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Heretek wrote:

Standard gish would be wizard 5/fighter 1/Eldritch Knight 10 but it's not particularly great.

The lack of resources you have severely limits your possibilities otherwise. Is there a reason for allowing so little?

i guess it's a matter of limiting the craziness of our builds

or maybe it's for balancing issues (premade adventures are built for core only characters aren't they? )


so...we are about to begin a kingmaker campaign using core classes,prestige classes from core/apg and feats from both core and apg and i was interested in building a melee oriented,sword wielding,spellcaster but...i don't know where to start!!
the party composition would be:
-a sorcerer going into DD as soon as possible
-a rogue (probably TWF)
-my character
-and a forth,yet to be decided, character

i'm asking for advice on how to build through 1-17ish , preferibly using the wizard as the arcane spellcaster

the gm allows for archetipes from apg btw...just in case :D

edited as advised XD


i'm mainly focusing on control,with a bit of summoning thrown in there, reaching lvl 6 i'm also going to get a bit more of flexibility with wild shape,so i'd like to try something more upclose and personal than usual
and to answer to Java,we don't have any kind of magic items whatsoever


So, me and my group just reached level 6 and our gm gave us 16k gp to spend on magical items,weapons and armor
any advice for a lvl 6 pure druid ?