Heirloom One predictable silver piece (Advanced Player’s
Guide 262) and a vial containing one dose of oil
of potency.
HouseOne of the unmarked buildings near W20/Mother’s Coil
Religion Nalinivatan. The temple would likely be located near W20 as well.
Feat/Ability Descriptions:
Serpent’s Tongue: You subconsciously flick your tongue through the air to taste the world around you. You gain imprecise scent with a range of 30 feet.
Adhyabhau: You descend from the rare psychic vampires known as vetalaranas. Your forebear gained sustenance from the mental and emotional energy of living creatures, which manifests in you as powerful resistance to such effects. You gain a +1 circumstance bonus to Will saves against effects with the emotion trait, and when you roll a success on a saving throw against such an effect, you get a critical success instead.
Calculate Threats: ◆ Your subconscious automatically calculates vectors and forces when your mind is unleashed, showing you the likely path of incoming attacks to avoid. You gain a +2 circumstance bonus to AC and Reflex saves until the beginning of your next turn.
Unleash Psyche: ◇ Trigger Your turn begins. Requirements You’re in an encounter, you Cast a Spell on your previous turn, and you aren’t stupefied. You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can’t voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur. • You’re constantly surrounded by the visual manifestation of your psychic magic. • When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell’s level. This applies only to spells that don’t have a duration and that you cast using psychic spellcasting. • You can use actions that have the psyche trait. After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can’t use Unleash Psyche again for 2 rounds, and you’re stupefied 1 for 2 rounds.
Backstory:
Normally, I write up a little short story to present the overall vibe of the character but, I decided to do something a little simpler this time and leave it a little more open to work with any others to build something together.
Trilu came to Willowore several years ago after hearing rumors of a powerful nagaji wizard living in the town. Trilu was stunned to find the Nagajor-style tower in the middle of the town and opted to stay and learn what he could from the elderly nagaji.
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction
Spells marked with P are ones given from subconscious and conscious minds.