TrollStomper's page

4 posts. Alias of William Harris.


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xXDEMONICXx wrote:
Ok so recently I have been doing research into deities for my dm, by looking through the d&d deities and demigods, and I came across the abilitiy called "life and death" which instantly kills a mortal and makes it impossible for them to be raise in anyway except by a deity of a higher rank than the user of the ability. This book also states that a mortal is simply a creature that doesnot have a divine rank. Through this I believe that if a deity were to kill a tarrasque it would stop it's regen as it is unable to raise using that.... Does this make sense to anyone else out there? Is this finally a way to kill the dreaded tarrasque?

Why kill such a perfect engine of destruction?

Maximized touch of idiocy and dominate monster.

You're the puppet master of the ultimate engine of destruction for 3 weeks, during which time he will eat enough to snooze comfortably for several years until you need him again.


Dragor2017 wrote:

I was prepping my clerics spell list and came across two spells that confuse me. Cleanse and Surmount affliction.

Surmount Affliction

School abjuration; Level cleric/oracle 2, inquisitor 2
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range you
Target personal
Duration 1 round/level

You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition’s effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.

Says it can remove paralyze and daze, but you cannot cast spells(with Verbal and somatic components) in either case.

Do rings of spell storing require an activation word/gesture? I'm thinking this would be a great option there.


Jason Bulmahn wrote:

Hey there Everyone,

Our new FAQ system is now up and running. At the top of every post, you will now note a link that says "FAQ". Hitting this link will make a note on that particular message, indicating that we should look at it for possible inclusion into the FAQ. Every message that gets flagged in this way will be brought to our attention (although those with more flags will rise higher on the list).

We will be letting this system build up for a bit before we begin answering any of the FAQ issues and will probably not get to it until after GenCon, but the launch is now so that folks can start flagging topics they think need to be included.

That said, here are a couple of things to keep in mind.

- Use the FAQ flagging system responsibly. This is a tool that will benefit us all if used correctly to identify issues with the rules that are unclear.

- As issues are added to the FAQ, the flags on the individual message will reflect this.

- Not every issue will rise to the level of the FAQ. What does and does not get added is up to us. As issues get resolved, one way or the other, the flags will be swept away.

- The FAQ will be viewable through the product page.

That is all for now. Get out there and start flagging!

Jason Bulmahn
Lead Designer
Paizo Publishing

Has any document been generated as a result of this system, and if so, why does it not come up with I search for FAQ in the search box?


Zmar wrote:

I've just got a random idea (probably not new at all).

What about allowing to counter spells instead of attacks of opportunity (complete with one counter / round, more with a feat and probably high WIS instead of DEX - wisdom governs perception and probably the 'awareness of magic' in your surroundings). Casting spells as counters could easily be described as releasing the spell only as a disruptive impulse that cancels out enemy spell.

This would certainly breathe more attractiveness in counterspells without being overwhelming IMO.

What do you think about this?

I think that would nerf spellcasting in every encounter. Remember, anything the PC's can do, the NPC's can usually do better, since they are expendable. So, if your balanced party of 4-6 characters has 1 Divine caster and 1 Arcane caster, they can be basically nullified by 1-2 casters on the other side in 1 encounter, then spend the rest of the adventure without spells (or having to rest.) The bad guys aren't so worried about losing all their spell resources because they generally have a life expectancy measured in rounds anyway.

With counterspelling (at least in 3.5) you at least have to reserve an action, and either have dispel magic or the exact spell you expect the guy to cast, and be willing to expend the action and spell to stop him. With the ability to counterspell with an AoO, you get casters trying to figure out which spell to flush down the toilet.