobatics -3 (-7 to jump), Climb +3, Intimidate +6, Perception +3, Survival +3
Languages Common, Orc
SQ indomitable stance, orc blood
Other Gear scale mail, cold iron dagger, greataxe, light mace, sling, sling bullets (10), backpack, bedroll, belt pouch, candle (3), chalk (5), flint and steel, hemp rope (50 ft.), mug/tankard, trail rations (4), waterskin, 62 gp, 7 sp
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Special Abilities
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Axe to Grind (trait): You gain a +1 trait bonus on damage against foes who are threatened by only you.
Bloodrage (8 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fortified Drinker (trait): Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.
Hellfire Strike (flaming, 3/day) (Su) As a swift action, melee attacks gain flaming for 1 rd.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.