Male Goblin Ninja 2 / Paladin 3
LG Small Goblinoid (Goblin)
Init +4;
Senses Darkvision, Perception +6
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DEFENSE
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 dex, +0 shield, +1 size)
hp 30
Fort +5,
Ref +7,
Will +4
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OFFENSE
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Speed 30 ft.
Melee
+4 Bo staff 1d4 (blocking, double)
+5 Katana 1d6+1 (deadly, mithral), 18-20/x2
+5 Wakizashi 1d4+1, 18-20/x2
+4 Wakizashi 1d4 (cold iron), 19-20/x2
Ranged
+9 Light crossbow 1d6 (special materials), 19-20/x2
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STATISTICS
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Str 10, Dex 18, Con 14, Int 12, Wis 12, Cha 12
Base Atk +4; CMB +3; CMD 17
Traits
Armour expert
Ease of faith
Drawbacks
Feats
Dodge
Two-weapon defence
Two-weapon fighting
Skills
Acrobatics +9 (2 ranks, +4 Dex., +3 class skill)
Climb +5 (2 ranks, +3 class skill)
Diplomacy +10 (5 ranks, +1 Cha., +3 class skill, +1 trait)
Disable device +9 (2 ranks, +4 Dex., +3 class skill)
Escape artist +9 (2 ranks, +4 Dex., +3 class skill)
Knowledge (religion) +6 (2 ranks, +1 Int., +3 class skill)
Linguistics +4 (2 ranks, +1 Int., +3 class skill)
Perception +6 (2 ranks, +1 Wis., +3 class skill)
Perform (wind instruments) +5 (1 rank, +1 Cha., +3 class skill)
Ride +13 (2 ranks, +4 Dex., +3 class skill, +4 racial)
Sense motive +8 (4 ranks, +1 Wis., +3 class skill)
Spellcraft +6 (2 ranks, +1 Int., +3 class skill)
Stealth +13 (2 ranks, +4 Dex., +3 class skill, +4 racial)
ACP 0
*ACP applies to these skills:
Acrobatics, Climb, Disable device, Escape artist, Ride, Stealth
Non-Standard Skill Bonuses
+4 to Ride; Skilled
+4 to Stealth; Skilled
Languages
Common, Goblin, Tien, Varisian