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HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Trig casts a spell at the kobold next to Horatio, while the eagle continues to attack. Daze on the kobold next to Horatio. DC 15 will save. Bite (Higher Ground): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (2) + 2 = 4 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Trig retreats into the hallway after the kobolds pop out, emiting a startled squeak. More of these damned lizard-shits! She waves her hands in the air in a now familiar motion and calls, "Mr. Feathers!" A green glowing portal to the first world opens above Olivius's head and a huge eagle flies out. It screetches before diving at the nearest kobold. Move action; move on green line.
Eagle full attacks.
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 41d4 + 2 + 1 ⇒ (2) + 2 + 1 = 51d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() In less than 24 hours I'll be heading out for three weeks of international travel. There will be times when I'll be able to post, but other times I may not be able to. Please bear with me, and/or bot me as necessary. ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() "Well the way out is just down these steps. Can't miss it, follow the trail of dead kobolds," Trig says, pointing to the way out. "Good luck! We'll see you when we're done killing all the kobolds." ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Uhh...the kobold didn't save against my spell last round. The eagle flies around to continue attacking, while Trig tries to daze the kobold south of Olivius. Cast daze on the kobold south of Olivius, DC 15 will save or dazed for one round. Bite (Flanking, Higher Ground): 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
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HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() I don't see anything saying the eagle got killed, and it's duration isn't up. So I moved it back onto the map. Trig casts a spell on the nearest kobold, trying to daze it. DC 15 will save or dazed. The eagle flaps forward into a flanking position with Olives and continues its attack. Bite (Flanking, Higher Ground): 1d20 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Damage: 1d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 3 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() What's a 1d1d6? Trig watches in glee as the eagle attacks again. The bird makes a weak bite, and then lashes out more accurately with its talons. Bite (Higher Ground): 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 6 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Trig raises her tiny hands into the air once again, completing the arcane gestures and chant necessary to call another eagle from the First World. A shimmering green portal opens in the air a few feet in front of Olivius, and the majestic bird flies through with a cry. Seeing a kobold just in front of it, the eagle dives at the little lizard-rat. The eagle manages to land a solid blow with one talon, tearing open the side of the kobold's head. Bite (Higher Ground): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (3) + 2 = 5 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Well, it sounds like she's put herself in that place. As much as you want to help someone, they have to want help. Once you start down that meth path...well, that aint pretty. Sorry you're going through that. Hope your sis comes around. ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() My wife has anxiety issues too. I find it hard to relate, but I understand that it sucks. Your sister should leave that prick, tell the police, and go to a women's shelter or something. I know easier said than done, but the only other option is killing him. A 19 year old in that kind of relationship is setting herself up for a lifetime pattern of abuse. (I'm not actually condoning murder, but if I were her I'd consider it self defense.) ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() As Trig finishes her spell, Olivius doubles in size. He grows until he's 9 or ten feet tall and fat as an ogre. "That's what he means, silly!" Trig teases Feora. "Please, lead the way big poppa! I have plenty more eagle friends if we need them." ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Trig cuts off her chanting abruptly, not completing the spell. "Oh, okay! I can't really see past you very well. If we find more kobolds I can do it then." Trig replies. "Should I summon back Fligg to do some more scouting?" ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Trig begins waving her hands about and chanting. As she does so, motes of sparkling green fairy light begin to appear around Olivius. "Ready to feel like a big man, Olives?" she asks him when the chanting allows. Begin casting enlarge person on Olivius. ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Eagle fort save: 1d20 + 5 ⇒ (5) + 5 = 10 If it's poison, the con damage kills the eagle. If it's a disease, it should have an onset time and not take effect immediately. Either way, it's going to attack again, or I'll summon a new one and that one will attack. Eagle's Stats +2 HP, +2 damage, +2 fort save Attacks will be directed at the kobold below it on the map. Bite (Flanking, Higher Ground): 1d20 + 3 + 2 + 1 ⇒ (12) + 3 + 2 + 1 = 18
Damage: 1d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Trig isn't phased when the rats send the eagle back to the First World. "Plenty more where she came from!" the gnome quips, gesturing to open another portal to the world of the fey. Another large and majestic eagle comes swooping through to attack the rat next to Olivius. Standard action; Summon eagle Eagle's Stats +2 HP, +2 damage, +2 fort save Bite (Higher Ground): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 5 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Finally got Google working again. Put myself on the map where I wanted to be. Trig smiles as she sees Olivius ram his way through the tide of kobolds. "So much for my little pony, looks like you've got this handled Olives! Mrs. Beakface, go get em!" Standard action; Summon eagle Eagle's Stats +2 HP, +2 damage, +2 fort save Bite (Flanking, Higher Ground): 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (1) + 2 = 3 ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Any chance someone can take save the map image and upload it to cubeupload or something similar? My ISP is still blocking google docs. I don't know where the icon went, but Fligg should be dismissed at this point. ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() I'm having trouble with google docs at the moment due to my ISP. Hopefully it will clear up in a couple days, usually does. I'll dismiss Fligg and summon a pony to hold the gap with Olivius once everyone's in position. ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Yeah, there is full telepathy. So he tells you how many there are and what the room's like. Look at the map. As to how we kill them, easy. I dismiss Fligg, then summon a celestial pony to stand in the hallway next to Olivius and form a wall. He stabs them, and we shoot/throw spells from safety behind him. I will probably also summon an eagle or two depending how it goes. We'll be fine. ![]()
HP 15/15; Summons 5/10; 1st 3/4
Stats:
AC 14, T 12, FF 12 // Fort +1, Ref +1, Will +2 (+3 vs illusion) // Perception +2 ![]() Trig resummons Fligg before they go back into the dungeon, and sends him ahead on his normal scouting routine. He'll move ahead of us at a distance of 100', and relay back anything he comes across telepathically to Trig. Any intersections or doors get checked for traps by taking 10 on perception, and he takes 10 on stealth the whole way. If any doors are found to be free of traps, he will unlock them and wait for the group to catch up before opening them.
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