Knifer

Tusk Aran's page

180 posts. Organized Play character for DoubleGold.


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Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk gets bored an starts cleaning his gun. DM might be busy over the weekend, some people post little over the weekened.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

yes, how dare he steal artifacts, those are for everyone to see in a museum. How selfish.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Thanks, Ebonfeather the Shadow. We have good teammates to help us gather the info.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk walks in. The last to enter. You see him Gun at the side along with his axe. I'm ready if you all are.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Checking in with my gunslinger

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Okay, after the battle, Tusk reloaded his gun, so it is full of the next battle. Later when asked what I found: I found a weapon that is a backup for my regular axe.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

35 posts in a day in a half, plus 16 discussion, i have a lotta reading to do.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk having his pistol out at all times when not in town and not busy will fire at the ghoul hit: 4 + 1d20 ⇒ 4 + (7) = 11 vs touch Haven't included any penalties, I'm sure a few come into play here, like firing into melee for one
dmg: 1d8 ⇒ 4
Then realizing he isn't too fast on reloading yet holsters his gun.
init: 5 + 1d20 ⇒ 5 + (5) = 10

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Anyone want to light the fireplace.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

We could make a chain human rope. Someone grips someone's hand lowers that person, and another person grips that person's hand or foot and lowers that person. Person A holds person B, person B hold person C until we have someone that reaches the bottom. We get several people down that way, the rest of us jump while someone at the bottom catches us safely. If done right, no one gets hurt

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk also enter the room perception: 6 + 1d20 ⇒ 6 + (12) = 18 I wonder what all is in here
As far as gold goes and relics, we are assumed to pick it all up instead of leaving it there on the floor. Lets say the scenario gives you 500 gold no matter what. It is assumed that gold comes from what heroes find and the payments received. If you go through a scenario finding no gold, no sellable objects and having no payment whatsoever, you still get you 500 gold, but it would not make in character sense as to how you got that amount.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk has his gun in his hand down to his side, and he is trudging carefully perception: 6 + 1d20 ⇒ 6 + (18) = 24

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Thanks there. survival: 2 + 1d20 ⇒ 2 + (5) = 7

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

By the time it gets to me in morning, I'll likely be working for a seven hour day, so I'm going to post my action and you can take it in effect after Jamir posts his action.
Tusk swings at the wolf with his Greataxe, assuming it is still alive, otherwise he moves to a new enemy if a new enemy does in fact in an unlikely event enter the battlefield hit: 3 + 1d20 ⇒ 3 + (4) = 7
dmg: 1d12 + 3 ⇒ (3) + 3 = 6
He stays in melee with it, as he won't move away yet even though he realizes a splash weapon is focused on the wolf.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I had a 9, that only hits a zombie, it missed.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Made my reflex save and already edited the damage of 2 into my character profile. You must be in the middle of posting every time I'm posting.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

You must have been posting when I posted my action
reflex: 5 + 1d20 ⇒ 5 + (15) = 20 Yes, damage reduced to 2

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

init: 5 + 1d20 ⇒ 5 + (18) = 23
Tusk withdraws his axe after dropping his worker tools as he moves forward, he will move straight forward 20 feet without getting in the way of his allies, if he can't move straight, he will go to the right to go around his allies. since you withdraw a weapon as part of a move action, not the entire move action itself
Then he will swing or ready to swing his axe when the wolf gets in melee. hit: 3 + 1d20 ⇒ 3 + (6) = 9 dmg: 1d12 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

knowledge alchemy: 4 + 1d20 ⇒ 4 + (16) = 20 We can use the blackfire clay to melt a hole in the cliff side, but should we

Liberty's Edge

3 people marked this as a favorite.
Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk doesn't want to surrender his weapons, so he stands outside the gate waiting his allies to return. I better keep watch out here, you never know what might happen.

Liberty's Edge

1 person marked this as a favorite.
Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk will aid diplomacy to aid: -3 + 1d20 ⇒ -3 + (17) = 14 Although I'm disobedient at times, I've stuck with this group long enough to trust what they say, and if they say peace, then so be it, if they say war, which I doubt they they would, then so be it, and that says a lot from a man who disobeys

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk looks at his party. Make sure you read the whole things, front and back and fine print, make sure you all know what you are signing

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I dissappear from game for only about 36 hours and 23 new posts in gameplay alone gheesh cold fort: 11 + 1d20 ⇒ 11 + (15) = 26
fort: 11 + 1d20 ⇒ 11 + (19) = 30
fort: 11 + 1d20 ⇒ 11 + (5) = 16
fort: 11 + 1d20 ⇒ 11 + (14) = 25

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk sees both sides as a thread, from one side we have trolls and wolves and all kinds of stuff working for them, and other other side, we have aggressive pirates. He also thinks that neither side will trust him, but he doesn't trust them either. He also isn't one for diplomacy, thus why I built him with 5 cha, giving him -3 diplomacy. So no, he can't aid anyone. He can tell great lies thus I put ranks into bluff and he feels like lying is necessary to live, but he ain't for for offering peace or diplomacy as he believes efforts to make peace among most hostile or unfriendly groups are futile. Though if others want peace and it to his surprise actually works he will be happy with the outcome, but shocked that it worked. Tusk believes there is no chance on Earth for peace between the two groups or between the group and the pirates. The pirates haven't attack us yet, but Tusk still believes the pirates are very unfriendly and that won't change.

Liberty's Edge

1 person marked this as a favorite.
Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk says to the group in private when no pirates, barbarians or anyone else is around or within earshot listening.

to the group:
We get the barbarians and the guards of Dalun to turn on each other while staying out of the fight, they kill each other off, then we kill off the remaining survivors, say about 1/4 of the barbarians live or about 1/4 of the Dalun people live, 1/4 of the army we deal with, we take care of both problems easily. They already are at war with each other, should be easy to do.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

With their tactics that they showed before a fight even begun, I doubt I'd want to go up against them. And their attitude makes them sound intimidating.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I am for whatever approach does the job. These guys are clearly experts that know more than us and if they think violence is the answer, then we use violence on the people of Dalun. And these people we are with are good warriors As Tusk says this seriously, not sarcastically. And he says good warriors with pride and enthusiasm.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

fort vs cold: 11 + 1d20 ⇒ 11 + (8) = 19
fort vs cold: 11 + 1d20 ⇒ 11 + (4) = 15
fort vs cold: 11 + 1d20 ⇒ 11 + (8) = 19
fort vs cold: 11 + 1d20 ⇒ 11 + (20) = 31
fort vs cold: 11 + 1d20 ⇒ 11 + (18) = 29
fort vs cold: 11 + 1d20 ⇒ 11 + (1) = 12
fort vs cold: 11 + 1d20 ⇒ 11 + (6) = 17
fort vs cold: 11 + 1d20 ⇒ 11 + (16) = 27

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusks asks nicely Is it alright if we all come, or must one of us stay on this boat? Tusk too comes along if they let him since he knows they weren't talking to this Dwarf.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I understand the randomization, but say you fail your third con save. You would be frostbit at the beginning of the fourth hour. So you can set up a campfire after you get frostbitten because your character would know it. I assume the randomization is to prevent metagaming beforehand campfire? Like you campfire on the third hour before you get frostbitten. Just want to clarify that up.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk carefully puts his gun back in his holster and then walks up stares one in the eyes and says with a clear voice with confidence they are just doing their job. You have my permission to search the boat as we have nothing to hide here. Do we have to sign any documents or anything?

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk just eyes them wondering from a distance. He has his gun out and behind his back, they've got weapons drawn so does he.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

perception: 6 + 1d20 ⇒ 6 + (7) = 13
perception: 6 + 1d20 ⇒ 6 + (5) = 11
sense motive: 2 + 1d20 ⇒ 2 + (16) = 18
sense motive: 2 + 1d20 ⇒ 2 + (17) = 19

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

As Tusk hears about slaves. I don't even see the point about slaves, slaves are just for lazy people who can't do their own work.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

rolls: 4d20 ⇒ (19, 5, 5, 1) = 30

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk doesn't know the name of the location of where he is from, but he describes it to Torvald diplomacy: -3 + 1d20 ⇒ -3 + (17) = 14 for Tusk to try to describe it well, as he describes the Shackles or tries to.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

As far as where Tusk is from I know, but I don't know. Florida, or rather a place in Glorian that would be the equivalent of Florida since I don't know enough about Glorian or nearly as much about Glorian as I do Pathfinder itself. A place that almost matches Florida's terrain and Florida's weather. If anyone knows of a place suggest it. No I'm not thinking of Disneyworld, but when I created him, I envisioned him from a place like Florida.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Torvald, why do you have a spoiler for common when everyone speaks it? Do you mean to put a spoiler for a different language? Considering I do speak common, I did read your spoiler.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Speaking of location my character, that does remind, I've been wanting a book that talks about all the different locations of glorian. Not sure if that means buying all the pathfinder campaign settings or if there is a single book that does that. A location guide to glorian is certainly not in the core rule book, and since that is where pathfinder takes place it would be nice if that where the case. I do own the inner sea world guide, but I think that is only one continent out of all of Glorian.

Liberty's Edge

1 person marked this as a favorite.
Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2
Torvald Stonecask wrote:
Giving the gunslinger an appraising look, Torvald ventures a guess. "Not that it's any of my business, Tusk, but are you from Dongun Hold? I understand that's the place your weapon was invented, but know little else about it save that it's far, far from here. In any event, what brings you so far north?"

That is where my parents are from Dongun Hold as they've told me stories, but not where I was born or where I grew up, the gun was something my father bought for me as a 40th birthday gift. I never did learn the name of the city I grew up in, but I was never one much for geography, I just know how to get back. When I get back home, I'll ask my parents the name of the town I live in. I'm up here because I was told to appreciate the heat a little more, I should go somewhere very cold. When I asked around, they directed me here.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Listening to Torvald Well, said. He then turns his attention to the others. While I'm not from around where he is from, we Dwarves are great craftsman and alchemists. While I don't call myself and alchemist, I do know a good bit of alchemy myself. Haltini, you must be good at something, what is it that you are good at?

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I too have been lurking. Jamir's and Craggarks posts are massive for me to read, not to mention all the other posts I have to read. You ain't doing anything wrong, but it makes me want to skim through it just to get it done.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Was away for a while, as I just now read the post directed at me.

Listen up everyone As he gets everyone's attention, as if he was up on stage giving a speech, giving a presentation, and shows everyone his gun but does not point it at anyone or let anyone touch it. You all probably want to know what this does? Or what it is for? It can pierce through even the toughest of armor, but it holds only one bullet and takes a while to reload. It is also a weapon I've heard about pirates using. If we run into any pirates, there's a chance they have one too. It's a nice weapon to have but the weapon and ammo can become a bit more expensive than bows and arrows. There are in fact guns larger than this one, they have double the range of this one, but take a lot longer to reload. I will be willing to answer any questions anyone has about the gun, but you must raise your hand. diplomacy: 1d20 - 3 ⇒ (3) - 3 = 0 Regardless of the result, Tusk is proud of his presentation and feels like he explained it well.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I haven't calculated my recent gold/pp since I started making purchases in this one, so if you say I have X gold, I'll take your word for it. I also only plan to buy only mundane stuff here, so it's not like I'll run out.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

A bathhouse in D&D, this must be Los Angelas. Sorry, couldn't resist.

Anyway, 4 trail rations is what I'm buying.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

There given us food for free! Excellent, I don't have to stop at the store for canned food

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Miss how many days travel will it be to get there to our goal, do you think?
Tusk buys exactly double the amount of trail rations that she says or thinks it would be, so he has food on the return trip to the city

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

After Tusk explains to Torvald what he know he finishes with. They are people I know enough to trust, and if they wrong us, we report fraud to the authorities, though I doubt that'd be necessary

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk looks at Torvald for a second. I think I know, give me a second and I'll tell you. I'm assuming 18 is more than enough to know, and I'm waiting for the DM to tell us, otherwise he says, nevermind I don't know

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

history: 2 + 1d20 ⇒ 2 + (16) = 18 2 more if it applies to dwarves or their enemies.

I agree, lets head on out And Tusk walks on boldly proud to be a part of something.