Life Stealer

Turan Walks the Steppe's page

47 posts. Alias of Alex Mack.


Full Name

Turan Walks the Steppe

Race

Human (Shoanti)

Classes/Levels

Urban Barbarian 1 Unarmed Fighter 1 Initiative: +2 Perception + HP: 23/23 AC: 20 (24 while fighting defensively) CMB +6 CMD 18 Fort +6 Ref +2 Wil +0

Gender

male

Size

medium

Age

38

Special Abilities

Rage

Alignment

NG

Location

Magnimar

Languages

Common, Shoanti, Tian

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Turan Walks the Steppe

Background:

Turan Walks the Steppe was born into a secluded Shoanti tribe on the eastern edges of Varisia. The young man grew to be one of the mightiest warriors in his tribe but was known for his uncontrolled temper and lust for battle even among his tribe. On his 16th nameday the young man wished to take his chosen woman as bride but was turned back. He did not accept this and beat the girl badly. Having brought up bad blood among the tribe the Chieftain and the Shaman decided that Turan's punishment should be to walk the Steppe for 5 years to atone for his sin and not return before that day.
And so the young man set off and walked east. There was a feeling of imbalance in his soul, a hunger for something more and so he set out and walked on his lonesome to where the sun rises. He walked all the way to the Embral Ocean avoiding countless dangers but since no 5 years had passed he crossed over to Tian Xia by ship.
There the outlandish warrior, now a man grown, continued to walk, but faced not so much the dangers of nature which had learned to deal with but a foreign people whom looked upon him with fear and prejudice. However he soon met a wandering monk with whom he shared something in common which neither could understand but immediately felt. This man introduced him to his order. The masters saw Turan the soul of a great and honorable warrior but recognized a great imbalance and began to instruct the young man in their ways.
Two decades later Turan has returned to his tribe to teach them these new ways, and tell them of the balance he had found within, but his tribe have dismissed him as outlandish and mad. To still his longing for discovery he has joined the Pathfinder Chapter in Magnimar recently and seeks to serve the society to the best of his abilities while venturing wherever his missions might take him.

Personality:

Turan was raised among the Shoanti in a small tribe in the eastern corners of Varisia. While he has come a long ways since then his upbringing has formed much of his outlook on the world and his personal values. He believes in freedom, values strength, courage and honesty. He is a man of honor, a fact that made it easy for him to adapt to life in the East. From the Dragon Empire Turan has learned that balance is everything in life. Differing from Shoanti who are often rash and impulsive he has learned to fully control his emotions and to channel his anger into more controlled expression. Slights to his honor are a delicate manner. He used to answer them with aggression now he ignores them but does not forget them.
Turan is a sociable man and has learned to get along with people all over Golarion. However he is no friend of big words or speeches and he believes that one should speak his mind clearly instead of babbling about endlessly. Friendship to him has to be earned, those who earn his have a loyal companion who at any time would put his life on the line to save theirs.
While he has seen much in his life, there is a hunger in him to explore and discover and he hopes to sate this curiosity by traveling ever further.

Crunch:

Turan Walks the Steppe
Male Human (Shoan-Ti) Urban Barbarian 1 Unarmed Fighter 1

Initiative: +2 HP: 23 AC: 20 (24 while fighting defensively) CMB +6 CMD 18
Fort +6 Ref +2 Wil +0
Attack: Sansetsukon +7 (1d10+6/19-20 x2) Fist+ 6 (1d6+4/x2) Longbow +4 (1d10+2/x3)
Attack (Raging): Sansetsukon +9 (1d10+9/19-20 x2) Fist+ 8 (1d6+6/x2) Longbow +6 (1d10+2/x3)

Abilities:
Str 18
Dex 14
Con 14
Wis 12
Int 10
Cha 8

Class Features:
Controlled Rage: 6 Rounds per day
Crowd Control: +1 to AC and Attack when adjacent to 2 or more opponents
Unarmed Style: Improved unarmed Stike and Crane Style as Bonus feats
Proficiency with Simple, Martial and Monk Weapons, Proficient with light Armor and Shields

Race Abilities:
Heart of the Fields
Bonus Feat

Feats:
Medium Armor Profciency (Human Bonus)
Dodge (Level 1)
Crane Style (Matial Artist 1)
Improved Unarmed Strike (Martial Artist 1)

Traits:
Defender of the Society
Serpent Runner (-1 to ACP)

Skills:
Perception +5
Acrobatics + 7
Climb + 8
Linguistics 4
Survival +5

Languages: Common, Shoanti, Tian

Equipment:
Composite Longbow +2 Str (300 GP)
MW Breastplate (350 GP)
Traveling Clothes
Ranger’s Kit (9 GP)
MW Sansetsukon (303 GP)
1 dose of Barbarian chew (15 GP)
15 GP