Neume wrote:
I've now played 5 different bards at various levels and 1 from level 1 to 10. Cantrips are not living up to the hype, especially after level 5. Spells in general are a big problem.
Part of me feels bard may feel very different is spellcasting wasn't so pointless at the moment. Not only do you not have enough spells, you run out quickly (at least in the play test) and are left with cantrips that don't do a lot. Like melee combat, around 7 or 8 the effectiveness of spells wear off. Bard is suffering from all the problems Wizards and Sorcerers are seeing.
I know the design team is aware of both the issue with melee for casters and casting, however, cantrips do not in any way "save" the bard from the issues we're talking about. Though, I agree, if one or both of those issues are fixed it would make bards feel more relevant.
Though, I think one vein that bards are lacking on the class feat spectrum is actually combat feats. Maybe Diva Style type feats for a new Melee focused Muse. This would add both new options for bard and help shore up weaker points. Maybe there is a Caster Muse introduced as well that introduces more spell options.
But spells are in a not good place right now and that includes cantrips and compositions.
I fully agree with this, but I also feel like Skills are a big problem as well. Being gated into having to take and upgrade Performance and likely even Occult skill while not getting any more upgrades than a fighter or any other class except a rogue makes every "skill" based class other than Rogue feel like they aren't skill based at all. It doesn't feel like it matters that bard has the second highest base starting skills when we are pigeon holed into upgrading one of them and we do not get more upgrades.
In addition to this anyone that wants to play the swashbuckling bard is also at a big disadvantage because while bards can get shields, and finesse martial weapons in addition to light armor the rogue is once again the only character that gets access to dexterity being added to damage.
This is not simply a problem with bard either, Ranger is feeling this same problem. I always thought of the ranger as a nature and survival skills based ranged fighter, but right now they get nothing in terms of extra skills by comparison to the fighter and thus live and die simply by the feats with what feels to me like very little real identity.
To me the best designed classes right now are, Fighter, Rogue and Cleric, probably Barbarian as well, have not played with and do not know enough about Monk or Druid to have an opinion on them.....
For spell caster fixes I really think they should make spell casters stronger early and may drop off the scale a little bit in the late road if they are worried to much about later strength.
For Example: Instead of having 3 of every spell level as you get higher, Have it more like
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1: 4
2: 6
3: 6 3
4: 6 5
5: 6 5 3
6: 6 5 4
7: 6 5 4 3
8: 6 5 4 4
9: 6 5 4 4 2
10:6 5 4 4 3
11:6 5 4 4 3 2
12:6 5 4 4 3 3
13:6 5 4 4 3 3 1
14:6 5 4 4 3 3 2
15:6 5 4 4 3 3 2 1
16:6 6 5 4 3 3 2 1
17:6 6 5 4 3 3 2 1 1
18:6 6 5 4 3 3 2 2 1
19-20:*******************************************
Basically allowing lower level spell casters to feel stronger while also taking away some strength of higher level casters by severely limiting higher level spells and spell slots. This way you can also make mid level spells a little bit stronger as well, or even have spells that scale all right with character level.