Male Catfolk Rogue 3
Your Benevolent Dictator wrote: Ancient Osiriani: "Woe to you who would plunder the Reliquary of the Thrice-Divided Soul..." Realizing what he'd actually read, Tribim begins to look around for anything that actually looked like a Reliquary...
perception: 1d20 + 8 ⇒ (10) + 8 = 18
Seriously, did we see anything that could be a reliquary?
Knowledge (civilization): 1d20 + 6 ⇒ (1) + 6 = 7
Knowledge (dungeoneering): 1d20 + 4 ⇒ (19) + 4 = 23
Male Catfolk Rogue 3
Your Benevolent Dictator wrote: Ancient Osiriani: "Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away, lest the harsh judgment of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka cannot be appeased and it shall call forth legions of the dead and the damned. Turn away, and may the All-Seeing Eye and the Lady of Graves take pity on you, for if not, the Forgotten Pharaoh shall consume you, body and soul." As Tribim reads the curse aloud as best as he can, he turns and ask his dwarven friend, "What do you think it mean Epperson?"
Male Catfolk Rogue 3
Following Epperson to the catacombs Tribim watches as the dwarf makes short work of the stone walls. He'd heard that dwarves have an uncanny ability to dig through anything, now, watching Epperson work, he believed it to be true. Helping collect the funeral masks, Tribim nods, "Well done Epperson."
Spinning the ancient spear as he followed Mahmoud back to the 'secret room,' Tribim pauses to read the extensive series of hieroglyphs which cover the western wall.
Male Catfolk Rogue 3
Smiling as Mahmoud nods towards him, Tribim nods back as he helps load the treasure they'd found. As Epperson comments about the ring, Tribim adds, "You should keep it Epperson, a curse to a curse sounds like something befitting your skills."
As the dwarf comments about the tombs in the western room, Tribim nods, "The three of those tombs were still sealed. I doubt I can pry them open, but you may be able to break the stone with your adamantine flail."
Male Catfolk Rogue 3
Nodding in agreement with Aerith, Tribim turns to do a more detailed search of the rooms. As Epperson brings up the foot prints, Tribim puases, having seen enough to become a 'believer' he asks, "Maybe the foot prints were left by a ghost?" Shrugging he continues looking about.
Not sure what to think of the suplicating stone effigy or the large summoning circle and it's throne, Tribim moves on looking for portable treasuer. As they enter the room with the stone sarcophaus, Tribim nods in agreement with the dwarf, "Perfect setting for treasure as well." As they look around, Tribim pauses to read the hieroglyphs and carefully inspect the sarcophagus for traps.
Taking 20(28) on perception searching the sarcophagus for traps, Epperson, I took the liberty of moving your Icon from D15 to D20 the coffin room
Male Catfolk Rogue 3
Raising an eyebrow as Epperson broad brush strokes the 'Shadows' in the same image of the 'Scorched Hands', Tribim quickly realizes the dwarf was trying to give the Nethysians an out. Nodding in agreement with Epperson and Aerith, giving the cleric back their holy symbol and the elf payment in the form of the magical apple was fair. Looking towards Mahmoud, he wanting to hear the captive's response to their questions. The offer to have the half elf join them was interesting. The shadows being five members again was appealing, but not at the cost of someone who would sell them out to the highest bidder. Also if the Nethysians were not willing to live and let live, he would insist they drag the two remaining members before the Pharasmin Judges. Looking from Mahmoud to the 'Scorched Hands', he asks "So what will it be?"
Did we ever actually verify that the leader is dead?
Male Catfolk Rogue 3
Seeing the 'leader' fall, Tribim turns and nods his head towards the half elf, letting them know he appreciates their changing sides. Turning back to Mahmoud he asks, "You know the Pharasmin's better than I, should we bind these three and take them to the priests for judgement?" As he asks, he begins to search the body of the 'leader', then will frisk the other two assailants.
Male Catfolk Rogue 3
Epperson, son of Epper wrote: Epperson takes a guard stance around the two downed combatants. I wanted to comment over here, If Epperson is guarding the NPC's that's fine, but my intent was for Tribim to be talking to the half elf. Tribim had promised if they didn't join then they'd get a cut, Mahoumed said they needed to help. So. I was trying to bridge the gap of them 'helping' as 'guarding' the others. I probably should have said it better, sorry about that.
Male Catfolk Rogue 3
Drawing his blades as he moves into the room, Tribim tells the half elf, "Just keep those two from fleeing while we deal with the loud mouthed one."
Stepping beside Mahmound he feints with the blade in his right hand then slashes repeatedly with both blades.
30ft move, Feint, swift action: feint strike, flowing feint, attack action: MW gladius TWF/SA/FT
feint: 1d20 + 7 ⇒ (11) + 7 = 18
feint strike: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 SA: 2d6 ⇒ (1, 1) = 2
primary hand: 1d20 + 5 + 1 - 2 ⇒ (13) + 5 + 1 - 2 = 17 for damage: 1d6 + 3 ⇒ (5) + 3 = 8 SA: 2d6 ⇒ (2, 1) = 3 FT: 1d6 ⇒ 6
secondary hand: 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16 for damage: 1d6 + 1 ⇒ (5) + 1 = 6 SA: 2d6 ⇒ (4, 6) = 10
feint strike: cnfirm crit: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for damage: 1d6 + 3 ⇒ (3) + 3 = 6 SA: 2d6 ⇒ (5, 3) = 8
Male Catfolk Rogue 3
Realizing things were happening quickly, Tribim unlocks the door, opening it this time and moves into the room.
Male Catfolk Rogue 3
Aerith Lithanel wrote: Place yourself however you like. Aerith can keep this up as needed, though if the door is unlocked then it would alleviate the need. Sorry I f*d this up, my brain went another direction. When I asked in discussion: Tribim wrote: Ok, I'll get a post up still talking, do we want to wait to teleport Epperson? Do we like the odds of locking the gate and testing our range weapons against theirs? When Mahoud answered Mahmoud the Blade wrote: That seems like a workable plan. It might also convince the mercenary to do nothing against us if they can't attack us easily, though I doubt she'll attack the others unless it looks like we have the upper hand. I assumed he was agreeing with the whole plan, and that we'd make ranged attacks to soften them up and then send Epperson in. Tribim will unlock and open the gate next round so he can move in and help Epperson.
Again, sorry.
Male Catfolk Rogue 3
Sorry if the confusion on the gate slowed the posting down.
As Tribim reached into his pouch for a potion, he tells the others, "Let me know when it's time to unlock the door." As he quickly drinks the potion.
CMW: 2d8 + 2 ⇒ (7, 5) + 2 = 14
Male Catfolk Rogue 3
sorry, tribim will drink the potion and unlock the door.
Male Catfolk Rogue 3
erp, are we still sending epperson in? I locked the door so they couldn't get to us...
Male Catfolk Rogue 3
Apparently, I'd not re-healed Tribim from the last combat :(
I will double check to see if we acquired any healing potions he may dip into.
Edit: Anyone care if Tribim had picked up one of the potions of CMD?
Male Catfolk Rogue 3
Shaking his head as he relatches the iron gate, "Sorry if the truth is upsetting Aziz, but your leader is clearly lying. Do you wonder what else she's lying to you about." Turning the key back in the lock. "Half elf, Since it seems you're the meat shield, we'll give you and Aziz equal shares with us if you two just sit this one out."
Waiving the key at the woman in the hat. "We're not going anywhere, you want a fight? Come and get it." As he finishes talking, he drops the keys in his pocket and gets ready to thrust the fancy bronze spear through the gates bars.
Just trying to bribe/convince the two of them to sit this fight out.
influence the mercenary: 1d20 + 10 ⇒ (13) + 10 = 23
influence Aziz: 1d20 + 10 ⇒ (19) + 10 = 29
Male Catfolk Rogue 3
Ok, I'll get a post up still talking, do we want to wait to teleport Epperson? Do we like the odds of locking the gate and testing our range weapons against theirs?
Male Catfolk Rogue 3
I don't tend to do a lot of table talk, though it's easier with discord, but do we keep talking? or Attack?
I'm half tempted to try and bribe the half elf and keep accusing the leader of lying to see if I can get the wizard on our side. In the meantime we can relock the gate and use our ranged knives if they attack. Any thoughts?
Male Catfolk Rogue 3
Raising an eyebrow at the Aziz's outburst, Tribim turns towards the mage, questioning "Shut up Aziz? you put up with that type of talk? Yes, there were assassins waiting for us as we came here, weren't you told about the ambush? Why do you put up with that sort of treatment? You could join us, or just walk away." He turns and looks towards the half elf guard as well. "It's clear your leader is intent on breaking the law and stealing from us, knowing full well you will have to 'silence us.' You can't let any of us escape, Is this temple really worth your lives? If we don't kill you the Pharasmins will. Do you ow them that great of debt?" As he speaks he opens the gate, inferring the two of them (or anyone else) could leave.
I guess you would call this 'making a request' basically trying to convince them to walk away. Sense motive on the elf to sort out why their here.
influence: mage: 1d20 + 10 ⇒ (11) + 10 = 21
influence: half elf: 1d20 + 10 ⇒ (9) + 10 = 19
sense motive: half elf: 1d20 + 10 ⇒ (20) + 10 = 30
Male Catfolk Rogue 3
Your Benevolent Dictator wrote: As Tribim begins working on the locked gate, four familiar figures step out from behind the various pillars... Did Tribim get the gate open?
Male Catfolk Rogue 3
Raising an eyebrow as the Taldan woman in the wide hat 'stakes her claim' Tribim, having spent a fair amount of time with 'religious types,' knew the easiest way to get along with them. So, in that vein of thought, he agrees, in a way of sorts. "Reclaming the site for Nethys is an absolutely positive idea and you were even able to explore the temple as you'd desired." Tribim gestures towards his friends. "We've never had any desire to claim the site in the name of our gods, the Temple of the Erudite Eye would always be a temple of Nethys, first and foremost." Shrugging,"Now as per the agreement with the rules of the lottery, according to Sebti the Crocodile we're here for the possessions of the dead"." giving a light smile, "How did she put it? "The Lady of Graves is a far better judge of destiny than we of this mortal sphere"." His smile widens. "This is what we will do. You get to reclaim the temple and perform whatever rights you want. We'll claim any portable goods to be returned for sale. Everyone's happy, none of this needs to be reported to Sebti the Crocodile and the Scorched Hand will get to continue searching other places the lottery presents to them." His smile turns 'wolfish' "Or we can do it the hard way. Really doesn't matter to us."
influence: 1d20 + 10 ⇒ (6) + 10 = 16
Male Catfolk Rogue 3
Watching as Epperson tests the 'blue flame' Tribim nods. "Ok, so just a fountain that spews blue flame." He nods towards the bars towards he east, "Let's keep moving forwards." As he talks he looks for a lock to try his newly found keys on.
Male Catfolk Rogue 3
Epperson, son of Epper wrote: ... but if it has reach (the spear), then that works nicely with Epperson's patrol abilities. The adamantine flail is nice though 'cuz adamantine. I double checked, the spear isn't a longspear Aerith Lithanel wrote: …could we put a flag on it and call it a banner? Put it on his back for the passive +2 perception.
Or use some gold to make it transformative. So it can turn into a shortsword?
I'm not super keen on Tribim having a 'flag' on his back, and spending gold to make it transformative seems a little much. I'm ok with tribim using it to poke around and either throwing it, using it or dropping it. He can draw the shortswords as part of a move action.
Like the adamantine flail, I don't like to 'give up' obviously expensive weapons. I tend to play characters that can use whatever they find. But both using spheres and the ABP changes the way we approach stuff. Either way, if someone else wants to use it as a primary or secondary weapon, or if we need to sell it, I'm ok with that too.
Male Catfolk Rogue 3
Having unlocked the southern metal gate with the keys, Tribim, reads the ancient Osiriani inscription aloud. "Pond of Destruction."
Turning towards the others, "Well that doesn't sound good."
He gestures towards the flames with the spear and asks the dwarf, "What do you think Epperson? Is it cursed?"
Male Catfolk Rogue 3
Aerith Lithanel wrote: Aerith has her mithril curve blade, which is better for her in combat. But would anyone else like to use said spear? Epperson, I think it is a straight upgrade over your flail? Either way I think we should keep the flail, now I'm kicking myself (only a little) for not sticking with the spear build.
Who has the highest perception? Maybe they should carry it just so they can get the bump. If Tribim keeps it as a secondary weapon, he'll throw it, then move in with the shortswords.
Male Catfolk Rogue 3
Your Benevolent Dictator wrote: @Tribim: The keys aren't labeled, so you'll have to try them first. However, to save time, I assumed you did that "off-camera." :-) Cool, just couldn't tell how far he got into D18's area, looks like a tight squeeze, I'll get a post up soon.
Male Catfolk Rogue 3
First of all, I hope everyone celebrating has a good extra-long weekend and that all of us, celebrating or not, get to spend the weekend with someone they love.
But, on to more serious stuff, YBD you said: Your Benevolent Dictator wrote: ... The area is separated from the rest of the complex by a metal gate just to the south. Does the keys we have unlock the gate, or does Tribim need to try it before we know?
Male Catfolk Rogue 3
Nice Spear :(
"well Done!" Happy to see the dangerous skeleton fall, Tribim watches Mahmoud pass the creatures gear to Epperson to check for curses. As the dwarf handles each item, Tribim takes off his pack so Epperson can drop the items in. Nodding towards the keys he adds "Those will be helpful"
Putting his pack back on, Tribim picks up the spear and turns towards the door he was standing near. "May as well keep moving." As he inspects the doors he adds, "I think the spear aids insight."
Taking 10(20) on perception for locks and traps
Male Catfolk Rogue 3
As Epperson calls the skeleton resourceful and Mahmoud asks it it's a cleric, Tribim shrugs his shoulders. Hoping the dwarf would be ok, he shifts, feinting again with the kunai in his off-paw, and then tries to smash the skeletons ribs with a combination of three quick strikes.
Feint, swift action: feint strike, flowing feint, flank attack action: Kunai (Bludgeon) TWF/SA/FT
feint: 1d20 + 7 ⇒ (11) + 7 = 18
feint strike: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for damage: 1d4 ⇒ 2 SA: 2d6 ⇒ (6, 1) = 7
primary hand: 1d20 + 5 - 2 + 2 ⇒ (15) + 5 - 2 + 2 = 20 for damage: 1d4 ⇒ 1 SA: 2d6 ⇒ (3, 5) = 8 FT: 1d6 ⇒ 2
secondary hand: 1d20 + 5 - 2 + 2 ⇒ (15) + 5 - 2 + 2 = 20 for damage: 1d4 ⇒ 2 SA: 2d6 ⇒ (3, 1) = 4
Male Catfolk Rogue 3
Raising an eyebrow as Aerith explains the properties of the gloves, Tribim nods as he holds the gloves and compares them to the 'white' of his linen kilt. Shaking his head, he extends the gloves towards the elf. "Yeah, but their not quite the same shade as my kilt are they?"
--------------------------------
Will DC 11: 1d20 + 4 ⇒ (12) + 4 = 16
Popping the door open, Tribim announces, "Just another Skeleton....Ow!" But as the Negative energy washes over him, he realizes it's not exactly the same as the undead they'd faced before. Quickly telling his dwarven friend, "I'll get to the other side, try and flank from here!"
Moving to the right between the pews, Tribim draws his silver Kunais. As he reaches the far side of the skeleton he feints with the weapon in his off-paw, and then tries to smash the skeletons ribs with three quick strikes.
30 ft move, Feint, swift action: feint strike, flowing feint, attack action: Kunai (Bludgeon) TWF/SA/FT
feint: 1d20 + 7 ⇒ (5) + 7 = 12
feint strike: 1d20 + 5 ⇒ (9) + 5 = 14 for damage: 1d4 ⇒ 3 SA: 2d6 ⇒ (5, 6) = 11
primary hand: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15 for damage: 1d4 ⇒ 2 SA: 2d6 ⇒ (1, 4) = 5 FT: 1d6 ⇒ 1
secondary hand: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7 for damage: 1d4 ⇒ 3 SA: 2d6 ⇒ (4, 2) = 6
mmmm not great rolls
Male Catfolk Rogue 3
Having helped collect the masks and the loot from the small chest, Tribim holds up the gloves, "These really aren't my style, anyone want them or the potions?"
As the ready to leave the area, Tribim asks, "Is there any magic to melt the sealed stone doors? Or would we need to batter them down with hammers?" He shrugs, "Either way, they're not going anywhere, we can come back after we find whoever left those tracks.'
Having reshouldered his pack, Tribim moves to the southeastern doors, and carefully inspects them for traps or locks and them attempts to open them.
Taking 20 (28) on perception for the doors, taking 10(21) on disable device for traps or locks he finds
Male Catfolk Rogue 3
Watching as Mahmoud spends the time and energy to saw off the undead things head, Tribim looks from Mahmoud to Aerith, "It was dead to start with, I'm happy to let Mahmoud make sure if it gets back up it will have to spend its time finding its head instead of attacking us."
Once Mahmoud's gory task is done, Tribim returns his attention to the most northern sepulcher.
Taking 20 (28) on perception for the sepulcher, taking 10(21) on disable device for traps. If it helps speed up time, He will follow this plan through the alphabet.
Male Catfolk Rogue 3
"Hey!" Shouting as the un-dead undead slams him in the back, Tribim finds himself unable to talk anymore being grappled by the faker. Wiggling, he attempts to get away from the 'coffer corpse.'
escape artist (- 4 dex): 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
If he gets away he will 5 ft step and draw his blades
Male Catfolk Rogue 3
Surprised Mahmoud and Aerith were so frightened, Tribim is pleased the zombie missed him as he slid under its attack. Feeling his blade strike the undead's spine, Tribim quickly checks the weapons edge as the zombie falls.
Looking towards Epperson, "I'm surprised this one scared them when the first one didn't, you think it's different?" Sheathing his blades he continues, "We should probably wait for those two to return before we start to open the sarcophagus again." As he kneels down and checks the body for anything interesting, he calls out loudly, "You can come back now, we killed it!"
taking 10(18) on perception to check the body
--------------------
Once the 'shadows' have reunited Tribim will return his attention to the most northern sarcophagus, A he carefully inspects it for traps and tries to open it up.
Taking 20 (28) on perception for the sepulcher, taking 10(21) on disable device for traps. If it helps speed up time, He will follow this plan through the alphabet.
Male Catfolk Rogue 3
Will Save DC 14, + 1 unflinching: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 Hmmm for some reason I imagined the zombie came out of the first crypt, but that's not what it says is it.
Hearing the noise behind him, Tribim is momentarily surprised by the Zombie. Resisting the urge to be afraid he attempts to tumble past the undead to the opposite side of Epperson. MEanwhile slashing with the blade in his right paw.
Acrobatics (full speed) move 25 ft. Flank, attack action: MW gladius,SA
accrotabics (-10?): 1d20 + 9 - 10 ⇒ (4) + 9 - 10 = 3
primary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (17) + 5 + 1 - 2 + 2 = 23 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 SA?: 2d6 ⇒ (5, 4) = 9
Male Catfolk Rogue 3
Entering he mausoleum Tribim mental reminds himself that they were permitted to 'loot' but not to 'desecrate' the tombs. Seeing the zombie about the same time as Mahmoud he grunts, "Well, my friend take heart, it's not just the Pharasmins who are seeing them." Winking at his fellow performer he moves forwards to help put the undead down.
Having dispatched the zombie he moves back towards the north to systematically open the vaults. As he moves, he nods towards the two columns holding the khopesh and ankh, "So is that what the worshipers of Nethys would look like?"
Having found his way back to the most northern sepulcher A he carefully inspects it for traps and tries to open it up.
Taking 20 (28) on perception for the sepulcher, taking 10(21) on disable device for traps. If it helps speed up time, He will follow this plan through the alphabet.
Male Catfolk Rogue 3
Sheathing his blades, Tribim picks up the statues quarterstaff, spinning it around for a moment, "Well that's a fun weapon." As he moves the staff he realizes his shoulder is injured. Reaching into his pouch he pulls out the magical wand, extending it to the elf asking, "Aerith, you mind?" As the elf heals he asks, "Anyone want to use the quarterstaff?" If not he will tuck in under a strap in his pack.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
-----------------------
Moving his shoulder he smiles at Aerith, "That's better, thanks. He then turns and inspects the doors to the west, first checking for traps, then locks. After dealing with whatever he finds, Tribim attempts to open the doubler doors.
Taking 20 (28) on perception for the door, taking 10(21) on disable device for traps or locks
Male Catfolk Rogue 3
Relieved to see that the creature wasn't able to strike Epperson, Tribim continues his attacks as he slashes first with the blade in his right paw then with the one in his left.
Flank, attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (7) + 5 + 1 - 2 + 2 = 13 for damage: 1d6 + 3 ⇒ (1) + 3 = 4 SA: 2d6 ⇒ (2, 4) = 6
secondary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (17) + 5 + 1 - 2 + 2 = 23 for damage: 1d6 + 1 ⇒ (2) + 1 = 3 SA: 2d6 ⇒ (6, 5) = 11
Male Catfolk Rogue 3
Realizing the stone fellow with the staff had attacked Epperson, Tribim bluts out "Hey, leave my friend alone!" as he slashes first with the blade in his right paw then with the one in his left.
Flank, attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (18) + 5 + 1 - 2 + 2 = 24 for damage: 1d6 + 3 ⇒ (3) + 3 = 6 SA: 2d6 ⇒ (2, 6) = 8
secondary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (19) + 5 + 1 - 2 + 2 = 25 for damage: 1d6 + 1 ⇒ (5) + 1 = 6 SA: 2d6 ⇒ (5, 1) = 6
secondary hand: confirm crit: 1d20 + 5 + 1 - 2 + 2 ⇒ (19) + 5 + 1 - 2 + 2 = 25 for damage: 1d6 + 1 ⇒ (6) + 1 = 7
Male Catfolk Rogue 3
"Ow!" His hears ringing from having his head struck, Tribim is relieved Epperson had moved to the other side of the staff wielding construct. Shaking his head to clear it, he slashes first with the blade in his right paw then with the one in his left.
Flank, attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (11) + 5 + 1 - 2 + 2 = 17 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 SA: 2d6 ⇒ (1, 1) = 2
secondary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (20) + 5 + 1 - 2 + 2 = 26 for damage: 1d6 + 1 ⇒ (3) + 1 = 4 SA: 2d6 ⇒ (6, 1) = 7
secondary hand: confirm crit?: 1d20 + 5 + 1 - 2 + 2 ⇒ (10) + 5 + 1 - 2 + 2 = 16 for damage: 1d6 + 1 ⇒ (3) + 1 = 4
Male Catfolk Rogue 3
Everyone doing ok? We've been in combat since Tuesday and I'm the only one who's posted. Not trying to rush anyone. I realize things slowed down, and I'm just trying to get the pace back to where it was :)
Male Catfolk Rogue 3
Furrowing his brow at the stony creature, Tribim nods to his right, "Epperson I'll move to the side, see if I can distract it so you can get behind it."
Wondering if the statue will take the bait, Tribim gets ready to attack with his shortsword.
readied attack, MW gladius
readied attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 damage: 1d6 + 3 ⇒ (3) + 3 = 6
Male Catfolk Rogue 3
Lets take 20 and make sure the opening is permanently disabled
Taking a moment to permanently disable the gate, Sariel pauses at Epperson's observation, asking, "You think so?"
Not sure if the dwarf meant someone could pop out the doors, or that the statue may come to life. Cautiously approaches the statue, Sariel draws out his blades just in case. As he inspects the statue for any signs of a trap he asks, "Has anyone found anything?"
perception: statue: 1d20 + 8 ⇒ (20) + 8 = 28
Male Catfolk Rogue 3
Crouching, so the light from his ioun torch shines on the tracks, Tribim nods in agreement with Epperson, "Strange indeed."
Not exactly sure what to make of the room, he moves towards the stone bench and inspects it, then moves towards the gate made of bronze bars and inspects it as well. If everything appears to be normal, he will attempt to open the gate.
Let's take our time down here, Tribim will take 20(28) on perception on the bench and gate, if the gates trapped or locked he'll take 10(21) on disable device
Male Catfolk Rogue 3
Seeing the stone thing finally go down, Tribim nods in agreement, as he sheaths his blades and draws out a wand, "That's not a bad idea." He hands the want to Aerith, "You mind healing these wounds? Then we can head to the basement."
Once the educated elf heals the wounds, Tribim collects his wand and sets his ioun torch on his head. Drawing the blades, he continues on his way towards the basement.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Male Catfolk Rogue 3
Having turned to look for a 'keystone' Tribim didn't react fast enough as the creature slammed towards him. "Ow, that hurt!" Changing his tactics, he feints with the blade in his right hand, then brings it back quickly slashing at the creature, while stabbing with the left and then the right.
swift action: feint strike, flowing feint, attack action: MW gladius TWF/SA/FT, flank?
feint: 1d20 + 7 ⇒ (6) + 7 = 13
feint strike: 1d20 + 5 + 1 + 2 + 2 ⇒ (6) + 5 + 1 + 2 + 2 = 16 for damage: 1d6 + 3 ⇒ (1) + 3 = 4 SA: 2d6 ⇒ (2, 4) = 6
primary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (18) + 5 + 1 - 2 + 2 = 24 for damage: 1d6 + 3 ⇒ (5) + 3 = 8 SA: 2d6 ⇒ (6, 6) = 12 FT: 1d6 ⇒ 4
secondary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (2) + 5 + 1 - 2 + 2 = 8 for damage: 1d6 + 1 ⇒ (6) + 1 = 7 SA: 2d6 ⇒ (6, 3) = 9
Male Catfolk Rogue 3
So we've not moved on the map, may I assume Tribim can flank with Epperson?
Realizing the creature has moved near the dwarf, Tribim watches as Epperson almost hits himself in the head with his fancy flail. Hoping to help is friend out, Tribim moves near the creature flanking with the dwarf. Feinting with the blade in his left hand, he slashes with the blade in his right, then again with both blades.
move up to 30 f. swift action: feint strike, flowing feint, attack action: MW gladius TWF/SA/FT, flank
feint: 1d20 + 7 ⇒ (15) + 7 = 22
feint strike: 1d20 + 5 + 1 + 2 + 2 ⇒ (7) + 5 + 1 + 2 + 2 = 17 for damage: 1d6 + 3 ⇒ (1) + 3 = 4 SA: 2d6 ⇒ (2, 2) = 4
primary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (8) + 5 + 1 - 2 + 2 = 14 for damage: 1d6 + 3 ⇒ (5) + 3 = 8 SA: 2d6 ⇒ (3, 2) = 5 FT: 1d6 ⇒ 1
secondary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (13) + 5 + 1 - 2 + 2 = 19 for damage: 1d6 + 1 ⇒ (4) + 1 = 5 SA: 2d6 ⇒ (4, 2) = 6
Male Catfolk Rogue 3
dodging the chunk of stone, Tribim furrows his brow, "Hey, that's not nice!" Moving near the creature, he feints with the blade in his left hand. slashing with the blade in his right, then again with both blades.
move up to 30 f. swift action: feint strike, flowing feint, flank attack action: MW gladius TWF/SA/FT
feint: 1d20 + 7 ⇒ (17) + 7 = 24
feint strike: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20 for damage: 1d6 + 3 ⇒ (3) + 3 = 6 SA: 2d6 ⇒ (4, 6) = 10
primary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (9) + 5 + 1 - 2 + 2 = 15 for damage: 1d6 + 3 ⇒ (2) + 3 = 5 SA: 2d6 ⇒ (1, 5) = 6 FT: 1d6 ⇒ 3
secondary hand: 1d20 + 5 + 1 - 2 + 2 ⇒ (5) + 5 + 1 - 2 + 2 = 11 for damage: 1d6 + 1 ⇒ (5) + 1 = 6 SA: 2d6 ⇒ (3, 6) = 9
Male Catfolk Rogue 3
Relieved that Epperson was still checking things for curses, Tribim happily let's him handle the two objects. Shaking his head, he nods back towards the stairs, "It looks like the only place left to check is the basement.'
Not waiting for anyone to respond, he begins to head that way. Once arriving at the steps he moves more cautiously, checking each step carefully.
taking 20(28) on perception for the stairs
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