Male Human in Jungle

Tucker Mason's page

No posts. Organized Play character for Cato Novus.



Liberty's Edge

An interesting bit came up recently and it made me wonder, did the designers just never consider that players may want to turn the turret of a parked transport or blasters of a fighter against enemy NPCs, standard sized characters, not those in other vehicles?

I have been pouring through the core rulebook and the Starships of the Galaxy rulebook, but haven't found any mention. Is it in some other book?

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If not, here's something I've been considering.

Due to the size difference between the character and various vehicles, the following penalties apply to attacks against characters from those vehicles, with exceptions for vehicles designed to specifically attack lone characters(example, an AT-ST firing upon a soldier).

A Colossal sized transport takes a -10 penalty when firing upon a character. A fighter(whether airspeeder or starfighter) of Huge or Gargantuan size takes a -5 penalty when firing upon a character.

Now, even with those, the ships can be a bit too harsh against a single NPC/PC, so I suggest an additional change, turn the attack into area damage(centralized on the character being fired at), based upon the multiplier the weapon in question does.

Firing a Light Laser Cannon at a character would deal 3d10 damage in the square the character occupied and in a 1 square radius, since it has a x2 multiplier. Firing a Light Turbolaser, on the other hand, would still deal 3d10 damage, but the area would be a 4 square radius, since it has a x5 multiplier.

Too much?

Liberty's Edge

I'm going to print this, and keep it in the very front of the book I use to keep track of game information.

Heh, its perfect.

Liberty's Edge

I thought it might be a good idea for us to trade clever ideas we have on both sides of the screen to help and inspire each other in later games we have. I'll start out.

The party was wanted by the crown, and we needed to enter a city that was strongly aligned with the monarchy. It wasn't the actual capital, but it was essentially the military capital. We needed a way to sneak in unnoticed. The party consisted of a Druid, a Bard, a Cleric, a Ranger, and a Sorcerer. We waited out of range of the city and thought things through, we then came up with the following:

The Druid Wildshaped into a Horse.
The Bard used Disguise Self and acted the part of a paige.
The Sorcerer used Seeming on himself, the Ranger, and Cleric to appear as other people.
The Cleric then rode the Druid into town as if a Mercenary.
The Ranger appearing as a Knight protecting a Noble Mage(Sorcerer) and the Knight's Paige(Bard) accompanying.

The party then entered the city as two seperate groups. The Cleric as Mercenary aquired a very large room as lodging and checked the Druid as Horse into the stables. When nobody was looking, the Druid turned back into himself and used A Thousand Faces to become indistinguishable, joining the Cleric as Mercenary in the tavern.

The Noble Entourage later "hired" the Mercenary and Druid.

Liberty's Edge

I found this site while I should have been getting ready for work and thought you guys might like to see some of these things. They look like they could be awesome.

Liberty's Edge

I thought I'd list some things that I get in trouble for, or at the very least, try my friends' patience at the gaming table. I also figured it might also be fun for some of you guys to list some of these things too.

  • When I'm DMing a villain, and the party has a werewolf character, I cannot let the villain's dieing words be "And I would've gotten away with it, if it hadn't been for you meddling kids and that mangy dog!"

  • When two gods throw down and "take it outside", duel betting boards flip up, and the owner of the tavern says "Why do they keep doing this? Neither one ever wins." I am not allowed to place my money on a draw.

  • My Monk's title is not Brother of the Wandering Hands.

  • Even if the halfling annoys me, it is inappropriate to suggest she "go somewhere and shave her feet".

  • When there's a werewolf is in the party is not the best time to discuss the local leash-laws.

  • When a god shows up and begins to mock the party saying "It looks like you're one short.", it would have been in all of our best interest if I didn't respond with "Said the short one."

  • When I am tracking a creature with a foot print twice my size for the party, it is not appreciated if I state "The tracks lead this way, so I'm going that way, good luck."

  • After escaping from the Hole in which that god had imprisoned me, and returning to the party, it would be appreciated if I waited untill he finishes his expositional dialog with the party before turning his own magic upon him and sending him to the Hole.

Liberty's Edge

I've been thinking about what would make a cool combat feat and I want to get your oppinions. Yeah, it does get a bit complicated, but that complication is also what makes this attack special(and less likely to be abused) as well as a great signature opening move for a character.

Cato Novus' Twisted Mind wrote:

Mortal Draw

Prerequisits: Quick Draw, Lightning Reflexes, Weapon Focus(any melee), BAB 12, Power Attack
You stand fast as your enemy approaches, thinking you a fool for not having drawn your weapon. Once within your reach, you draw and strike in a single swift motion, catching your opponent off guard and dealing massive damage.
Benefit: Once per encounter, if your weapon is sheathed, you may perform a full-round action to deal a great deal of damage and leave your target flat-footed untill the end of his next turn. You start by making a Bluff check(you may use your BAB if that is higher) which is opposed by your opponents Sense Motive Check.

Success means your weapon deals Double Full Damage(a +1 Longsword weilded by a character with a STR 15 would deal 16(two full d8's )+6(twice 1-1/2 STR Mod)+2(doubled Enhancement bonus) for a total of 24 points, for example), including all modifiers to damage you may have, and your opponent is flat-footed untill the end of his turn next round.

Failure of the check by less than 5 points means you Full Damage including all modifiers to damage(that same character and weapon would deal 8(one full d8)+3(STR mod)+1(Enhancement bonus) for 12 points of damage.), but you still consider the target Flat-Footed for the purposes of this attack only.

Failing the check by more than 5 points means the target is not Flat-Footed at all, but is otherwise the same as failing the check by less than 5 points.

Critical damage is as follows:
Succeeded Bluff check- Extra dice are double full possible value.
Failure by less than 5- Extra dice are full possible value.
Failure by more than 5- Roll extra dice as normal

Dual wielded weapons follow their rules, each dealing their own damage and modified seperately and simultaneously.

This attack may trigger the Cleave and Great Cleave feats, but any subsequent attack does not gain any increased damage from this feat.

I tried to make it so that its very powerful, and requires a lot to qualify for, but is not the be-all end-all attack. It also requires a minimum BAB of 12 so that its possible for characters with either the Good or Best BAB to qualify for it. But they can't get it untill at least 60% through their non-Epic adventuring career.

So, how crazy do all of you think I am for thinking up such a feat?

Liberty's Edge

Last night(at work) I noticed everything I've got in my shopping cart(as considerations before a decision) had its price changed to $3.00 each. Now, this wasn't much of a discount to the miniatures I was looking at, but the total cart was supposed to be roughly $97 and change, before shipping.

I thought you guys should have a heads up about that. It was really hard to not give into the temptation of buying it all for $30.00 and hoping nobody noticed. :P

Liberty's Edge

There is one term I'm getting tired of seeing on this forum. Realistic.

Do you think this is realistic? Do you think that is realistic?

Its D&D! It's not supposed realistic. You want a realistic game? Okay. No magic. One shot and you're down. No supernatural abilities. No undead. No monsters. No Dragons. And so forth and so forth.

Come on! What you really need to be asking is whether something is BELIEVABLE within the given context. Maybe certain things work in a way that contradictory to physics and/or biology, but its not this world, or even this universe, different rules can, and probably do apply!

Does this belong on the Rant thread? Probably, but I didn't put it there. Saern's ego has had enough stroking. :P

Liberty's Edge

I had an idea. Lets see what crazy magic items we can come up with, that follow the rules(mostly) and aren't too extravagant. Basicly, they're weird in the way that they're either counter-productive, but not cursed; or difficult to use, almost to pointlessness.

I'll start with two simple ones: Potion of Magic Missile, Manacles of Acid Orb

Liberty's Edge

Hey, first, I'd like to admit I originally posted a previous version of this in the wrong forum. Sorry, still new to things. :/

Anyway, I'm working on a Campaign World and altered rule set for my friends and myself, and was wondering if I could list the info here to run some ideas past you guys, get thoughts, and even a little help in fleshing it out.

If it helps, the setting is called "Tyrra - The Fractured World", which in the case of the opening campaign, has a dual meaning.

If you guys give me the go-ahead, I'll begin posting the framework of what I'm doing and get things rolling.