Seltyiel

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319 posts (321 including aliases). No reviews. 1 list. 3 wishlists. 1 alias.



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Tarik Blackhands wrote:
Halflings get +1 to saves per the Halfling Luck racial trait

So I was being a potato! I totally missed that part when reading the halfling race.

Thanks :)


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Thanks for shouting your opinion regarding this book! Personally I feel like I'm already too deep into Pathfinder for the Strategy Guide to have any big use for myself so I always wondered how a less experienced person would experience this book. Now I know :)


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As cavernshark points out. He should have known this would happen as it obviously shows in the fluff text of the race itself:

Lizardfolk race wrote:
Uninterested in colonization of the dry lands and content with the simple weapons and rituals that have served them well for millennia, lizardfolk are viewed by many other races as backwater savages, but within their isolated communities lizardfolk are actually a vibrant people filled with tradition and an oral history stretching back to before humans walked upright.


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Just keep on going like you are now. If you see a little problem, just think of something for the time being and look into it afterwards. If you reached a decision regarding the problem then inform the players and all is good.

Regarding the work load, I don't know how often you are playing but since you're at a campus I'd say you have plenty of school work aside from this.

My group and I started a second campaign under my wing so our first DM can keep up. One week he was DM of his campaign and the week after I was DM of my campaign and so forth. That lessened the strain on him. At the moment I'm busy with my graduation so my time is extremely limited. I had to make the call to switch my campaign from once every two weeks to a monthly schedule for now.

Being a DM is tough some times but if your group is a merry and fair one and they allow your space to work then I shouldn't be that worried. If something ever comes up then the forum will always be here for you ;) .

Also, as some already mentioned, whatever you plan will not go exactly as you plan it. So instead of planning things down to the last detail while you expect your party to do A, plan it somewhat detailed but keep a couple of back-up ideas in case your party does B. Mainly, preparation is nice to have and you should have it really but thinking on the fly and improvising situations is a must.

If you don't like being put on the spot like that (and believe me I dislike it) then just start improvising small things like NPC encounters. Eventually you're able to improvise an entire city if need be (bad practice I know but didn't have a choice. Damn party xD)

I wish you good luck and you're always welcome to send me a message if need be :)


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Nefreet wrote:

UnArcaneElection, you've quoted a third party site as your evidence.

d20pfsrd is not affiliated with Paizo. They're a fan-based site that means well, but can get things wrong.

The quotes I've provided are from the official FAQ.

Alright, after being annoyed to hell by me about it(more so because I wanted to avoid a group discussion about this which would be an even worse hell) my DM acknowledges what the FAQ said and will implement this concept.

I thank him for his everlasting patience with me ^^;

Thanks for the help!


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That's a lot of balls in one sentence.

Anywho, its a simple question really. The description of the necklace of fireballs states:

Quote:
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.

Seeing as one sphere costs 150 gp for each die of damage it deals. Should I technically be able to buy for example a ball for 10d6 damage for the price of 1500 gp? Of course I'm assuming it's at a magic store or something similar and the price isn't changed at that point.