Tunewalker |
First level spells feel useful and powerful, only having 2 though makes me feel completely useless pretty quickly if I do not hold onto them. I am sure most casters feel like this. If the party is a lot of martial classes or martial classes and a cleric I am counting on not being useful for 80% of fights.
Inspire courage, The + 1 starts out feeling really cool, but I quickly realized it doesn't do a lot. +1 to attack only makes the attack 5% more likely to hit with how high Monster AC is it is unlikely to affect crit chance at all as Nat 20's seem like the must hit for a crit. The + 1 damage sounds useful, until you realize that if that 1 damage is not the difference between it being alive and it being dead than it is just adding to overkill from a later hit.
Skills: this is actually what feels the worse about this class. You start with 6 skills + your intellect bonus trained, but because you do not get anymore skills ranked up per level than any other class it does not feel like it matters if it is 6 skills, 5 skills or 3 skills, you will still only be able to get 3 to legend or 2 to legend and 1 to master and 1 to elite, and you will always feel the need to get performance up first which causes you to fall behind everyone else who will be taking what ever skill they feel is most useful for the campaign. It makes the bard, which I have always felt to be the "skill monkey" next to the rogue, feel like the least flexible character in terms of skills as you are pigeon holed into maxing out one of your skills for in combat performances.
Overall: spells are nice in the few fights you get to use them, if you do not have a cleric you will not get to use anything except healing spells because you do not have enough slots and your spells are not strong enough to justify using them over keeping the fighter or barbarian topped off. Skills feel awful do to being pigeon holed into a skill and thus having less flexibility than other classes while still having just as few skills as them. As cool as Inspire courage sounds on paper it has very little real affect. Ultimately there seems to be very little reason to bring a bard or even an occult spell caster for that matter over any other class. They just do not bring anything to the table except a good laugh at how ridiculous you can play them.