Cut-Throat Grok

Trox Ragmend's page

505 posts. Alias of Twistlok.


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Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox eyes the distance and takes a quick step closer by five feet.

"Lets see if I can light one of them up."

Arrows are drawn and electricity flickers over the bow and arrows as they fly.

+2 Corrosive Composite Longbow @ closest giant unless its dead already: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8
Acid: 1d6 ⇒ 3

+2 Corrosive Composite Longbow - Free Extra Attack: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8
Acid: 1d6 ⇒ 3

+2 Corrosive Composite Longbow: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Piercing: 1d8 + 4 ⇒ (2) + 4 = 6
Acid: 1d6 ⇒ 2

Spell Damage: 5d6 ⇒ (4, 2, 3, 6, 3) = 18 Electricity. Applied to first hit of this attack.

Used Reach Spell Strike so I could use a touch spell at a range of up to 50ft.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox grunts in pain when the stones hit. "Can't take a lot of those. Still better they focus on us."

She casts mirror image on herself and moves up to ten feet behind Skarn.

Mirror Image: 1d4 + 3 ⇒ (2) + 3 = 5

Trox now has five additional images around her for the giants to target.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox stops and eyes the group. A smile spreads on his face and he readies his bow as he whispers a spell. As the spell and arrows fly he actually laughs and waits for the giants to close so he can use other spells.

Spell Combat / Spellstrike + Steadied SHot (no move action if this is used.)

+2 Corrosive Composite Longbow @ Giant 1: 1d20 + 15 - 2 + 4 ⇒ (4) + 15 - 2 + 4 = 21
Piercing: 1d8 + 4 ⇒ (2) + 4 = 6
Acid: 1d6 ⇒ 5

Spell Damage: 4d6 ⇒ (5, 5, 6, 6) = 22 - DC 18 Reflex or Blind 1 round

+2 Corrosive Composite Longbow - Free Extra Attack @ Giant 1: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Piercing: 1d8 + 4 ⇒ (5) + 4 = 9
Acid: 1d6 ⇒ 2

Spell Damage: 4d6 ⇒ (1, 1, 2, 3) = 7 DC18 Relex or Blind 1 Round

+2 Corrosive Composite Longbow @ Giant 2: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8
Acid: 1d6 ⇒ 3


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Very excited to miss wildly with my first spells.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Nothing more fun then typing on a tablet.... Or maybe i am just old.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

My plan is to launch off a bunch of arrows with Gloomblind Bolts attacked. Since it is a reflex save I would expect some degree of blindness for one round. I only have haste once so I was going to use that on the second apparent combat.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox will keep running until he is about seventy feet from those attacking. If there is any sort of partial cover he ducks behind that preparing to attack after taking a second to catch his breath.

{Seventy feet puts Trox in range to spell strike with a couple of spells that should slow the giants down some.}


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Seeing the people running Trox hustles towards the bridge on the south side of the street. The closer he get the further to the south side of the rode so his back is to the closest building to the bridge. With how it is angled he is hoping to get a little bit of cover from the corner of the building and to be able to see what is going on.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Is that two turns or one then? If Trox can see what is happening he will stop around seventy feet from any enemy. Basically the idea is to two get where he can see and have a clear shot.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox calls back, a rare raising of the voice.

"Bridge is on the way, kind of, I will check that the rest to the wall."


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

I am just glad Trox has not been put to sleep yet.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Yes, Trox is happy to get to the wall as fast as possible, being ranged he can do more with a good view and might weaking whatever is attacking before melee engages.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Found it, forgot about that header, I looked in the post header.

With no convenient path Trox picks his way though the streets. He choses not to cast haste to have it available later as needed.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox is suddenly very happy to have finished his morning routine of preparing spells when he hears the sharp crack.

"S&&!. I thought we had time."

He grabs his bow and looks at the group speaking louder then normal.

"To the walls, the giants are here already by the sound." Then quieter. "Thought we would get one night."

He pulls an arrow as he runs to see what is happening.

I checked the links and did not see Sandpoint but Trox will run to the sound, assuming a gate or wall.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Oh, i am so sorry. It didnt register at the time since Trox could not use it.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

When Cordwin start talking Trox happily leans back and relives the tales. He orders another beverage watching the crowd.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

DM, mind giving me what we in the spell book we found, never hurts to add more spells in downtime.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox looks at his companions and shrugs.

"A lot ending with us fighting a bunch of giant types. Not sure when we were here last, thing got pretty complicated.

We went to Turtleneck, no, Turtleback Ferry and off to the Black Arrows place, ogres has pretty much routed the Black Arrows. That was a trick but it got sorted in the end."

He looks to the others. "The real fight came with Barl Breakbones and Lucrecia, real problem and they had a lot of help. I might be muddling up some things."

Trox does his best to tell the story but it is a little muddled with time and action. He doesn't leave much out as he continues to fill things in but he also is conscious of not wanting to alarm anyone in Sandpoint at this point.

"I should probably take notes next time."


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

"Heroes of Sandpoint, silly name there."

Despite the grumbling Trox is happy for the cleared table and quickly orders two beers and the start of a large meal. "To many rations lately."

He looks to his companions. [smaller] "Some of them are probably better story tells but yes, we did rescue her father."


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

"That little halfling that works there is also quite plesant as well. Good for gossip."


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox would take the headband of vast intellect unless someone else did.

I would also now be interested in what spells are in the spell book now that Trox casts arcane.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

"I could go for a drink. Maybe a some food as well. The Rusty Dragon."

He looks around. "Nothing changes, for them at least. "


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Woops.

HP: 1d4 + 4 ⇒ (3) + 4 = 7
HP: 1d4 + 4 ⇒ (2) + 4 = 6
HP: 1d4 + 4 ⇒ (2) + 4 = 6

HP: 1d4 + 4 ⇒ (3) + 4 = 7
HP: 1d4 + 4 ⇒ (1) + 4 = 5
HP: 1d4 + 4 ⇒ (1) + 4 = 5

HP: 1d4 + 4 ⇒ (2) + 4 = 6
HP: 1d4 + 4 ⇒ (2) + 4 = 6
HP: 1d4 + 4 ⇒ (2) + 4 = 6

Never noticed the durable arrows before, bought a bunch of them and ketp the normal as well.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox checks his bow while the conversation happens. He feels very equipped at the moment and a good chunk brighter since the unwanted nap that was forced on him at the start of the fight.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Relevant to Trox now, how closely do you want arrows tracked? Might need to by a ass-load more I am realizing. Happy to just lose 100gp and say that covers me for a bit but if you want tracking I can do that too.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

OK everything is updated and ready to roll. Now we have a bit more arcane power and ranged power.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Right O on the HP, it was at the herolab default until you sighed off on the concept.

1d5 + 5 ⇒ (4) + 5 = 9
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (1) + 5 = 6
1d5 + 5 ⇒ (1) + 5 = 6
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (1) + 5 = 6
1d5 + 5 ⇒ (3) + 5 = 8
1d5 + 5 ⇒ (1) + 5 = 6


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Druamin, that is me switching to a ranged character since we ran out of ranged damage.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

For you approval Trox sheet is linked and the summary is below.

Trox the Magus

Trox Ragmend
Half-orc magus (eldritch archer) 9 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human, orc)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 18 (+8 armor, +5 Dex)
hp 57 (9d8+9)
Fort +8, Ref +11, Will +8
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +2 corrosive composite longbow +14/+9 (1d8+4/×3 plus 1d6 acid)
Special Attacks arcane pool (+3, 8 points), improved spell combat, magus arcana (arcane accuracy[UM], empowered magic[UM], reach spellstrike), spell recall, spellstrike
Magus (Eldritch Archer) Spells Prepared (CL 9th; concentration +13)
. . 3rd—gloomblind bolts[ARG] (2, DC 17), haste, ray of exhaustion (DC 17)
. . 2nd—cat's grace, mirror image, scorching ray, stone discus[ACG] (2)
. . 1st—magic missile, shocking grasp (3), snowball[UW] (2)
. . 0 (at will)—acid splash, detect magic, light, prestidigitation, ray of frost
--------------------
Statistics
--------------------
Str 16, Dex 20, Con 10, Int 18, Wis 10, Cha 10
Base Atk +6; CMB +9; CMD 24
Feats Bullseye Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits big game hunter, deft dodger
Skills Appraise +12, Craft (bows) +11, Craft (woodworking) +11, Intimidate +11, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Perception +10, Ride +9, Spellcraft +16, Survival +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Goblin, Orc
SQ hero points, knowledge pool, medium armor, orc blood, ranged spell combat, ranged spellstrike, ranged weapon bond
Other Gear +2 mithral agile breastplate[APG], +2 corrosive composite longbow (+2 Str), arrows (60), blunt arrows[APG] (10), belt of physical might +2 (Str, Dex), cloak of resistance +2, efficient quiver, handy haversack, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (20), waterskin, 1,166 gp, 5 sp
--------------------
Special Abilities
--------------------
Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool +3 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.

Benefit: You can spend a move action to steady your shot. When yo
Darkvision (60 feet) You can see in the dark (black and white only).
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Spellstrike (Su) As a full rd action, ranged spells can be combined with ranged attacks.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reach Spellstrike (Su) Touch spells increase range to close with ranged spellstrike ability.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Can i just reset with wealth by level?


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Same Druamin, headaches so bad they gave me a CAT scan. No issues seen and they have faded so... whatever.

I thought about it and I am going to switch up Trox if that is ok with you DM. It would need a gear redo as well, if this is ok how should i handle gear and what not. I am happy with it just changes and no one says anything.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

My original character, in a game that failed to continue, when I came back to the game was a ranged magus.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Looking over the items.

[smaller] "We should return this stuff to the Black arrows." He looks around. [smaller] "I'm not a specialist but I can use the bow in a pinch.

Back in the swamp Trox nods to the reincarnated fellow. [smaller] [b] "Well, not all of us get a second chance. Good for you."


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

100% we should return their property.

Five is good for me, the AP's are written for four players after all.

We are melee heave. I would not be against reworking Trox to be a ranged specialist. Pretty much a redo but it could be effective. What do the rest of you think? I could simply go ranged fighter or switch it up to the ranged magus which is a class I really like. It gets us a bit more arcane as well.

Thoughts?


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox catches his breath as the winnings are gathered.

"Quite the pile of stuff isn't it. One could probably retire off this if they were of the mind. Still, it would leave things undone."


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

I certinally would like to keep going if the others do. This is my last game in the system that I love the most.

ALso, we got a huge loot pile.

Once the others chime we can figure out the party balance. Would not want to make Trox range but could find a way to provide some healing with a rework in a pinch.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox simply keeps singing trying to cut the giant down.

+1 Adamantine Longsword PA: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d8 + 14 ⇒ (3) + 14 = 17

+1 Adamantine Longsword PA Crit Confirmation: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d8 + 14 ⇒ (2) + 14 = 16

+1 Adamantine Longsword PA: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 14 ⇒ (5) + 14 = 19


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox simply keeps chopping away knowing that eventually Lucrecia will fall. HIs arms blurs as he swings over and over at the giant.

+1 Adamantine Longsword PA: 1d20 + 15 + 4 + 2 ⇒ (3) + 15 + 4 + 2 = 24
Damage: 1d8 + 14 ⇒ (1) + 14 = 15

+1 Adamantine Longsword PA: 1d20 + 10 + 4 + 2 ⇒ (18) + 10 + 4 + 2 = 34
Damage: 1d8 + 14 ⇒ (2) + 14 = 16


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Ignore that, my in person group switch to the newest D&D, which I hate, and I rules muddles.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17

Trox takes the blow and feels himself drained.

"Going to have to hit harder then then." he smiles. "Your going to die!"

Intimidate: 1d20 + 20 ⇒ (7) + 20 = 27

+1 Adamantine Longsword PA CE: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29
AC: 32/18/26
Damage: 1d8 + 14 ⇒ (4) + 14 = 18
+1 Adamantine Longsword PA CE: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
AC: 32/18/26
Damage: 1d8 + 13 ⇒ (7) + 13 = 20

He swings again after trying to shake her confidence. but only connects one time.

____________________

COnditions
WIS Drain -1


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Nah, I may as well go fresh.

Speaking quietly Trox grips his longsword tight. "Shouldn't have let me wake up."

From a flanking position he is able to release a full

+1 Adamantine Longsword PA CE: 1d20 + 12 + 4 + 2 ⇒ (13) + 12 + 4 + 2 = 31
AC: 32/18/26
Damage: 1d8 + 14 + 4 ⇒ (1) + 14 + 4 = 19

+1 Adamantine Longsword PA CE: 1d20 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
AC: 32/18/26
Damage: 1d8 + 13 + 4 ⇒ (1) + 13 + 4 = 18

He feels good about the first strike but the second swing feels very off as it misses.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Sorry I misread what you wrote and thought Trox was able to act.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Trox wakes feeling a mixture of embarrassment, rage and shame for what happened. He grasps his sword off the ground and raises his shield above him as he stands up from prone expecting to get smacked.

Gritting his teeth he strides forward towards the spell cast expecting he may get hit a second time.

{Rise from prone and move beside Lucrecia to flank next round.}

{Is inspire courage or anything like that active or would I}

If Trox gets an AOO on Lucrecia during her turn:

+1 Adamantine Longsword PA: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d8 + 14 ⇒ (4) + 14 = 18

Assuming Trox does not have Inspire Courage as hew as asleep and I don't see it being extended. If I missed it that bonus is not included.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Perception: 1d20 ⇒ 15 Well for Trox that is quite good.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

{I think Druamin meant to say he yelled "Kobu, attack!" as loud as he could in a hope to wake Trox.}


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Waiting to see if someone wakes me up or there is a really loud noise. Of course then its a turn of picking up weapons and more walking. Trox is a big help in this battle for sure.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

My fellow players. DM Carbide is doing his best to keep the game going. Could we all commit to checking the board every couple of days. Failing that could we each make a commit to check at a regular interval?

This game will take decades if we keep not posting. It is very hard to keep mentally aware of what is going on at this pace.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Will: 1d20 + 6 ⇒ (13) + 6 = 19

With every intention to slice someone clean in half Trox strides forward and suddenly yawns. There is a moment of consideration as to why he is suddenly tired before he collapses to the ground unconscious.

Sure wish that was a fear effect.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

Happy holidays all. Glad this thing is still rolling along.


Status: | Darkvision 60 | Magus 10 | HP: 23/71 | AC: 23/15/18| Init: +5 | Fort: +9 / Ref +11 / Will: +9 | CMB: +10 | CMD: 25 | Perception: +11 | Arcane Points: 9/9 Character Sheet

One of the funniest things to me in PbP is a long charge accross a long space. Monty Python did it best.

https://www.youtube.com/watch?v=fFufoOgCMW8

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