For you approval Trox sheet is linked and the summary is below.
Trox the Magus
Trox Ragmend
Half-orc magus (eldritch archer) 9 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human, orc)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 23, touch 15, flat-footed 18 (+8 armor, +5 Dex)
hp 57 (9d8+9)
Fort +8, Ref +11, Will +8
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Ranged +2 corrosive composite longbow +14/+9 (1d8+4/×3 plus 1d6 acid)
Special Attacks arcane pool (+3, 8 points), improved spell combat, magus arcana (arcane accuracy[UM], empowered magic[UM], reach spellstrike), spell recall, spellstrike
Magus (Eldritch Archer) Spells Prepared (CL 9th; concentration +13)
. . 3rd—gloomblind bolts[ARG] (2, DC 17), haste, ray of exhaustion (DC 17)
. . 2nd—cat's grace, mirror image, scorching ray, stone discus[ACG] (2)
. . 1st—magic missile, shocking grasp (3), snowball[UW] (2)
. . 0 (at will)—acid splash, detect magic, light, prestidigitation, ray of frost
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Statistics
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Str 16, Dex 20, Con 10, Int 18, Wis 10, Cha 10
Base Atk +6; CMB +9; CMD 24
Feats Bullseye Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits big game hunter, deft dodger
Skills Appraise +12, Craft (bows) +11, Craft (woodworking) +11, Intimidate +11, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Perception +10, Ride +9, Spellcraft +16, Survival +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Goblin, Orc
SQ hero points, knowledge pool, medium armor, orc blood, ranged spell combat, ranged spellstrike, ranged weapon bond
Other Gear +2 mithral agile breastplate[APG], +2 corrosive composite longbow (+2 Str), arrows (60), blunt arrows[APG] (10), belt of physical might +2 (Str, Dex), cloak of resistance +2, efficient quiver, handy haversack, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (20), waterskin, 1,166 gp, 5 sp
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Special Abilities
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Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool +3 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.
Benefit: You can spend a move action to steady your shot. When yo
Darkvision (60 feet) You can see in the dark (black and white only).
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Spellstrike (Su) As a full rd action, ranged spells can be combined with ranged attacks.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reach Spellstrike (Su) Touch spells increase range to close with ranged spellstrike ability.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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